At least they don't have any plans to nerf my SMG, YAY!
WEAPONS
● Lowered damage output of sawed off shotguns.
● General tuning to improve LMGs.
● Rate of fire and mag size changes have been made to rocket launchers.
● Cluster launchers have had their damage lowered.
● Anti-vehicle launcher now does appropriate damage to humanoids and a bonus to damage vs vehicles.
● Updated bloom for VBI LMGs.
● Added cooldown to prevent elemental effects from constantly applying to player.
● Tuned lock-on rocket launchers.
● FRC LMGs now have a lower rate of fire than other LMGs.
● Lowered the damage and crit Multiplier on the Northstar Flare Pistol.
● Infectors have had their homing range decreased.
● All Infectors now have the same reticle and will not change size when moving crouching or aiming.
● Infector bug speed has been slightly decreased.
● Infector bug damage has been decreased.
● Pistols have had their ammo pools increased in competitive multiplayer.
● Legendary detonators no longer have +6 mag rarity bonus.
● Reduced auto lobbers’ rate of fire.
● Reduced damage for Crash Boomer, Rebounder Lobber and Auto Lobber.
● Bug fixes
○ Fixed a bug that caused the swarm rocket launcher to deal too much damage.
○ Super Rocket Pod from Echelon vendor should now correctly show its model.
○ Fixed a weird xp bonus that was showing up on some weapons.
○ VOT and VBI LMG animations now sync with the firing pattern.
○ Fixed a potential crash caused by weapon holstering.
○ Fixed the Bull Rush 45 causing an operated vehicle to explode when damaging players inside.
Source: http://forums.defiance.com/showthrea...inter-solstice


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