Can we reduce the number of players required to start Competitive MP? Maybe put in a countdown timer once a certain threshold is reached? I can't even start a game in the mornings, playing for 2h+, because there aren't 16 people in queue for the smaller maps. Or, as pointed out, can we maybe get smaller PvP arena maps? Would also like to see a return for Capture and Hold.
Any achievements/trophies that will be added with future content drops?
Will Kent Docks be tuned to reduce the gold requirement? Or Madera Heat Time Trial?
All I can think of atm.
They said on stream that they're focusing on the PVE stuff right now (October patch/qol stuff) and would look at the PVP later. So, we'll see.
I'm sure that Bonesaw and Auger being temporarily disabled will make the forums even more pleasant to read.
But the major content patch is October 15th, yay.
Man, I take a break and now my Bonesaw is “Poof”.... NOOOOOO !!!!! Lol It’s so broken.
XBL: Fluffy KillNiT IGN: FIST PUMPER / Billy Chucklebutt
D13 - Freaks and Savages : Leader
Love this idea - Heavy Second. Or even "2 Gud 4 Exploits". I refuse to use prototypes, any form of shield glitching, and haven't even used shotguns due to the perfect accuracy exploit. I agree I want capture and hold to come in, but not until exploiting is fixed.
I would love Berk Academy to come back to pvp also. I remember playing that for the week it was out, but there were spots that turned your screen 100% black indoors. (glitch ofc)
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Due to all the heavy hitting questions already being asked, I'm omitting them. My questions aren't very important, just QOL.
My Questions:
1. Can you change the login "Do you want to play as [enter gamer tag here]?" To where Yes is highlighted instead of no? Constantly being asked to log in as a guest.
2. Monarchs, and some of the larger enemies when targeting a player will cause the player to immediately stop and rotate around to look at them, forcing them to get hit. This was in D13 as well, is this something that can be fixed?
3. At certain times all explosive damage doesn't register, be it from detonators, rockets, grenades, etc. This was in D13 when grenades had cool down before being changed to ammo. Is this bug from the cool down, and is it repairable? P.S. I haven't had it happen in pvp, just in the main world.
4. Xbox One, Sieges?
TY