I mostly think the main issue is that most people start meeting bulwarks when they also start pushing far past their effective PR range assuming they mostly focus on story.
I mostly think the main issue is that most people start meeting bulwarks when they also start pushing far past their effective PR range assuming they mostly focus on story.
How you can stay hidden from their attacks yet deal damage to prevent shield recharge and destroy them ? (other than using rocket launcher and hoping there is enough cover around or half hour - to count on your luck.
Btw when they get low on health they run for cover to recharge forcing you to run like crazy out of cover to score hit... and then boom! You're dead. Haha.
And staying out of their range tactics: wow !
Is there a range that you can take down bulwark or tanker without them shredding you into paste or running away of your range or behind cover you can't handle from that far away...
Hope it works in arenas and other confined spaces LOL.
BUT ... I ll try it next time again. Just to make sure.
I dont blame anyone and don't call for any changes. I just point why they aren't good for solo.
edit: I just checked trying from long range and its big BS since they just run away of of range (and sight) very soon. Hah, yet they are clever enough to come back after me right while I am writing this post. Lyokira posted below a standard way to deal with them.
Ah, the good old days when we get to fight our first Hulker... Anyone remembers that?
It took forever back then but it was a fair fight.
Remember your first Viscera? Yeah, it was hard to kill but not a chore.
And Blacklungs? Yes, they were annoying but also killable in a timely manner.
Hulkers were harder to kill than a Viscera and Visceras harder than Blacklungs, now we have things completely turned around.
A couple of days ago it took me more than 30 minutes to kill those 2 Blacklungs at the end of the mission, enemies that wouldn´t take more than a minute to kill (worst scenario) in old Defiance.
Visceras are still hard to kill but very manageable compared to Blacklungs.
Hulkers, well I killed one yesterday in less than 2 minutes...
Don´t really know if these changes are intentional or if they just screwd up. If it´s intentional than they really screwd up and need to tone down shields in certain foes, if it´s just a screw-up, again, they need to also fix it.
Ps: the mission was Bolinas Smeltery
unfortunately it was not aim assist. i still turn towards big damage.
I'm not sure if you're being sarcastic or not. Oh and during the huge lag freeze yesterday, I was doing the Eviction Notice part 4, which involved fighting a Hulker at the end and the advanced weapon never spawned. Thankfully the Hulker got so caught up in the lag that he stayed still and became a free kill.
they are wide. They fire their cannon from their center and their missiles from their right shoulder. You stay hidden behind obstacle (large rock/building is the most easy) and you keep firing to their left shoulder while you don't see center and right side. They will see you and keep firing but they will hit the obstacle. The larger distance there is the easier it becomes as bulwark will try to go directly towards you, not to the side to gain opening. Circling small obstacle with him is the hardest but doable. Running back to further obstacle where possible is easier. It's good the shoulder is crit spot when opened.
yes, there is. It's not distance beyond their range, you don't stay put as practice target ofc. but it's the distance where they won't hit you while you sidewalking and shooting. Bulwarks and tankers for that matter are deadly precise, to their doom.
Tankers are no issue. Rockets are fired in salvos, easily dodgeable/coverable, grenades are slow so you only need close-mid range to avoid them just by moving if you are using SMG and alike. They are only dangerous using grenades at point blank range which you generally avoid.
Bulwarks can be speed tanked like this but it requires sniper/AR distance (and it's beyond full damage AR). But in full opening it's the option to kill them as well if there are no snipers around. But you just keep moving left and right to avoid their cannon salvos, they won't hit you. I like prefer hiding way more.
you really are here to proof yourself that it's impossible because there is not universal tactics working every single time for every single enemy in the entire game? Really? So if standing in front of everything, not moving, just shooting results in constant dying it means the game is way too hard?
I don't say they are easy and couldn't use some tweaking, but they are still perfectly soloable, without senseless dying, without 30mins fights, and whatever claims were written here.
Nothing in story or solo arenas seemed impossible to me (well, related to bulwarks or enemies). I'm no vet, practically started with D50, doing my best, seeing things and mechanics for the first time, zero tactics training, while trying to grasp how gear/inventory/upgrade works.
I have no idea how to best kill bulwarks or how to deal with every situation, haven't seen half of coop maps yet, just developed basic tactics that works for me, my sniper style and tools I have. Trivial enough to mimic. And it is doable.
Despite people saying "it's impossible", "ok, it might be possible, but only if you have group", "ok, it might be possible solo, but only if you are overgeared vet". Not suggestions how to make game better and more fun, but how and why it's impossible to continue. Even when facing proof of the opposite.