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  1. #251
    why nerf sawed off guns they are already a pain lving up and infectors really? flare pistol was great now i think it will suck and cluster shotguns... ive used them im better off with my pump action dont see a need for nerf

  2. #252
    Quote Originally Posted by Anna Hope View Post
    Please if you can get it on April 15th or the next patch, please fix the reseting pursuits like Arkfalls and PVP, but most of all please do some more extensive rebalancing! The saw, what you're nerfing is the only gun that's performing well in the sustained damage role that LMGs are meant for, the other ones just fall flat on their face in raw damage, compared to even the regular military assault rifle, considering it's fast reload time compared to LMGs it outperforms them at every turn.

    Other guns need some love, especially guns like the Vot Mag-Blaster/Blaster, Votan Blaster Rifle, Votan Mazu Blaster, and well, over half of the pump and combat shotguns. they just don't have the damage, or ammo efficiency (or enough burst) to compete. For example the Mazu Blast rifle doesn't really give you much faster movement while aiming, it's not THAT much better than the basic assault rifle in the parts it tries to shine in, and it's got such a low base damage amount that it eats more ammo than a Monarch during a major arkfall. (The highest rate of fire guns all suffer from this same problem, including semi-auto sniper rifles.)

    That said, I'd love to see some changes to loot, acquiring loot and progression. The game ate my orange quality super awesome gun which I can't get back since you guys sadly don't have the tools for that yet, and I understand, but I've been hunting for at least something useable for the last 4 days and I've barely found anything, and lockboxes just end up frustrating me with their endless stream of rocket launchers and infectors when I'm trying to replace my shotgun or AR or LMG. Synergy mods are no better. And the reputation vendor guns also don't have very well thought out stats, and some of them are flat out unfinished! For example, some blue items have no mod or synergy to make them stand out from their green counterpart, yet they cost more scrip and double the reputation points.
    i agree with you 110%. please listen to this guy/girl

  3. #253
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    - Considering Clusters could hit like 100-200k per clip I would say that is a fitting nerf. I wonder if they did the same with the 6+ AoE ones also...
    - Launchers were the worst weapons in the game, so I hope they did something to make them at least decent...
    - LMGs were powerful as they were... I hope they did not increase DMG but instead added a little bit more accuracy.
    - Flare Pistol and infectors did not need a nerf at all...
    - More ammo boxes at arkfalls is a good thing.
    - The nerf toward the AI just proves this company is more interested in the casual gamer and making as much money as possible.
    - Thick Skin nerf is fitting.
    - Titles at faction vendors is a good start. But now lets get weapons that are worth buying!
    - No more random orange glow on loot. GOOD.

    Also...

    "Fixed a bug that caused placed Cerberuses to not have collision"

    Does this mean we could place them, or the ones already in place?

  4. #254
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    for myself i'm just hoping the ''optimize sound'' on console is the actual soundtrack that get add in the game o.o ps3 for my part... yep the only thing that caught my eye lol

  5. #255
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    So when is this due? The 15th?

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  6. #256
    Senior Member Thunderclap's Avatar
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    Hoping that the INfectors nerf will be adjusted to PVP only. Honestly as everyone has said they don't need it. They are medium range weapon that doesn't really have power in certain situations (although they rock at arkfalls)

    When the world goes to shtako, someone has to clean it up.

  7. #257
    My concerns about this patch (noting that some may just not have made it into the draft):

    No fix for not getting Mass Cannon XP

    No fix for the Perk/Costume duplication bug (what's the point of unlocking more perks if I have to use the same ones on all my loads?)

    No fix for the vehicle level up bug

    No fix for the "That's All I Got" bug

    Dam Defense rocket launcher damage changed? Does that mean it's coming back into the game too?

    No way to scroll in chat so I can see past messages (admittedly, this may just be that I haven't figured out how to do it yet. Would be nice if someone would tell me how if it is in the game)

    No fix for the bug that posts co-op results when an instance finishes even if you leave early, especially the part where you get kicked when it is posted if you start a new instance (results should just get posted for that player when that player leaves the instance).

