Once again....that's pvp nerf away. But the need to leave pve alone.
The first step to freedom is an act of Defiance
I am just baffled that in this day (year 2013) they are still unable to Balance (nerf) stuff for PVP only! without hurting PVE!
So everyone is going to run around with LMG's coming 15th! I was already using it as primary weapon, but now I have even less reason to switch!
Just stupid! Devs never learn!
If that's true then, then the solution is to increase the amount of health the arkfalls have. Infectors are limited weapons.
When the world goes to shtako, someone has to clean it up.
Sporeshot does about 600. This is very little in comparsion to a sniper, a close range shotgun or an modded LMG. Plus the added bonus of the 5 1s or 4s that come. they didn't need to be touched because they are hard to come by (mine is the one I bought from Game stop) So its a weak gun in comparison. So no if you are the only one in an arkfall with one, its no different than using a rocket launcher. Lower damage is always a bad idea if the monster health remains.
Triton, your target audience is the same as the show. Its adults, most adults use a PC.
When the world goes to shtako, someone has to clean it up.
Made a post on another thread about my thoughts about the infector. Needed a PvP nerf as it was way too nub friendly for how good it was in Shadow Wars. They need a PvE buff though IMO. I can't see any reason to use an infector over an equivalent class weapon. The sniper infectors suck compared to snipers, the shotgun infectors suck compared to shotguns, and the SMG infectors suck compared to SMGs. Slow bug movement speed and nerf auto-aim while buffing bug damage notably = nerfs the gun in PvP because people can dodge the bugs and increases the skill requirement while buffing the gun in PvE as the bugs will consistently hit their targets and the free death-bugs spawn more frequently in PvE.