Well reasons I can find is: Lack fo varierty in mission types, almost every single mission is the exact same click 2-5 glowies, no matter where you get it, this gets old really fast. Go in shoot a few guys, click the glowies done, and the rewards suck. Arkfalls while a neat concept are quite frankly boring, and the rewards for the time spent are total crap. 500 exp? maybe 750 exp for something that takes 20+ minutes at times? I think everyone should get the same rewards no matter where you are on the leaderboards, because I think thats where the issue is.
The game is also a piss-poor console port on the pc, the game does not have a res higher than 720p, you can set it to 1080p or higher, but what it does is renders it at 720p then upscales it, which resultes in blurry textures, and other anomalies. Then you have the fact that the UI, and such was not changed at all for pc so its just a royal pain in the *** to use, and its glitchy as hell as well, the graphics options have virutally no settings whatsoever you can fine tune.
Then we have the weapon system: Over half the weapons in the game are total garbage and not worth using, when you max the exp bar on a gun your forced to change guns if you want to continue to raise your skill with that gun. The bonuses for raising these skills are also so minor that they might as well remove it from the game, I mean -1% reload time is not going to make any sort of noticable diffrence, now if it was -10% reload time for that weapon type that is diffrent. Yes there are 20 levels, but most levels give such a low bonus its like: Why bother having them in the first place?
The worse thing wrong with the game, is the devs keep destroying weapons due to the small pack of pvp players, Since tried lacked a brain in this respect and didn't have seperate base stats for weapons basedon whether your in pve or pvp, when the weapon is nerfed for pvp, it gets destroyed to the point of worthlessness in pve: weapons that got nailed by this so far: Rocket launchers and grenade launcher, most of these are just not worth using at all, due to low damage per shot compared to their reload/mag sizes. Only decent ones are ones like the Mass Cannon, and the grenade launcher that u can manually split the sticky grenade into 3 other nades with a button press, however these are being nerfed to probally complete garbage due to pvp whiners that don't know how to roll out of the way of stuff. Infectors are another example, they already are pretty crap-tier for pver due to next to no damage, and now they are getting nerfed even MORE due to a few people in pvp? I mean what kind of idiots do they have decidng these changes? why can't they just have diff base stats on weapons for pve and pvp, this way one change to one side does not screw over the other? Its common sense, hell in Trions other game Rift they even did this, certan skills have a diffrent version in pvp because it'd be too strong otherwise.
Currently only weapons that are really decent in Defiance (IMO) are: ARs, Smgs, LMGs, and some shotguns, Pistols are good too if you can get close, Snipers rock especally the alien ones if your good at hitting weak points, otherwise AR/LMG is better. The rest of the guns especally after that 1.0.1.0 update are pretty much not worth using.
yea it may not be the best game in the world but you do have to remember some things here.
its a shooter more than an MMO. meaning all the MMo p[layers will be somewhat disappointed and the shooter fans will have the same problem with the mmo side of things.
and the game has jsut launched and with all MMO games alot of bugs will be in the game. thats why there is a report bug fuction in game to help with that.
im not the biggest fan of doing the same thing over and over again as are alot of the other shooter fans out ther. it does get a little boring but thats why they added races and stuff to the game.
there is a big patch coming soon so wait for your reviews to be handed out after that goes live if your going to complain about bugs in the game.
It's neither a decent MMO nor a good shooter. It's a rushed and very unpolished tie in game for a TV series that isn't even out yet and hardly has a fan base. It's nice to see real time combat in an MMO but the combat mechanics are very simplistic, repetitive and quite dull. Meanwhile, the MMO aspect lacks any sort of meaningful social interaction, META structure or depth. In other words; good concept, poor execution.
What if the show ends up being cancelled? Judging from the writing and voice acting performances from the game, i wouldn't be surprised if it did. What happens to the game then?
Well, why should SWTOR have gotten 90%+ review ratings at launch? Look at where that game ended up in less than 6 months. Look at what happened to it 11 months after launch.
So, either the review sites are (a) rating a game based on advertisement money received from the studio (i.e. Advertorials) or (b) these review sites really just review based upon which way the wind is blowing. Look at how many came back to review SWTOR a second time 8-10 months later and bashed the heck out of it. Apparently, the wind blowing through their ears changed direction.
They are all junk, regardless of the game they want to review.
I'm enjoying the game and having a blast. When that stops, I'll put it aside for a bit and come back to it after a spell. No "game reviewer" is going to change that. Nor did they stop me from buying it this past Wednesday.
7 is Generious for bioshock Infinite, I'd rate it a 6, due to 0 replayability, and the fact that other than the art style, Infinite was a major step backwards gameplay wise compared to the first 2, especally from part 2. It just didn't feel like bioshock to me, it felt like some half-assed generic fps, like call of duty and garbage like that, that just had Bioshock slapped on it for sales. Admit it, if it didn't say Bioshock on it, I doubt it wouldn't have done nearly as well as it did.
Honestly I feel any big game site like gamespot, ign and the like base their reviews alot on how much scratch (aka bonus money) they/the company gets from the devoloper. I'd rather actually listen to people who have played the game in its entirety to get a better idea. Been alot of games where the offical reviews have been 5-6 from big sites, but players rate it a 7 or 8, and I get the game and end up loving it. I don't even see how games like call of duty get over 6/10 in ratings, its the exact same game thats even more repetive than defiance being reguratated every single year, with very little if anything thats actually new/diffrent. Yet it always scores high, Has to be money changing hands.
One of my biggest gripes with Defiance is Trions brainlessness in terms of nerfing stuff for pvp without remotely considering how it'd effect the much bigger pve side, and their reluctance to make weapons have diffrent base stats for pve and pvp modes, which would fix the initial problem.
Also the lack of work done on the port to pc, the UI is quite frankly horrible, because you can tell it was designed for a console/controller and nto for a mouse/kb, would it have killed them to have redone the ui a bit for the pc version so its faster to use? Tehn u got the fact the game has no internal res higher than 720p, it renders the game at 720p then upscales it to high res, which really makes the game look terrible.
Lastly, the content or lack there of unique content: I am ego level 320+ now, and pretty much 98% of the missions are all the exact same "click 2-5 glowies then mission done" stuff, with 0 variation in this. Arkfalls also have really bad rewards for the time they take, to the point I usually do nto bother with them because they are a waste of time, I could do one of the random roadblocks on the road that takes 2-3 mins and get a better reward than I would an arkfall that takes 20-30 mins. Not sure if where you place on the score board effects your exp etc, if it does they need to remove that so everyone gets the same amount.
You really need to read this
http://www.zeldainformer.com/news/fo...blic-relations
Also I have several friends who use to work for Computer games magazine, the standard policy was the bigger the ad the better the review.
This is all about money.
It was even the same thing with WIZARD magazine back in the day. I worked in comic books. Their reviews were 100% based on how much advertisement money they were paid by the publisher. Period.
I can name multiple sources that do the same thing across different areas of the entertainment industry. It is not as uncommon as one would think.