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  1. #21
    Senior Member SweetMadness's Avatar
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    Everyone and their darned Wolfhound!

    I keep looking at the Blaster going, "This is why pistols have a low ammo reserve."
    Madness in its sweetest form.

  2. #22
    I guess what I am asking is why that when ther other options are as good if not better?
    Sniper rifle for obvious range sniping.
    Assault for mayham spraying all over...not that useful but ...
    Shotgun for spray damage...


    Does a Pistol do better damage to the Bug heavy mobs and boss mobs?

  3. #23
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    Pistol can be pretty amazing if you use them properly. Just requires a bit more practice / ability to land crits constantly. Also depends on the type. Some of them are pretty bad. Wolfhounds I find are my favorite.

  4. #24
    Senior Member Kriegson's Avatar
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    Pistol is a short range precision weapon. Good critical multiplier and nano effects as far as I can tell, it is made to quickly drop targets with critical hits ONLY.

    If you aren't critting you're wasting your ammo. With a good pistol and critting, you can annihilate enemies quickly, though the low mag cap and reserve are a concern.
    Imo they need to be pulled out and readied up faster to really have a niche as a reserve weapon, or less recoil on most variants to make it a better precision weapon.

  5. #25
    Senior Member ironhands's Avatar
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    Quote Originally Posted by JMadFour View Post
    yup.

    Personally, I am growing to like the Pistol/SMG combo.

    Pistol in my first slot, for precise crits, SMG in my second for when I just need to pump out a lot of Damage in a short amount of time.
    I got with a siphon 3 round burst shotty with a 25 round mag, with a downpour pulser when a biggun pops up. I really wanna put a radiation mod on the pulser, the damage would be insane
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  6. #26
    Member Cavadus's Avatar
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    Quote Originally Posted by SweetMadness View Post
    Everyone and their darned Wolfhound!

    I keep looking at the Blaster going, "This is why pistols have a low ammo reserve."
    The EMC Magnum's are pretty decent too especially with expanded magazines or the +mag mastery bonus. I really like the one off the vendor at Hermit's Hideaway.

    That thing crits hard.

  7. #27
    The flare gun is pretty amazing but it is getting adjusted.

  8. #28
    Junior Member Spiegel's Avatar
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    You may or may not have noticed this but if you HIP SHOT a pistol (or at least the magnums) the crit bonus goes WAY up. I think a hip-head-shot from a magnum is the strongest single hit in the game, 2.5K ish.

  9. #29
    Member RextintorZ's Avatar
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    I also used to hate pistols because most of them are useless, but that changed after I got the Northstar Flare. That thing is really good.

    Put a +Mag mod in it and you can have 5 shots instead of just one and its critical hits are really powerful (that's why they are nerfing it on the next big patch). I have seen 5k crits with this weapon.

    If you hit any humanoid enemy on the front while it is facing you, that's a critical hit. And you can even use this pistol to stagger the Monarchs after their roll (I really hope they change this).

    The point is: try each pistol you can find and see what pleases you most. That was my case with the Northstar Flare. But I still hate the other pistols =/



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  10. #30
    Senior Member
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    I think pistols are meant as a short to medium range sniper rifle basically (so only good for headshots). If you're just shooting blind you'll find them less effective than, well, everything else.

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