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An interesting thought would be adding weapons or mods to the atv's we'll be riding. Or even crafting our own rides
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Really though early on it's looking like the mods to our weapons is as far as the crafting will go until they add more depth to it later on. Its an ambitious undertaking so I imagine the dev team has their hands full with other aspects of the game
Would love to see a crafting system similer to Earth & Beyond, where you could craft from collecting raw materials, then refining, then assembled into componants, assembled into modules, then assembled into pieces of gear. There was a really good market for people that liked to collect the raw materials, and gave depth to the refining proccess, because copper ore could be refined a couple dozen differant ways to come up with differant alloys or what not for differant applications.
I dont expect anything like that at launch, of course, but I can dream of having material collections having more depth than a time sink, something to do between raid lockouts.
If it bleeds, we've killed it
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People lauding crafting seem to have difficulty thinking outside of archaic RPG systems. If you were to actually step back and look what crafting brings to MMO's...it's really just an extra layer of time consuming grinding for items/equipment/skills. Obviously, crafting has to have in-game mechanical application (I.E statistical impact on gameplay) so it's usually in the form of powerful gear, consumables, or related to the class/leveling system meaning it FORCES value into the combat system in order to make the mechanic relevant.
So to those of you clamoring for crafting I ask you to consider what you're really wanting; a non-combat portion of gameplay that coincides with the game experience. It's in this aspect, I agree as variation in gameplay options is certainly a good thing. It just doesn't have to come in the form of rigid systems used by MMO predecessors. Look at how games are viewing class systems these days (hell even THIS game). People used to bemoan combat systems that deviated from the established pen and paper RPG tropes of Tank/Healer/Damage. All because people like what is familiar. That type of thinking is why so many MMO developers are afraid to innovate and incorporate NEW systems into a game.
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A couple years ago when I was at Gamer Day for Rift.. We asked a ton of questions that had answers like "At launch."
A lot of those features came in later as (very loosely promised) and were well received. It's my humble opinion that while it might be a bummer that we don't have it at first it's probably for the best. Defiance has to have a lot of things ready to go at launch that some traditional MMOs do not. Crafting along with Housing and other 'sandbox' things, is one of those things that is better if you don't rush it.
If such a time comes when Trion gives Defiance crafting, I have better faith in them making it awesome if it comes in a later expansion. Trion is knowing for putting out polished games at release but respectfully.. Rift wasn't a -huge- game at launch like many of the old AAA MMO's out there. Simply because that's the only way to do an MMO successfully right now.
They don't have the time and unlimited resources to spend on including every feature and making a ginormous map. But they have been reliable with content patches and successful at integrating features they wanted but could not include in those patches, expansions and so forth.