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  1. #1

    Volge Swarm at Query and...

    Volge Swarm at Quarry and all the other events like this - PLEASE insert a break after the end of the event, so we can run around and loot. Make the break at least for 1 minute!

  2. #2

    Agree, need a loot break

    Absolutely agree with the OP. I find myself spending the last 2 minutes of a siege not shooting, but running around looking for loot before the siege ends. Another thing, many of these sieges are at spots where immediately at the end of the siege a normal mission begins, giving you no time to even catch your breath.

  3. #3
    Member Johnny Stranger's Avatar
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    Need 3 minutes to loot afterwards
    PSN : bucketmouthjohn

    CLAN : Insomniac Hunters

  4. #4
    And because of the instant despawn, can we really complete the "Energy Harvest" mission found in Volge sieges?

  5. #5
    Quote Originally Posted by Hit the Deck View Post
    And because of the instant despawn, can we really complete the "Energy Harvest" mission found in Volge sieges?
    No chance to complete at all until they add a few minutes between when the event ends and the area reverts back to a quest spot.

  6. #6
    i have also noticed the sieges go to the conflict site right away once the siege ends. i have noticed it at kinship.

  7. #7
    Yes! We need a X minute break, after each of these events!

  8. #8
    Member crasher's Avatar
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    These events used to be instances.
    When you entered the area of conflict it spun up an instance for the conflict that didn't end until you left.

    Literally, if you just sat there after a conflict ended, and didn't 'leave the area of the instance' - the next siege or conflict could spin up around you and wouldn't affect you until you left and came back.
    You wouldn't see it happening around you if you just camped the area.
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
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    2050: Lvl 499X main

  9. #9
    Quote Originally Posted by crasher View Post
    These events used to be instances.
    When you entered the area of conflict it spun up an instance for the conflict that didn't end until you left.

    Literally, if you just sat there after a conflict ended, and didn't 'leave the area of the instance' - the next siege or conflict could spin up around you and wouldn't affect you until you left and came back.
    You wouldn't see it happening around you if you just camped the area.

    Yes, this is happen in old Defiance. In 2050 they changed it - i don't know why.

  10. #10
    Maybe trion read the thread sometime in the future and do the right thing!

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