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Thread: Weapon Nerf

  1. #1
    Member Kerry's Avatar
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    Weapon Nerf

    At least they don't have any plans to nerf my SMG, YAY!


    WEAPONS
    ● Lowered damage output of sawed off shotguns.
    ● General tuning to improve LMGs.
    ● Rate of fire and mag size changes have been made to rocket launchers.
    ● Cluster launchers have had their damage lowered.
    ● Anti-vehicle launcher now does appropriate damage to humanoids and a bonus to damage vs vehicles.
    ● Updated bloom for VBI LMGs.
    ● Added cooldown to prevent elemental effects from constantly applying to player.
    ● Tuned lock-on rocket launchers.
    ● FRC LMGs now have a lower rate of fire than other LMGs.
    ● Lowered the damage and crit Multiplier on the Northstar Flare Pistol.
    ● Infectors have had their homing range decreased.
    ● All Infectors now have the same reticle and will not change size when moving crouching or aiming.
    ● Infector bug speed has been slightly decreased.
    ● Infector bug damage has been decreased.
    ● Pistols have had their ammo pools increased in competitive multiplayer.
    ● Legendary detonators no longer have +6 mag rarity bonus.
    ● Reduced auto lobbers’ rate of fire.
    ● Reduced damage for Crash Boomer, Rebounder Lobber and Auto Lobber.
    ● Bug fixes
    ○ Fixed a bug that caused the swarm rocket launcher to deal too much damage.
    ○ Super Rocket Pod from Echelon vendor should now correctly show its model.
    ○ Fixed a weird xp bonus that was showing up on some weapons.
    ○ VOT and VBI LMG animations now sync with the firing pattern.
    ○ Fixed a potential crash caused by weapon holstering.
    ○ Fixed the Bull Rush 45 causing an operated vehicle to explode when damaging players inside.

    Source: http://forums.defiance.com/showthrea...inter-solstice

  2. #2
    Member Cavadus's Avatar
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    I'm a little surprised to see that the crash boomer is getting nerfed as it's not a particularly high damage AGL to begin with.

  3. #3
    Member Kerry's Avatar
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    I'm surprised the sawed off is getting a damage nerf. You can only shoot it a couple times a minute and need to be an arms reach away from your target in order to get more than 25% of your pellet spread on them as it is.

  4. #4
    Member Cavadus's Avatar
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    Quote Originally Posted by Kerry View Post
    I'm surprised the sawed off is getting a damage nerf.
    I'm not surprised. Almost all match PvP is cloakers running around one-shotting each other with sawed-offs.

  5. #5
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    I don't care for all the nerfing.. I guess the sawn off was OP in PVP. I've only played a few PVP matches. But, I have a brilliant SAW. I hate to see it go down like that..

  6. #6
    Senior Member Kriegson's Avatar
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    Quote Originally Posted by Tonyguns View Post
    I don't care for all the nerfing.. I guess the sawn off was OP in PVP. I've only played a few PVP matches. But, I have a brilliant SAW. I hate to see it go down like that..
    I recall though that in other notes they've mentioned tweaking the SAW to be more fun? Enjoyable? something to that degree. At any rate it should be more satisfying to shoot, and the burst fire variant of the MG got tweaked as well, I think to have a tighter cluster? Not sure. But it's not all bad.


    As for sawed-offs. Ehhh...we'll see. I haven't played much DM, mostly shadow war where range is much more useful. That being said I don't recall sawed off's being amazing in PVE, so I hope they don't fall by the wayside entirely.

  7. #7
    Senior Member AntTony917's Avatar
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    Quote Originally Posted by Kriegson View Post
    I recall though that in other notes they've mentioned tweaking the SAW to be more fun? Enjoyable? something to that degree. At any rate it should be more satisfying to shoot, and the burst fire variant of the MG got tweaked as well, I think to have a tighter cluster? Not sure. But it's not all bad.
    Yeah, i don't see anything about a nerfing the dmg on the LMGs just tuning, lowering fire rate and bloom. This dosen't seem to bad.

  8. #8
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    I hope that's all it is. And that they don't slow it down too much. We'll see.

  9. #9
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    If the issue is PvP balance then change it there only... half of these updates are to weapons that were already poor quality in PvE and are frankly going to make them useless to some players.

  10. #10
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    Quote Originally Posted by AntTony917 View Post
    Yeah, i don't see anything about a nerfing the dmg on the LMGs just tuning, lowering fire rate and bloom. This dosen't seem to bad.
    Based on previous MMOs, "tuning" could mean nerfing as well.

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