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  1. #1

    Co-Op mission Motherlode need rebalancing

    This is the worst flaw in this game I encountered so far, and most annoying.

    Expected:
    1. Balancing should aim to make kill boss contained within sane half hour (for worst bosses).
    2. His attacks shouldn't be able to kill more than half team in sweep.
    3. HP Visible so players know when to log off and opt out.
    Platform - PC
    Location - Poland
    Server - North America
    Character - Clyde
    System - Windows 10

  2. #2
    Agreed. And which dev thought it would be a good idea to hide the bosses health bar?
    Lear PC/NA

  3. #3
    Member Jhakl's Avatar
    Join Date
    Aug 2014
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    Knee deep in the gene pool tossing chlorine tabs to seagulls intentionally missing
    Posts
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    Doesn't need a health bar... can't kill the damn thing anyways. Speaking of... the other bio man boss tanker in the mines that runs around until his heart gives out. No health bar there either, but wondering if u need to waste a bullet on it anyways since it just runs around and goes ape **** and dies on it's own. Just dodge and kill adds. Why waist ammo on it? Seems to just run around on a timer.

    Why run? You'll only die tired.
    PS4 NA D2050 PSN: JHAKLx0

  4. #4
    Member crasher's Avatar
    Join Date
    Apr 2013
    Location
    Outside Roanoke, in Virginia, on an actual pc.
    Posts
    5,608
    My team killed the M/L and it only felt like 45 minutes and forever.
    (insert bad words here), I thought that bastage would never give it up.

    The mission until then wasn't bad, but I never want to do the M/L again, especially for the junk rewards from the gold box at the end.

    angryglock has the correct message, above me...
    Put the health bars back.
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
    2050: Lvl 499X main

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