+ Reply to Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Quote Originally Posted by Myke Zombie View Post
    I had rollers and runners at lvl 20 before i hit player level 35.....
    Wow, that is trully amazing since i´ve been lvl 50 for quite some time now and both my rollers and runner are the lvl 7max.
    Fast travel, you know...

  2. #22
    Quote Originally Posted by Next in line View Post
    Wow, that is trully amazing since i´ve been lvl 50 for quite some time now and both my rollers and runner are the lvl 7max.
    Fast travel, you know...

    fast travel does slow that vehicle progression a bit, lol. Personally i think skill progression is borked and doesnt register the same for everyone....

    i never fast traveled until i maxxed my vehicle skills. and been running skill boost....whats truely amazing is being 20+ hours of playtime beyond 50 and none of my weapon skills are over 8..... even with boosts, yet my vehicle skills flew up constantly traveling from mission to mission.

  3. #23
    Quote Originally Posted by Myke Zombie View Post
    fast travel does slow that vehicle progression a bit, lol. Personally i think skill progression is borked and doesnt register the same for everyone....

    i never fast traveled until i maxxed my vehicle skills. and been running skill boost....whats truely amazing is being 20+ hours of playtime beyond 50 and none of my weapon skills are over 8..... even with boosts, yet my vehicle skills flew up constantly traveling from mission to mission.
    Weapons skills were kind of bugged till a few days ago, last week maybe. Now it´s working fine but we lost lots of progression in that regard.

  4. #24
    I can see improving vehicle durability as you level the skill... but a sickly, depressed, limping and anemic hellbug shouldn't be wrecking a big-*** armored truck. They need to buff up the initial vehicle durability.

  5. #25
    Member Tesseract's Avatar
    Join Date
    Oct 2013
    Location
    Austin, PC NA i7-4810MQ @2.8Ghz, 16GB, 1TB SSD, Win10 Home, GTX870M/6GB, 4K mon
    Posts
    186
    Quote Originally Posted by kniferun View Post
    Once they find a middle ground where vehicles cant be used as a weapon and dont blow up instantly. Im sure they will buff the vehicles. For now you will have to live with the extreme nerf on vehicles theyve put in place since launch.
    Just an idea but how about they buff the cars just during the time trial runs? I mean, a little better balance elsewhere would be nice, especially since some pursuits involve running over x number of enemies but making the vehicles strong enough to take out anything but a boss ONLY for the duration of the time trail seems like and obvious quick fix to me.
    -- Tess
    Everything's cooler in the 4th dimension.

  6. #26
    PRAISE TO THE SUN! errr wrong game, PRAISE TO THE MODS! or devs which ever, but i just did a time trial off of a daily and i hit THREE things on the road AND DIDN'T EXPLODE!!! i only had to do the time trial once! ONCE! still made bronze and still completed the daily! AH MAH GEEEEE!!! THANK YOU WHO EVER FIXED THIS!!!

  7. #27
    Member neko_gunner's Avatar
    Join Date
    Jul 2013
    Location
    Galt, CA.
    Posts
    587
    Rather than buff of nerf the Roller and Runner stats, just have Time Trials be held in separate instance from the open world. This way enemies and events can't interfere, only the terrain as I'm assuming the original designers intended.
    IrathientLivesMatter | Kasumi | Sgt Engee | Veedo

  8. #28
    Member GaLL1arD's Avatar
    Join Date
    Aug 2018
    Location
    Brazil
    Posts
    5
    What we need is to exclude time trials entirely... This is a shooting MMORPG, for god's sake.

  9. #29
    Vehicles in OG Defiance were fine - just need to copy over to here. If there is an issue with vehicles in an Arkfall, then you add code that despawns vehicles within the arkfall radius. Could that really be that hard? The game already senses when you are within an arkfall (you get a verbal cue from your ego device) so we know the trigger exists within the game. Just make it so when it gives you the verbal cue, your vehicle also despawns. It doesn't seem like that complex of an issue.

  10. #30
    Member Elenoe's Avatar
    Join Date
    Jun 2018
    Location
    Home
    Posts
    365
    Quote Originally Posted by Falconeer999 View Post
    If there is an issue with vehicles in an Arkfall, then you add code that despawns vehicles within the arkfall radius.
    if you don't play the game for yourself please at least read what was written about it

    vehicles already explode near arkfalls

    doesn't solve problem with arkfalls IN THE WAY of races (like between the gates) or any other events (and there a LOT of them for some races)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts