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Thread: Mods please

  1. #1
    Member Alahali's Avatar
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    Mods please

    It is time to invent something similar to the ex inanis of Iron Demon Ranch (classic defiance).

    Receiving legendary weapons can be an incentive but the event is happening and the fall of modes is so poor that many of those weapons will be sleeping in the inventory because they cannot be modified correctly and completely.
    You have created some interesting fusions that have been spoiled by lack of modes, and many modes will also die in inventories due to lack of trade.

    I understand that the company is attentive to the business not to the gameplay but the supply crates could be obtained with game resources but also with bits (for those who want to use their bucks).

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    Member sisqo32's Avatar
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    Yes agree wapon without mods is just another items in inventory
    But just question to veterans gamers : when you equipped mods to the right wapon sometime red or blue icon appear what's the difference between them?
    Sorry Alahali question out of topic but don't want to make a new thread.
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  3. #3
    Member Alahali's Avatar
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    Quote Originally Posted by sisqo32 View Post
    Yes agree wapon without mods is just another items in inventory
    But just question to veterans gamers : when you equipped mods to the right wapon sometime red or blue icon appear what's the difference between them?
    Sorry Alahali question out of topic but don't want to make a new thread.


    I do not know if you mean this, but for example in a normal weapon you can place any mode however if in the fusion weapons you put the correct mode (same fusion) it receives a green icon, if you use a mode that does not correspond it receives a red color.

    ID: Alahali671 - PSN: Fingers865
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  4. #4
    Member sisqo32's Avatar
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    Exactly what I mean.
    Thanks that help me alot.
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  5. #5
    Member Fisherman Joe's Avatar
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    I previously posted that it would be nice if they did away with event mods and had the synergy get activated with just standard mods. Everyone seemed to like the idea but I guess it went nowhere.

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    Member sisqo32's Avatar
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    Quote Originally Posted by sisqo32 View Post
    Exactly what I mean.
    Thanks that help me alot.
    And if no icon ?
    Thanks for the info
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    Member Alahali's Avatar
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    Quote Originally Posted by sisqo32 View Post
    And if no icon ?
    Thanks for the info
    at least in the example photo, they are modes that do not correspond to the fusion, for that reason only the first point (+15% faloff) is activated

    ID: Alahali671 - PSN: Fingers865
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  8. #8
    Member sisqo32's Avatar
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    Quote Originally Posted by Alahali View Post
    at least in the example photo, they are modes that do not correspond to the fusion, for that reason only the first point (+15% faloff) is activated
    Ah ok thanks alot
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  9. #9
    Member crasher's Avatar
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    Quote Originally Posted by sisqo32 View Post
    Ah ok thanks alot
    In this case: Green icon means the correct mod syn is on the correct weapon, they match.

    If you put a syn mod on a weapon of no syn or a weapon with a different syn - you get the red icon.

    As shown in Alahali's picture - a mod with NO syn will show no icon no matter whether the weapon has a syn or not.
    These are just my opinions.
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    I do not trust those people.

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  10. #10
    Member sisqo32's Avatar
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    Quote Originally Posted by crasher View Post
    In this case: Green icon means the correct mod syn is on the correct weapon, they match.

    If you put a syn mod on a weapon of no syn or a weapon with a different syn - you get the red icon.

    As shown in Alahali's picture - a mod with NO syn will show no icon no matter whether the weapon has a syn or not.
    I have Oj mods that fits OJ weapons but they don't show any icon
    Now I see . There is no syn.
    Thanks crasher and Alahali.
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