So, one of the main points of controversy for this game is the progression, which currently is stuck in a bit of a catch 22. As most people know already, gun stats don't really change as you level, making it so a level 10 ego rating orange weapon, and a level 1,000 ego rating orange weapon will have little to no difference.
the catch 22 is this, you can't make the weapons better and still have the game work in a wide-scale skill based manner where people that are level 1 can still stand a chance against people level 1,000. However this upsets people that want gear progression because they feel they have nothing to work for/toward.
THE SOLUTION! It's actually incredibly simple. Implement rare weapon designs. We can't change stats without making imbalances, but looks have no impact on balance. For example, make an LMG "mini gun". the stats could be the same as any full auto LMG, same accuracy, same bloom, same damage, same clip size. BUT, instead of looking like an LMG, you get a big *** mini-gun, with the mini-gun backpack and all.
I feel like it would be rather easy to implement, it would give those of us that want progression something to work for on getting rare weapons that are rare because of how they look, and not what they can do. Everyone's happy.
So, what do you think?


Reply With Quote
