I understand your point, I'm just saying that the single player game is actually closer to being a fun MMO than Defiance is right now :P
In all fairness, secret world did a pretty good job of it. The better games at least put a subtle cover over the top of the basic quests, sure they're all based on a simple premise but Defiance doesnt hide the fact. This just makes them far more boring than so many other mmo's that have a questing system.
Theres nothing dynamic about the emergencies etc, once you finish one just wait there for 3 minutes and do the exact same event again from the start. It's the opposite of dynamic, it's just another side mission that you enter to start it rather than being given an objective location from an npc.
Achievements are fine, its the ridiculous time sink ones that are the problem. Games did away with them a long time ago because they realised that it does nothing for the morale of the players. People would prefer a simple stat track once they've done 'kill a variety of these' rather than 'kill 10,000 of these to get a minor achievement'
Again, other games did repution way better. I wouldnt mind it though if you could repeat the quests to get rep but right now doing a 10minute contract and than having to wait 23 hours to do it again is stupid.
It's one of my points, Defiance didnt even try to hide the simple mechanics and is even further away from trying anything new or in depth :\
So agreed.



Reply With Quote
