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  1. #1
    Member David Irwin's Avatar
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    Question about syn bonus

    In the backlash syn, the bonus " threat generation" , it does what exactly? Spawn more difficult enemies?
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    Quote Originally Posted by David Irwin View Post
    In the backlash syn, the bonus " threat generation" , it does what exactly? Spawn more difficult enemies?
    No you generate more threat meaning enemies are more likely to attack you over someone else.

  3. #3
    Member David Irwin's Avatar
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    Quote Originally Posted by Drakonroo View Post
    No you generate more threat meaning enemies are more likely to attack you over someone else.
    Okay, and how is that a bonus? How is getting shot at more a benefit ? Does it draw enemies out from cover?
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    Quote Originally Posted by David Irwin View Post
    Okay, and how is that a bonus? How is getting shot at more a benefit ? Does it draw enemies out from cover?
    Its a bonus if you have weak players with you and you can take a beating. Enemies would more likely to shoot you then the other people. I dont see any use to it to be honest with you and see it as one of the worst synergies in the game. But each to their own.

  5. #5
    Member David Irwin's Avatar
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    Quote Originally Posted by Drakonroo View Post
    Its a bonus if you have weak players with you and you can take a beating. Enemies would more likely to shoot you then the other people. I dont see any use to it to be honest with you and see it as one of the worst synergies in the game. But each to their own.
    Agreed, too bad so many bonuses are a waste. the penetrating nanos and syns feel pretty useless as well, since it is so spefific the damage done, enemies can be of different shield types within a group, and they just seem to be overall weak.
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  6. #6
    Member Sal Fireguard's Avatar
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    Kinda depends on how you intent to use it. I have used it a few times to draw more enemies around me to take them down faster. Then again you kinda need to be a tank to start with in order for that to not overwhelm you. Then again Guardian is like that anyways. You are there to take the heat and to be in the thick of things through ark fall or whatever.

    We all have different play styles. It suits some of us fine.
    Quoting Crasher; "You're really not even trying, anymore."

    Really lad it is just a lack of consideration and communication as always. In the larger scheme of things their customers do not matter.

  7. #7
    Member Tashinka's Avatar
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    Quote Originally Posted by Drakonroo View Post
    No you generate more threat meaning enemies are more likely to attack you over someone else.
    I'm glad David asked, I wasn't sure what this did either; I thought it might either increase enemy difficulty or draw them to you, but neither made much sense or seemed useful - thanks Drakonroo for confirming
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    Quote Originally Posted by David Irwin View Post
    Agreed, too bad so many bonuses are a waste. the penetrating nanos and syns feel pretty useless as well, since it is so spefific the damage done, enemies can be of different shield types within a group, and they just seem to be overall weak.
    All the nano synergies are great to work with. Volcanic synergy with fire nano weapons at hb majors is great. Voltaic synergy with electric nano weapons at dark matter majors and volge sieges are great. And Caustic synergy with corrosive weapons at scrapper majors and raiders are also great.

    I have pretty much got everyone in my clan using the right setups for different enemy types and the game is a lot better for it. Just wish other people would try the correct nano against the enemies. Nothign more fun than watching someone trying to take down a bulwarks shield for 5 minutes using pumkin patch, and then we turn up and melt it within seconds.

  9. #9
    Member David Irwin's Avatar
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    Quote Originally Posted by Drakonroo View Post
    All the nano synergies are great to work with. Volcanic synergy with fire nano weapons at hb majors is great. Voltaic synergy with electric nano weapons at dark matter majors and volge sieges are great. And Caustic synergy with corrosive weapons at scrapper majors and raiders are also great.

    I have pretty much got everyone in my clan using the right setups for different enemy types and the game is a lot better for it. Just wish other people would try the correct nano against the enemies. Nothign more fun than watching someone trying to take down a bulwarks shield for 5 minutes using pumkin patch, and then we turn up and melt it within seconds.
    I find incendiary , no nano, or some weapon combo of both cut down everything, so i build my matrix to suit that. I see how electric and radation can be useful even though i dont really use them my self yet. Just the 2 pentrating nanos & corresponding syns, i was complaining about.
    IGN - David Irwin * PSN - cruxkilla *

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    Quote Originally Posted by David Irwin View Post
    I find incendiary , no nano, or some weapon combo of both cut down everything, so i build my matrix to suit that. I see how electric and radation can be useful even though i dont really use them my self yet. Just the 2 pentrating nanos & corresponding syns, i was complaining about.
    Yeah sorry i misread your post. Quauntam and Piercing are seriously weak but apparently they work better in the update. Alot on setups alo depends on how many loadout slots you have. Most peopel only have 2 so its harder for them to be setup properly for all occasions. I have 6 slots. 1 fire, 1 corrosive, 1 electric, a pure dmg loadout for bosses, a mixed synergy setup, and a have another laodout that i use just for doing thorn daily arenas that i run recruit synergy on so i can get extra weapon exp.

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