Despite being able to "solo" the world, the OP has a point. A Raider, Dark Matter, etc. can stand still and absorb mag, after mag of ammo, unlike the player. For us to successfully "solo" the world, or mission, we have to fire a few rounds/entire mag, retreat, take cover, and repeat. Unlike the uber low level NPC's in the world. They just stand there and eat bullets, but drop our shields in seconds.
I actually felt more powerful when I was a lower EGO level for some reason.![]()
GT: EDIT
also assault rifles what the max damage on them iv only seen 440
Why do you have to be a ****? Everyone has different playing styles, I don't agree with skill levels because of bias but no one should have to change the way they play because the only way to beat a type of enemy is to change exactly that, a tank class in an MMO should not have to change his/her playing style because a wizard is OP'd, it's a video game not MMA where you have to learn your opponents moves. I am not against adapting but this is indead a video game, entertainment. If it fails that because it forces you to do something you don't want to than I would rather play COD, and I hate COD.
I feel the same, however soloing is only easier because enemies deal the same damage regardless of how many people there are BUT the more people there are increase the over all damage output needed to kill them making them more difficult but as much as I like that balance when you have in most cases 20+ guns pointed at you it doesn't matter how much less damage you need to do, you WILL be overwhelmed end of story.
Ark Hunter : Barnibus
GT: djwhookid95
EGO LVL: 2,630 (last updated July 22nd)
Platform:Xbox
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I use a respark shield, quickly to begin recharge. I play a cloaking character with a perk that allows a bigger chance to drop ammo upon getting a critical kill. Sure use a lot of ammo killing Dark Matter, or other shielded foe, but it ables me to land more critical hits and get that chance for more ammo. Though you'll have to move around a lot, but it works nonetheless.
Weapon choice, Infector, Hit a critical with it it will be poisoned and take continuous damage at the spot your needle hits, if the last point of damage has been Dealt in the critical, well you can guess what your chances are. Works out for me.![]()
The shields are underpowered, and borderline useless. They are purely a superfluous feature. The fact that nobody has to weigh the pros and cons of power, recharge rate, and recharge delay is a testament to that fact. The reason a low recharge delay is actually the only consideration that matters has everything to do with the fact. That the game is jammed full of enemies that automatically strip away the players shields with a single attack. High power shields would only be worthy of use if they actually allowed players to take such attacks without the shields actually breaking.
Don't defend a poorly contrived system. It doesn't serve the best interests of the game, or the gaming enjoyment of the players. In other words the shields aren't adding any depth to the game, and their not being more useful is slowing the game down, constantly ducking behind cover, or kiting enemies does get tedious. If higher shields allowed me to actually bum rush some more dangerous enemies in the game. It might actually offer up an alternative play style. Balancing our shields should be a much more important aspect to this game then it currently is.