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  1. #1

    Boss kill pursuits suggestion.

    All Major Arkfall Boss kills should count for everybody who achieves score during the Arfall not just the player who gets the final hit. Hellbug Hellions and Hellbug Matrons works this way I have them both at 597/600 and I know I have only killed around 30ish Matrons personally. Bosses like the Monolith take too long to kill and Progenitor dies way too fast. All bosses whether they are over world or in CO-OPs need to have the same kill count system as Hellbug Bosses that way players who either did most of the work will still get the Boss kill or players who aren't able to do enough damage will get the kill as well.

  2. #2
    Member BBKillerStilian's Avatar
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    That pursuits are just bugged. There are counting Monarch killz like Hellion and Matron killz. But thats good, at least people could get al 3 phases of this pursuit…. killing a lot of Monarchs -.-.
    BBKillerStilian - ps3/ps4 EU

  3. #3
    Quote Originally Posted by AZRA2050 View Post
    All Major Arkfall Boss kills should count for everybody who achieves score during the Arfall not just the player who gets the final hit. Hellbug Hellions and Hellbug Matrons works this way I have them both at 597/600 and I know I have only killed around 30ish Matrons personally. Bosses like the Monolith take too long to kill and Progenitor dies way too fast. All bosses whether they are over world or in CO-OPs need to have the same kill count system as Hellbug Bosses that way players who either did most of the work will still get the Boss kill or players who aren't able to do enough damage will get the kill as well.
    matron and hellions are not counted at all, they take the monarch number.

    Maybe not everyone who has dealt damage should get credit, but more than 1 person should. Last shot means nothing if everyone else has done 99% of damages and someone just take one lucky sniper shot at the end. Maybe the top 5 damages to boss, or every player who has dealt 10%+ damages, or those who dealt damages to boss within last 5 seconds of its life.

    At a minimum it should be the one who dealt the most damages and the one who got the last shot. Should also work like that for mini-bosses like viscera and bw.

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