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  1. #11
    Member David Irwin's Avatar
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    Quote Originally Posted by Drakonroo View Post
    Yeah sorry i misread your post. Quauntam and Piercing are seriously weak but apparently they work better in the update. Alot on setups alo depends on how many loadout slots you have. Most peopel only have 2 so its harder for them to be setup properly for all occasions. I have 6 slots. 1 fire, 1 corrosive, 1 electric, a pure dmg loadout for bosses, a mixed synergy setup, and a have another laodout that i use just for doing thorn daily arenas that i run recruit synergy on so i can get extra weapon exp.
    Yea i have 6 loadouts as well, did have radation and electric loadouts built at one time, but i found i never used em, so for sometime now all 6 have been fire and/or no nano.
    IGN - David Irwin * PSN - cruxkilla *

  2. #12
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    Quote Originally Posted by David Irwin View Post
    Yea i have 6 loadouts as well, did have radation and electric loadouts built at one time, but i found i never used em, so for sometime now all 6 have been fire and/or no nano.
    You should really try running a dark matter major with full elec nano and Voltaic synergy. You will find is soo easy. Samme for scrapper majors, swith to corrosive weps and caustic synergy. You will notice a massive difference in the larger enemies.

  3. #13
    Member afropick3000's Avatar
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    drakonroo is right! that is all.
    Freedom is a road seldom traveled by the multitude!
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  4. #14
    Quote Originally Posted by Drakonroo View Post
    All the nano synergies are great to work with. Volcanic synergy with fire nano weapons at hb majors is great. Voltaic synergy with electric nano weapons at dark matter majors and volge sieges are great. And Caustic synergy with corrosive weapons at scrapper majors and raiders are also great.

    I have pretty much got everyone in my clan using the right setups for different enemy types and the game is a lot better for it. Just wish other people would try the correct nano against the enemies. Nothign more fun than watching someone trying to take down a bulwarks shield for 5 minutes using pumkin patch, and then we turn up and melt it within seconds.
    Question. Are you finding Volcanic exceedingly rare? I have nearly every single gem slot filled with at least a rough gem. Outside of Volcanic, I'm missing two. Including Volcanic... six. And the only two Volcanic crystals I have are Cut. I have never received one outside of a random item drop from an Arkfall - not from SGT Vendors, SGT rep missions, never seen a Volcanic cache of any kind. Speaking from Xbox. I might just be supremely unlucky... but I was having the worst luck with them.
    | 4999 Power | 1285 Pursuit Rating | 27/31 Prototypes | 12/96 Flawless Synergy Crystals |

  5. #15
    Member David Irwin's Avatar
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    Quote Originally Posted by CodeMonkeysGuy View Post
    Question. Are you finding Volcanic exceedingly rare? I have nearly every single gem slot filled with at least a rough gem. Outside of Volcanic, I'm missing two. Including Volcanic... six. And the only two Volcanic crystals I have are Cut. I have never received one outside of a random item drop from an Arkfall - not from SGT Vendors, SGT rep missions, never seen a Volcanic cache of any kind. Speaking from Xbox. I might just be supremely unlucky... but I was having the worst luck with them.
    Volcanic was the last syn i completed, when i had all other syns done i was still missing 2 volcanic. Just need to get all flawless as they are still mixed rarities. Barbaric, entropic, backlash and rampage gems seem to be much more common than others, volcanic and voltaic seem the least common. From my experience anyway.
    IGN - David Irwin * PSN - cruxkilla *

  6. #16
    Quote Originally Posted by CodeMonkeysGuy View Post
    Question. Are you finding Volcanic exceedingly rare? I have nearly every single gem slot filled with at least a rough gem. Outside of Volcanic, I'm missing two. Including Volcanic... six. And the only two Volcanic crystals I have are Cut. I have never received one outside of a random item drop from an Arkfall - not from SGT Vendors, SGT rep missions, never seen a Volcanic cache of any kind. Speaking from Xbox. I might just be supremely unlucky... but I was having the worst luck with them.
    Same thing here. I have mostly polished gems all over the place (only 4 flawless), but the volcanic are lagging behind. I got all 6 slots filled, but there's still 2 rough and 1 cut.

