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  1. #71
    Resetting the weapon's xp with ark salvage is a good idea. I have seen flat out resetting recommended before and thought it was kinda silly tho i liked the idea. Your way is good, adds some decision making to it

  2. #72
    Senior Member Jackobite's Avatar
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    I picked up a green smg, its has a higher damage boost and drains health, I cant throw that away.

    Lvl 19 at 2000 ego this weapon will take alot of xp to fill and do just as much damage as anything else, once I get to 20 I will prob switch to AR and not even use my lovely orange smg.

    A bit crazy maybe but its my choice, I could use my orange smg now if I want but I choose to xp up.
    PC EU / Redd 2600 Ego
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  3. #73
    Quote Originally Posted by Jackobite View Post
    I picked up a green smg, its has a higher damage boost and drains health, I cant throw that away.

    Lvl 19 at 2000 ego this weapon will take alot of xp to fill and do just as much damage as anything else, once I get to 20 I will prob switch to AR and not even use my lovely orange smg.

    A bit crazy maybe but its my choice, I could use my orange smg now if I want but I choose to xp up.
    I'm in that same boat! I only pull out my XP maxed SMG when I need to!

  4. #74
    wow you're so cool.

  5. #75
    Quote Originally Posted by fighterofsun View Post
    wow you're so cool.
    Why yes I am sir!

  6. #76
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    I like the idea that weapon stops giving xp after it reaches max, makes me swap weapons all the time and try new stuff.

  7. #77
    Quote Originally Posted by Hithlum View Post
    I like the idea that weapon stops giving xp after it reaches max, makes me swap weapons all the time and try new stuff.
    There are those of us who don't need they hand held like a child and have the magical ability to think for our selves.

  8. #78
    Senior Member BLITZKRI3G's Avatar
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    ........keep the weapon and use it later is that so hard? 0.0


    GT BLITZKRI3G XD
    GT BLITZKRI3G XD
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  9. #79
    Senior Member cusman's Avatar
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    Quote Originally Posted by YakCast View Post
    Let's say you finally find a weapon that meets your play style, get it modded, and then to only find out once the XP is maxed you can no longer earn any XP toward that weapon skill. I find this very frustrating as now I have to use a green version of the weapon with out all the cool bonuses and do less damage. Personally, I find this a flaw with the leveling design and it makes no sense that every time you max a weapon in XP you need to get another to continue leveling. Now you have to design do I want the better weapon or do I want to level my skill. Trion can you please let us keep using and leveling with the weapon of our choice or make it so we can buy with scrap buffs to reset the XP back to zero so we can keep using the same weapon.

    Update:

    I rant out this in the latest podcast where I talk all about Defiance! You can check it out here in this thread.
    I just want them to make it easier to manage inventory, retrieve mods, etc.

    Sure I might be in your boat if it was an Orange or very rare/special weapon that I really want to keep using, but I don't mind that the game encourages me to try different weapon types. One of the only things keeping things fresh still.

  10. #80
    Senior Member cusman's Avatar
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    Quote Originally Posted by Hithlum View Post
    I like the idea that weapon stops giving xp after it reaches max, makes me swap weapons all the time and try new stuff.
    I agree with this. But I want to be able to retrieve my mods more easily. That interface is too cumbersome to see what is currently equipped and whether it is worth removing or you should just sell and move on.

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