
Originally Posted by
Matryoshka
That's pretty much all I'd want.
The problem I have with the current system isn't the learning curve or it's intuitiveness, but rather the way it contradicts itself and the confused messages it communicates to the player. Weapons improve their stats when ranked up, incentivizing continuing to use them, and yet when they rank up, they halt all progression of the associated skill, disincentivizing the exact same thing. Weapons have a very cool upgrade system via adding slots and finding/selecting mods for those slots again, encouraging their continued use, and yet the system discourages treating most weapons as anything but disposable. There's a lot of variety in weapon types, but the balkanization of the weapon skills strongly discourages wandering outside of 2 weapon types. Cool legendary weapons, which normally should be the source of a rewarding feeling, instead feel like ticking time bombs.
It's not really about difficulty to me, it's about coherent design.