    Sawed-off shotgun nerf? Why? The only role this weapon can serve is a one-shot hit and run. If that one-shot can't kill anything this weapon becomes useless.

    And infector range nerf? They're hard enough to use as it is when they don't deal much damage until the bugs spawn (the bug dmg nerf I can kind of see). Gonna have to be too vulnerable for too long for these to be useful anymore.

  8. #258
    Senior Member Taaltos's Avatar
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    Quote Originally Posted by knightofthebroho View Post
    My concerns about this patch (noting that some may just not have made it into the draft):

    No fix for not getting Mass Cannon XP

    No fix for the Perk/Costume duplication bug (what's the point of unlocking more perks if I have to use the same ones on all my loads?)

    No fix for the vehicle level up bug

    No fix for the "That's All I Got" bug

    Dam Defense rocket launcher damage changed? Does that mean it's coming back into the game too?

    No way to scroll in chat so I can see past messages (admittedly, this may just be that I haven't figured out how to do it yet. Would be nice if someone would tell me how if it is in the game)

    No fix for the bug that posts co-op results when an instance finishes even if you leave early, especially the part where you get kicked when it is posted if you start a new instance (results should just get posted for that player when that player leaves the instance).

    And sawed-off shotgun nerf? Why? The only role this weapon can serve is a one-shot hit and run. If that one-shot can't kill anything this weapon becomes useless.
    This is just a draft.

  9. #259
    Senior Member Mirimon's Avatar
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    Quote Originally Posted by Spencley View Post
    Your Roller gets stuck because you jump in the passengers seat Honeslty 100% true

    Regarding my opinions, Weapon Balancing fine... No changes to Cloak in PVP, no PVP for me still.. Only played 2 games and everyone uses it running around with it... Change it or remove Ego powers all together... Its broken and ruins the entire PVP gameplay much as the cloak in Crysis did...
    cloak in pvp is a non issue, even though they are the same color as their backgrounds they are still quite visible.. perhaps you need to stop playing on a tube tv and upgrade to something with resolution...

    can't handle cloak? I guess you never made it south yet have you..

    next thing he will want is people to stand in a row, facing each other, never moving, then after that pvp will simply involve a single button, who ever hits it the fastest most often wins..
    Guess what.. you can have cloak also.. use it.. did you get killed? awww.. THAT'S PVP... after Halo most of the gamers these days don't mind dying, often, with no repercussion..

    go skill up some.


    btw.. hate using cloak?? there are several ways to uncloak people in the game and they can't do anything about it... try using those instead of begging Trion to hold your hand.
    Antec skeleton Frame, 3960x @4.8Ghz, 32Gigs DDR3@2400Mhz, dual GTX690's in quad sli, 1440p@1khz refresh rate, 70"x3.

  10. #260
    Senior Member Lambchops's Avatar
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    Quote Originally Posted by Swampster View Post
    As it is, to the uninitiated they'll perhaps start playing the game completely unaware they have an open mic...
    This is the issue with having voice activated on by default more then anything else. They need to default it off for co-op as well. You can't even really blame the people breathing into their mics -- they don't have a clue most of the time. They don't realize you can hear them. They probably don't even *want* to be heard, but they are none-the-wiser unless somebody tells them or they have the foresight to look at the options menu and figure it out that way.

    In the earlier co-op missions you'll run into this crap all the time playing with new players.

    There's nothing wrong with including optional in-game voice chat, it's a good thing in fact. But for the love of god if you are going to do it, don't default it to voice activated and then not include PTT on top of that. It's hard for me to understand how Trion, a developer whom you would think is familiar with PC gaming (Rift was a PC exclusive, after all) could think for a second this was a good idea for the PC version.

    Anyways, aside from all that nonsense, and questionable weapon nerfs, the patch does look good. I do hope they take a good, long look at these balance changes before they knee jerk them in.

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