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  1. #141
    Quote Originally Posted by Maximus Prime View Post
    Go reread the thread, if you want to know why they should do that.
    And i don't know of any "history" indicating that nobody will use "open world PvP(how that could even be possible?)"...
    I've seen plenty succesfull games with that system in place. So your history=/=mine.

    What's to argue about? You don't like it, i think it would enrich the game experience for people who enjoy it.

    For me it seems like you just looking for some kind of forum drama... Uncool...

    P.S. It doesn't have to be flag system. Flagging is just an idea, among many.
    I'm never looking for forum drama, believe me. I'm trying to have a discussion with you; people that don't agree often do that to understand each other's points of view better. I am curious what games you have played with a flagging system where it was actually utilized widely because all of the ones I have played it might as well have not been there for all the use it got.

  2. #142
    Senior Member BetaChapel's Avatar
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    Quote Originally Posted by HatTrick View Post
    My basic issue with it is that I don't think there is that much demand for it. PvP players tend to be an extremely vocal minority in most games and I don't think this one is any different. Now please don't mistake me for some carebear that is anti-pvp because I'm not. I have almost always played on PvP servers in other games so I'm definitely not anti-pvp. I just don't think what you are suggesting with a designated zone or what the other guy suggested with a flagging system are worth implementing because I don't think they will be used much at all. If they are not going to be used, why bother building them in the first place? My biggest concern is that balancing decisions are far too often the result of PvP issues and Monday's upcoming patch notes reflect that here already. I really don't think we need more reasons to have stuff nerfed than we already have.
    There is no denying this game needs to have more options, more variety, and more things people can do in it. It literally consists Drive here, Hold E, and Shoot this. I'm sorry but it gets old. Even the Episode missions that will tie in with the show are not exactly exciting. To some players, PVP is where the game stays fresh because you make your own fun out of it. How good you do, what type of build you run, and the enemies are not some mindless AI - they are real and unpredictable.
    For this game to have any real longevity - it needs more. As of now, its a very watered down for progression and content - and thats not because it "just launched" - its core features of the game. Trion made it that way as they had 5 years to develop this game.
    So really, if your suggesting people will stick around on this game because the PVE is so damn engaging - they wont - and i get PVP isnt everyones cup of tea. The point is - they need more variety and need to make this game more appealing in all aspects.
    There is nothing wrong with people throwing suggestions around for this game because god knows it needs more going for it to survive.
    Dont bother running, you will only die tired.

  3. #143
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    Quote Originally Posted by HatTrick View Post
    PvP players tend to be an extremely vocal minority in most games and I don't think this one is any different.
    Exact! Let them open all the forum thread they like to tell how much they are pro in PvP and how much they want open zerg-pvp or spawn camping, while devs let the game grow in the right direction
    The biggest problem in computers, and in MMOs: PEBKAC

  4. #144
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    @redlance,

    No man.. that's not right either. PvP does have a legitimate place in the gaming community and culture. It's only normal for the PvP players to want their minority represented. I can agree to *SOME* of the ideas, but having a full open world PvP, this game just isn't made for that, it wasn't promoted for that, it wasn't sold for that.

    Now.. I WOULD agree to having PvP zones like was stated earlier (I'd probably even use them).. Flagging system is OK, but you see it abused too often.. the big one now however is getting things BALANCED so that PvP standards don't take over the game and make it a nightmare for when the PvP crowd inevitably leaves for the latest shiny new toy.

  5. #145
    Senior Member BetaChapel's Avatar
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    Quote Originally Posted by PseudoCool View Post
    @redlance,

    No man.. that's not right either. PvP does have a legitimate place in the gaming community and culture. It's only normal for the PvP players to want their minority represented. I can agree to *SOME* of the ideas, but having a full open world PvP, this game just isn't made for that, it wasn't promoted for that, it wasn't sold for that.