    I have only 2 loadouts: one is a mix of caustic and voltaic, with electric and corrosive weapons, the other is volcanic with fire nanos. My synergy power with the first loadout is `~790 and with the volcanic it's ~560.

    I seem to find mostly class crystals. And the "Epic crystals cache" from gulanees runners are everything but epic. They should call them "cut crystal cache" cause I always get cut, never anything better.

  7. #17
    Member David Irwin's Avatar
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    Quote Originally Posted by Drakonroo View Post
    You should really try running a dark matter major with full elec nano and Voltaic synergy. You will find is soo easy. Samme for scrapper majors, swith to corrosive weps and caustic synergy. You will notice a massive difference in the larger enemies.
    Oh , ive tried all the nanos, and with syns active as well, but i just dont like how all nanos , except fire , nerf your critcal hits.
    IGN - David Irwin * PSN - cruxkilla *

  8. #18
    Quote Originally Posted by David Irwin View Post
    Okay, and how is that a bonus? How is getting shot at more a benefit ? Does it draw enemies out from cover?
    @David Irwin

    Guardian has a reflect damage skill. Toss up reflect skill, hit taunt and mobs are getting hit with their own damage, reflected. Since guardian has self heal over time and additional talents that provide additional benefits when taunting, benefits to the reflect shield and additional defenses... it can become a situational traditional tank option, for short periods of time. Combining those with engineer and glass cannon builds (assassin or crusader) in a group could be worth testing out with groups of your friends.

    Personally, I love it when some players are able at hellbug events to generated a ton of aggro to keep several monarchs chasing them... it creates some lovely Pumpkin Patch splash damage to help rank up the detonator skill.

    2050 PC/NA Founder: Babydoll (with permission from Professor Chaos) aka Babydahl, Bloody Natasha, Kylarran in Defiance
    Defiance PC/NA Founders: Professor Chaos and Iron Death, RIP brother

  9. #19
    Quote Originally Posted by Drakonroo View Post
    Its a bonus if you have weak players with you and you can take a beating. Enemies would more likely to shoot you then the other people. I dont see any use to it to be honest with you and see it as one of the worst synergies in the game. But each to their own.
    Actually, and here my opinion is from my own experiences, I've found mobs actively target anything they can kill... and will go after weaker lower PR, low HP characters. I think they have coding that looks for people to kill... and lower PR persons are just that.

    Having aggro generation from your syn while trying to help out newer players is a good strategy to help them.

    2050 PC/NA Founder: Babydoll (with permission from Professor Chaos) aka Babydahl, Bloody Natasha, Kylarran in Defiance
    Defiance PC/NA Founders: Professor Chaos and Iron Death, RIP brother

  10. #20
    Quote Originally Posted by Drakonroo View Post
    Quauntam and Piercing are seriously weak but apparently they work better in the update.
    I agree with Drakonroo's assertion here. Currently both Quantum and Piercing seem only useful on weak mobs, while using fire vs HP, electric vs shields and corrosive vs armoring is vastly more effective... as well as better at generating weapon type bonus damage. Each of those gain a 50% damage bonus against those elements... and is a better way to generate weapon skill up XP.

    Also, Guider convinced me to try with him both of us using Quantum on the Dark Matter, and Piercing vs the scrapper mobs in the upcoming Event Horizon while we were on PTS. The benefits from our focused fire were readily apparant with the larger mobs dying with HALF of their shield/armoring still up... and the kill speed was acceptable.

    It's quite possible quantum and piercing are getting some upgrade bypass damage with the upcoming patch. I look forward to confirming that in the patch notes. If so, they maybe be quite viable vs Event Horizon.

    2050 PC/NA Founder: Babydoll (with permission from Professor Chaos) aka Babydahl, Bloody Natasha, Kylarran in Defiance
    Defiance PC/NA Founders: Professor Chaos and Iron Death, RIP brother

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