Quote Originally Posted by Zephkial View Post
Quote Originally Posted by verbalhomage View Post
The stream suggested that after the initial wave, spawn rates/density of subsequent waves is dictated by how quickly the enemies were killed. In the stream, he was a weapon that one shot everything—which was a bad idea because it ramped up the ranks of enemies shown to absurdity—but in practice we shouldn't encounter that many enemies at once. They also clearly state that it was not how it would play out in game. If you ignore/kite/don't clear the waves of enemies quickly then the spawn ramps down. If anything this will create a situation where half the people want to kill everything and increase the difficulty and waves, while the others will want to focus on the boss and both parties will end up getting something in between those goals. More enemies on the AF means more score which ideally should translate to better loot per AF.
Yes, this. All of this.
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