Currently, if there's just one bug to fix, it would be the "venom spitter" bug.
It's not just about venom spitter, the bug is that every mastery of guns that we had before the patch fires up, even if the gun isn't equipped. Most of the time it's inconsequential, but the venom spitter is built around the 4th mastery. It's really slow and the magazines is really small to account for the fact that 10% of the time, 4 skitterlings on steroids will spawn and kill ennemies.
The problem is right now some people have those skitterlings spawning 10% of the time with every gun. The skitterlings are devastating (one-shot kill on everything except bosses), but the VS shoots only once every second or so. But apply that to a quick firing AR or smg, and those skitterlings spawn 15 or 20 times faster. So that puny smg that barely does any damage in pvp now will spawn 4 or 8 skitterling every second. A shotgun will spawn the skitterlings almost every shot.
In PvP, it means a guy shotting you with a puny smg or AR that would barely tickle one opponent might end up killing 2 or 3 in a row. Same with an hagak tornado; a guy just spawned 16 skitterlings before the first one killed me. The gun itself was barely doing any damage (my guess is that he fully upgraded fire rate and nothing else), but the skitterlings 1-shot me when they finished spawning.
In PvE, there's so many of them crawling around that it creates the insane lag during HH arkfall. A guy with an atomizer spawning skitterlings can easily fill the whole place with them. Which creates a lag spike that disappears only when the skitterlings kill everything in sight. Then a new batch of hulkers/tremblers comes along and here we go again.
Seriously, the trophies and achievement stuff has 0 impact on the gameplay itself. This bug, however, breaks it completely. Pvp is 100% broken until this is fixed, and PvE is still playable but it's like playing with a guy on godmode.


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