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  1. #1
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    missing string it keeps saying on stuff..

    whats your thoughts

  2. #2

  3. #3
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    A string that talks? interesting!

  4. #4
    Member Arsenic_Touch's Avatar
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    It's an error that pops up in game, says missing string and some numbers. Had it happen a few times but it was so quick that I didn't pay much attention to it.

    Is it better to out-monster the monster or to be quietly devoured?
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  5. #5
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    that tends to happen when you release an unfinished buggy rushed out product.

  6. #6
    Senior Member Shinji Ex's Avatar
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    OP is possessed by the devil

  7. #7
    Tends to happen when you're reviving an NPC, or using an object when there's an item on the ground nearby.

  8. #8
    Quote Originally Posted by Arsenic_Touch View Post
    It's an error that pops up in game, says missing string and some numbers. Had it happen a few times but it was so quick that I didn't pay much attention to it.
    this sounds like "ciloic" technology.

    it is a design implementation that makes localization easier. localization is translation into different languages.

    here is how it works without ciloc:
    server registers users language
    server/client sends full message to display

    here is how it works with ciloc:
    server sends a string ID to the client
    client looks up that string ID
    client displays the string attached to that ID


    if you know about programming, think of it like dictionaries.

    the first part is the string id, and the 2nd part is the string in the language the user wants.


    it makes localization much easier because all the server does is send a #, which also means less traffic, and the client displays the message or string to the player. yes, it does put a larger load on the client computer, but it makes having games available in multiple languages easier.

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