    Now.. I WOULD agree to having PvP zones like was stated earlier (I'd probably even use them).. Flagging system is OK, but you see it abused too often.. the big one now however is getting things BALANCED so that PvP standards don't take over the game and make it a nightmare for when the PvP crowd inevitably leaves for the latest shiny new toy.
    I dont think PVP players are even a minority - they just get their fix on more PVP oriented games - but everyonce in awhile a game comes out that PVP players will want to take part of. This game advertised shadow wars and i think its fun , its like a 3rd person battlefield conquest match without the real in depth shooting. It still takes good reflexes and mostly is just fun with some of your friends. PVP still needs work in this game before anyone can really brag about how awesome it is or hardcore it is - it really has inconsistent TTK and weapons are unbalanced. This doesnt mean that they cant do PVP updates for weapons and leave PVE versions alone - games have done this as well.
    It does sound like people who complain at even the "thought" of pvp features being enhanced or added in are players who prefer to leisurely walk around PVE-ing and want to be left a lone because they cant handle the competitiveness of other players coming at them. Thats fine and all - just dont go to shadow wars and dont go to the designated areas. oh and dont try to make things not happen just because you dont personally want them.
    Dont bother running, you will only die tired.

  6. #146
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    Quote Originally Posted by PseudoCool View Post
    PvP does have a legitimate place in the gaming community and culture. It's only normal for the PvP players to want their minority represented.
    They are. BGs + Shadow War. They don't like the way Trion implemented PvP in Defiance and want to change it in "insert other mmorpg name here"? Sorry, they can go to play to "insert other mmorpg name here"
    The biggest problem in computers, and in MMOs: PEBKAC

  7. #147
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    While it'd be fun, there are two inherent problems I can think of off the top of my head. One, "the shards" currently prioritize you joining your friends so that you can play together. Might be easily solvable by adding in a server select screen, but this would probably lead to even more of a server capacity issue (think Day one server issues, but about 15 x worse.)

    Two, Arkfalls. Constant PVP and arkfalls = idiocy. Unless they make it so that PVP is disabled in arkfalls, arkfalls would never be completed. Ever. Everyone would be killing each other by accident, especially with the crazy amount of explosives that go off pointlessly (they usually end up making the arkfall take longer than needed). But it wouldn't make sense to NOT have players fight over the arkfall, because that's what we're all fighting for pretty much (against the other "enemies" in the game). Showdowns at the end wouldn't make sense, who to include? Who not to include? What about healers? It'd be interesting to start a shadow war right after securing an arkfall, but that might lead to more problems considering how arkfalls appear every 5 SECONDS.

    Then there's the issue of spawn camping. It's not hard to just sit at the entrance of a safe zone and wait for someone to step out before killing them. And with the rate at people finishing the game now, people will get bored and start to just troll the younger players. This will push them towards non PVP players, and thereby increase the load on those servers. Not good.

    TL; DR Interesting idea. At this point, too many factors makes open world PVP complicated to implement.

  8. #148
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    Nice post WierdManBoy.. and some excellent points

  9. #149
    Senior Member Maximus Prime's Avatar
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    Quote Originally Posted by HatTrick View Post
    I'm never looking for forum drama, believe me. I'm trying to have a discussion with you; people that don't agree often do that to understand each other's points of view better. I am curious what games you have played with a flagging system where it was actually utilized widely because all of the ones I have played it might as well have not been there for all the use it got.
    I don't want to sound like a d'bag, but i don't believe you. And i'm not interested in a discussion with you, nor having you understand my point of view. I just don't see the point in trying to "convince" you in any way.
    All i can offer is agree to disagree. Take it or leave it.

    Peace.

  10. #150
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    A solution to an open world pvp

    Since there is no actual deathmatch to the game i think they should another type of pvp like shadow wars but which is just pure deathmatch. For every person you kill you take 100 scrip from them to make it more appealing to the player. There should be some kind of normal deathmatch mode that allows player to own another player. People like it. But NO TO OPEN WORLD PVP. if I should go through another dc universe failure where u die on ur way to any mission ill kill myself.

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