+ Reply to Thread
Page 9 of 29 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 281
  1. #81
    I don't use SAWs or sawed offs so that nerf doesn't bother me too much... except for the fact that I have a legendary sawed off that has an innate 10% damage boost and has grenade reload percentage on kill along with the assassin synergy ( 4 piece bonus is +10% damage on your next shot after a critical kill) for potentially absurd burst which makes it worth at least a 100,000 salvage (the only currency worth a damn, I can't see myself ever trading for scrip) pre-patch notes but probably less if the nerf is too hard. We'll see how this goes down. I may want to try to pawn it off now if I can, before too many people realize sawed offs are getting nerfed.

    - Infectors Nerf? Really? They are the worst guns in the game already. Especially in PVE.
    Worst gun in the game? No no no... they're one of the strongest for Shadow Wars. They are awful in PvE though. Currently I think nerfing auto-aim and bug speed is probably a good idea. To offset, they should dramatically increase the bug damage. If instead of a 600 damage supercombine and a 500 damage bug per burst, you got a 600 damage supercombine with an 1000 damage bug (just a rough number, that may be too high, I dunno)... well now you've got pretty solid DPS. Especially when you factor in the bugs you get for kills. In PvP the bugs would be avoidable due to their slower speed, and it wouldn't be as easy to strafe like a madman while lighting the opponent up with darts. Also, PvP kills are rarer, so the free bug for a kill wouldn't come up as often in battlegrounds or even Shadow Wars. They've already got lock-on, fairly solid range for some versions, and they prevent enemy shields from starting to recharge for a period of time, so a slight PvP nerf sounds reasonable to me.

  2. #82
    Senior Member KashraFall's Avatar
    Join Date
    Apr 2013
    Posts
    493
    Quote Originally Posted by Alcohol Fueled Brewtality View Post
    So... they're not fixing "Defeat the Hulker under 3 mins" in Ridgecrest Co-Op.

    Defeating a hulker in 3 minutes is difficult? I am confused? Is it bugged or something?

    "Decisions are left to those that are willing to be lost in thought."

  3. #83
    Quote Originally Posted by Derity View Post
    - Infectors Nerf? Really? They are the worst guns in the game already. Especially in PVE.
    - Rocket Launcher Buff? What is happening? WHAT IS HAPPENING!?!
    Really, do we play the same game?

  4. #84
    Senior Member Vuule's Avatar
    Join Date
    Jan 2013
    Location
    Netherlands
    Posts
    668
    "You can create CS petitions in game now!"

    So.. CS?
    My YouTube - MrVuule
    I like to Vuul me some!

    PS3 Defiance Gameplay, Guides & More in HD.


  5. #85
    Senior Member Taaltos's Avatar
    Join Date
    Feb 2013
    Posts
    2,531
    Quote Originally Posted by Vuule View Post
    "You can create CS petitions in game now!"

    So.. CS?
    Customer Service.

    Like a Customer Service ticket I believe.

    There's an XBOX player who doesn't have a PC or Laptop and the IE in XBox doesn't fully support flash or java so he can't open a ticket.

  6. #86
    Senior Member
    Join Date
    Jan 2013
    Posts
    244
    they should nerf pump action shotguns tooo atleast for pvp... that **** bsaically 1-2 shots u lol.... combine that with cloak and it's like noobtubes in cod4. the autofragger i used to think was OP cosit was pretty beastly in pve... but i realised it's like the worsed for pvp cos point blank u have to fire like 3 times and each shot is a 3 shot burst.... so yea that's like almost 10 shots in pvp lol.... cant speak for the rest of the weaps tho cos i only see people ever using pump actions and sawed offs in pvp ...

  7. #87
    Senior Member Maximus Prime's Avatar
    Join Date
    Mar 2013
    Location
    Milan
    Posts
    350
    Quote Originally Posted by JMadFour View Post
    Here's the First Draft of the Patch Notes -

    http://forums.defiance.com/showthrea...426#post286426

    Since that thread is closed, we can put our feedback here.

    PLEASE note that these are PRELIMINARY patch notes, NOT FINAL. They are subject to change.

    that said....

    First Glance Notable things:

    Weapon Nerfs Galore. Sawed off Shotguns, Flare Pistol, Infectors, Cluster Launchers, Lobbers, all caught the Nerf Bat.

    LMGs and Rocket Launchers were improved in some fashion.

    Pistols got more ammo(YAAAAAAAAAAAY!), but only in PVP (BOOOOOOOOOO!)

    Mad Bug Fixes.

    More Ammo drops and caches for everyone.

    The good guys aren't the only ones who get the Nerf Bat. Dark Matter Snipers and Elite Mad Mattocks got it too.

    Let's discuss.

    Before Commenting, PLEASE read through the Patch Notes in the thread linked above.

  8. #88
    Member Arsenic_Touch's Avatar
    Join Date
    Mar 2013
    Location
    Maryland
    Posts
    5,881
    Quote Originally Posted by Maximus Prime View Post
    Already seen their definition of "subject to change" when they said beta weapons and stats weren't the same as they were in the live game. Pretty much identical. So any complaints are warranted as far as I'm concerned. They later go on to say in that same blog that things are pretty much set in stone or "on a rail" and that we can talk about future changes, but really have no impact on what this is going to be right now.

    Is it better to out-monster the monster or to be quietly devoured?
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Beta Tester -/- NA PC Player -/- CORE Leader -/- Ego Level 5,xxx - Clan Level 3,100 - Winterborn - Now playing ESO & Firefall

  9. #89
    Junior Member
    Join Date
    Mar 2013
    Posts
    22
    Quote Originally Posted by Delte View Post
    Please fix the data recorder Thats All I Got for those who got it before the patch fixed the achivement. Some of us are still missing that achievement because we picked it up before the fix.

    Yes, really would like an update on this. Especially seeing as how many players have ingame tickets for it (myself included).

    As for leveling driving now leveling ego, I hope the rewards are retroactive as others have said. Thats going to be a lot of lost ego otherwise...

  10. #90
    Junior Member
    Join Date
    Apr 2013
    Posts
    7
    No fixes to vehicle skill resetting at 21. A sorely needed fix. I hope they just left it out of the first batch of notes and are actually fixing it, because my vehicle skills are getting close to max. My roller is already 20 and my runner skill is 16, and I already feel like I can't play the game anymore in fear of levelling my vehicle skills too high and being unable to drive anywhere without them resetting to 1.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts