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  1. #1

    Chase/aggro distance for minor world events could use an adjustment

    Although I'd noticed it before and found it slightly bothersome, I'd never had it ruinously impede me completing anything until today.


    Firstly, I had a Hellbug Matriarch lock on to me from at least 80m away and chase me a further 100m or so to a valve I was trying to activate for a side mission, forcing me to take several minutes to kill the thing before I could hop up a stack of boxes and turn a valve wheel.


    Mere minutes later, while attempting another side mission, Raiders from a nearby event and Volge from a roadblock down the hill at least 100m chased me over a hillside, preventing me from doing another simple 'find the thing, hold X on it a moment' sort of quest, wiping me twice to a respawner before finally returning to their spawn positions.


    It wasn't so bad when there weren't tides of Igniter Raiders and Volge hanging around random spots in the world as I could just kill the buggers and be on my way, but between burning damage, the AI's aimbotting and Volge rifles being able to rip my health down in seconds it's beginning to get in the way of fun having to engage events constantly due to their aggro distance just to do simple gathering missions.

  2. #2
    This is one of the few instances where guardian is better than other classes in missions. Put up wall, press X to objective, get the hell out.

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