I can feel you on some of the rewards man. Hell some of the side missions are ludicrous if you do them solo even. And those rewards are equally bad. Anything dealing with Hell Bugs from Grant in Madera i think it is? It's the same area as Shontu's Consulate. those damn missions SUCK SO HARD for 1 crappy random level mod (I always get white or green, joy). The mission "Waist Deep" had me cursing so loud my neighbors came to see if I was killing someone in my condo for real. Murder in Madera 3 was pretty horse**** too with the final journal page spawning not one but TWO Raider Tanker enemies in a small area that if you didn't notice were coming you were just utterly screwed and would revive almost a kilometer away at the last respawn post. So, just saying, I agree man; I'm not as far along in the story as you have gotten but admittedly many times the rewards do not feel like they justify the aggravation or investment of time.
XBox Gamertag: NAPALM SUNRlSE (that "i" is actually a lowercase L, some *** has the actual name already and not even on XBOX, probably as a MSN LIVE id)
Character: Kayden Stryke; Human Female Outlaw; EGO: 387; Most Common Role: DPS and Mob Aggro Bait
Clan: Chaos Undivided (Leader: Ka0sP3nguin)
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.
Is it so hard to believe, especially when so many people say it, that people actually beat the boss on their first try? You're treating it as if we're all in on some big troll attempt at the rest of the games population.
@Jeff: Single player RPG =/= MMOTPS. You can run around and hunt anything you want, explore anywhere you can see, assuming you're crafty enough to figure out the way up there. There are a bunch of side quests and dynamic events. I swear the lot of you has never played an MMO of any kind before. Have you done every pursuit? maxed every faction? maxed every gun type? No? Then the game still has content, whether you choose to do it or not is something completely different.
| IGN: Reyka Skyyguarde | EGO Level: 1539 |
Good point. How much frustration do we need in a game? A Game PPL!!!! After a point if your too frustrated, your not having fun. And that is the CORE of EVERY GAME. To have fun! If you don't get that then you don't get gaming. And you have assigned some kind of meaning to gaming that just doesn't exist. Im sure the game developers love ppl who will pay to play anything no matter how frustrating and unbalanced it is. But if this is you, mabe you should just pay someone your $60 to punch you in the stomach if you like punishment so much, and just stay the hell away from gaming.
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.
GT: TMG Sebastian Now it is: Master Sergeant
Please be sure to check out my Features/bugs/idea suggestion thread i really want the devs to see it, it will make this game EXPLODE, share input too. http://forums.defiance.com/showthread.php?10888
EGO RATING:[2600]
Yay another thread like this with disillusioned fanboys defending grinding to the death. I've picked this post out randomly from all the flawed opinions of how much great content this game has.
You're comparing Skyrim to Defiance. If Skyrim had multiplayer it would be more of an MMO than Defiance. Skyrim has; Crafting, Trade hubs, actual repeatable quests, changing scenery, professions, skill trees. None of which Defiance has.
But that's besides the point, we're talking about Defiance here.
The side quests: Run out after a short while if you're even prepared to do the same tedious quest based in a different location. Side quests are literal clones of earlier quests once you hit SF.
Dynamic events: Nothing dynamic about them. The hellbug major arkfall will always spawn the same bugs in the same order at the same health %'s no matter how many people.
Pursuits: Your 'content' pursuits involve literally just holding down the trigger at either an arkfall or a spawn door until you finally get 10,000 kills on the relevant mob. Thats not content, thats lazy development.
Reputation: You're limited on faction rep gain by the single daily quest per faction and one weekly. This is an artificial handicap to slow down people and force them to do other things despite them wanting to get rep up. Again this isnt content, lazy dev.
Max every gun type: Ties in with the pursuits, a pointless endeavor that yes whilst it gives you an extra few % on your melee damage and things is as hard as simply pressing the trigger for a few hours. Doesnt matter what you're shooting at, or where, they ditched this in other MMO's because people would find some unkillable target and leave it on autoattack for a few hours to level up the most pointless stat in the game.
Your defense for content is actually defense for the laziest developers we've seen in recent MMO history, putting mammoth grinds or artificial road blocks on players is just plan awful.