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  1. #11
    Junior Member ghost9394's Avatar
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    Quote Originally Posted by winterforge View Post
    Yet somehow most people can solo several of them at once. Amazing!



    P.S. You aren't intended to just stand there and absorb damage, you have to take cover.

    Ovi I dont just Stand there But I just dont get why bother having a shield when is dose nothing and wondering are they adding any Like cover System a bit like Gears of war and Brock 5amson Why the insult ??

  2. #12
    Senior Member Azrael008uk's Avatar
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    Quote Originally Posted by ghost9394 View Post
    They Dont Do anything use full Bloody radiers have better shields dark matter have stronger shields and better weapons
    You need a better shield.

    The Respark and Rebel models are pretty good.

    Don't be dazzled by those Rhinos with their mega high damage count.

    Give me a fast recharging shield and when your shield is dropped, a full shield is only a couple of commando rolls away.

    Az

  3. #13
    Senior Member EDIT's Avatar
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    Quote Originally Posted by winterforge View Post
    Yet somehow most people can solo several of them at once. Amazing!



    P.S. You aren't intended to just stand there and absorb damage, you have to take cover.
    Despite being able to "solo" the world, the OP has a point. A Raider, Dark Matter, etc. can stand still and absorb mag, after mag of ammo, unlike the player. For us to successfully "solo" the world, or mission, we have to fire a few rounds/entire mag, retreat, take cover, and repeat. Unlike the uber low level NPC's in the world. They just stand there and eat bullets, but drop our shields in seconds.

    I actually felt more powerful when I was a lower EGO level for some reason.

  4. #14
    Junior Member ghost9394's Avatar
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    also assault rifles what the max damage on them iv only seen 440

  5. #15
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    Quote Originally Posted by Brock 5amson View Post
    The simple truth is, you suck.
    Why do you have to be a ****? Everyone has different playing styles, I don't agree with skill levels because of bias but no one should have to change the way they play because the only way to beat a type of enemy is to change exactly that, a tank class in an MMO should not have to change his/her playing style because a wizard is OP'd, it's a video game not MMA where you have to learn your opponents moves. I am not against adapting but this is indead a video game, entertainment. If it fails that because it forces you to do something you don't want to than I would rather play COD, and I hate COD.

  6. #16
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    Quote Originally Posted by EDIT View Post
    Despite being able to "solo" the world, the OP has a point. A Raider, Dark Matter, etc. can stand still and absorb mag, after mag of ammo, unlike the player. For us to successfully "solo" the world, or mission, we have to fire a few rounds/entire mag, retreat, take cover, and repeat. Unlike the uber low level NPC's in the world. They just stand there and eat bullets, but drop our shields in seconds.

    I actually felt more powerful when I was a lower EGO level for some reason.
    I feel the same, however soloing is only easier because enemies deal the same damage regardless of how many people there are BUT the more people there are increase the over all damage output needed to kill them making them more difficult but as much as I like that balance when you have in most cases 20+ guns pointed at you it doesn't matter how much less damage you need to do, you WILL be overwhelmed end of story.

  7. #17
    Member mavado454's Avatar
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    Quote Originally Posted by Brock 5amson View Post
    The simple truth is, you suck.
    +1 Totally agree! Lol

    GT - mavado454
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  8. #18
    Quote Originally Posted by UnsoundMrBlaze View Post
    The shields make the game harder. Most of the raiders don't have shields, however they have a strong attack power to make up for that. Also, the Dark Matter forces have shields because they are the harder enemies in the game.
    I don't really understand the question, because the shields are used to help the player and make the enemies more difficult.
    the shields just give you that few seconds of protection so you can make it to cover like what this guy said if the enemies have shields it is to make them harder which in my point of view is fine by me
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  9. #19
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    I use a respark shield, quickly to begin recharge. I play a cloaking character with a perk that allows a bigger chance to drop ammo upon getting a critical kill. Sure use a lot of ammo killing Dark Matter, or other shielded foe, but it ables me to land more critical hits and get that chance for more ammo. Though you'll have to move around a lot, but it works nonetheless.
    Weapon choice, Infector, Hit a critical with it it will be poisoned and take continuous damage at the spot your needle hits, if the last point of damage has been Dealt in the critical, well you can guess what your chances are. Works out for me.

  10. #20
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    The shields are underpowered, and borderline useless. They are purely a superfluous feature. The fact that nobody has to weigh the pros and cons of power, recharge rate, and recharge delay is a testament to that fact. The reason a low recharge delay is actually the only consideration that matters has everything to do with the fact. That the game is jammed full of enemies that automatically strip away the players shields with a single attack. High power shields would only be worthy of use if they actually allowed players to take such attacks without the shields actually breaking.

    Don't defend a poorly contrived system. It doesn't serve the best interests of the game, or the gaming enjoyment of the players. In other words the shields aren't adding any depth to the game, and their not being more useful is slowing the game down, constantly ducking behind cover, or kiting enemies does get tedious. If higher shields allowed me to actually bum rush some more dangerous enemies in the game. It might actually offer up an alternative play style. Balancing our shields should be a much more important aspect to this game then it currently is.

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