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  1. #1
    Senior Member Foxhop's Avatar
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    This Game Uses Contradiction Concepts.

    Is it just me or does this game seem to be trying to use two concepts that contradict one another.

    They use stats for everything. Passive x% boosts, +x bonuses, etc etc. (I guess this is the MMO)
    But
    they try to keep everyone balanced for PvP sake. (The shooter)

    The horrendous bastard-child of this pairing seems to be overly subtle (pointless) stats and an extreme lack of progression....

  2. #2
    Senior Member Schwa's Avatar
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    Ideally, the progression in this game would be skill-based rather than stat-based. This works well in the game as it is, with mutants being substantially easier for a player to kill than Dark Matter.

    Where the game falls flat on its face is Dark Matter is nothing more than "intermediate" difficulty, and there's no island of content out there (through instance or otherwise) that requires a higher degree of player skill than Dark Matter.

  3. #3
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    Quote Originally Posted by Schwa View Post
    Ideally, the progression in this game would be skill-based rather than stat-based. This works well in the game as it is, with mutants being substantially easier for a player to kill than Dark Matter.

    Where the game falls flat on its face is Dark Matter is nothing more than "intermediate" difficulty, and there's no island of content out there (through instance or otherwise) that requires a higher degree of player skill than Dark Matter.
    When I look at the lengendary weapons, I find it incredibly hard what makes them so "lengendary", especially the shields... I see next to no advantage or progession

  4. #4
    Senior Member Schwa's Avatar
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    Quote Originally Posted by EAST N2382R View Post
    When I look at the lengendary weapons, I find it incredibly hard what makes them so "lengendary", especially the shields... I see next to no advantage or progession
    Extra mod slot. No individual mod is powerful by itself, but stacking the right mods can make a difference-- but not enough difference to make up for lack of skill.

    Unlike a typical MMO, you can't hide behind your armor and suddenly take on "harder" content. If the game actually followed through with its concept, legitimately hard content would exist, and well-modded equipment would help even the odds only a tiny bit. It would still be based on skill first, stats second.

    Alas, no content harder than Dark Matter though. Since even the hardest content is intermediate at best, there's no real reason to even care if you have a legendary weapon.

  5. #5
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    If your idea of a "legendary" weapon is one with an extra mod slot then it's a sad day for mmo's and rpg's... these weapons are uninspiring. I miss unquie weapons and weapons worth the title legendary or epic... Js

  6. #6
    Senior Member Schwa's Avatar
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    Quote Originally Posted by EAST N2382R View Post
    If your idea of a "legendary" weapon is one with an extra mod slot then it's a sad day for mmo's and rpg's... these weapons are uninspiring. I miss unquie weapons and weapons worth the title legendary or epic... Js
    I think the sticking point is Trion naming the weapons after the typical tiers: uncommon, rare, epic, legendary. Had Trion just named them "1 slot 2 slot 3 slot 4 slot" it would make more sense for more people.

    A 4 slot weapon can still be **** if what's on those slots is ****. A 4 slot weapon with the perfect mods, coupled with the 4 mods selected by the player, can make sausage.

    Yet there's no reason to care if you have one of those weapons. There's no content to use it on.

  7. #7
    Senior Member Buruko's Avatar
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    That's why I purposed changing the naming scheme of the weapon types from the typical MMO derivative. Cause it's just a scale of what quality the item is, not the definition of the item, a sliding scale.

    An 'legendary' items have more than an extra mod slot in most cases.

  8. #8
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    The true contradiction is the idea of a skill based shooter that does not require much skill all while favoring play styles that require the least amount of skill. Seems like it might just work...

  9. #9
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    You fail to see my point, A legendary assault feels no different then a purple, it may perform ever so slightly better, but other games lengendary weapons, looked, felt and performed markedly different. In this game it's a slight upgrade, that's disappointing.

  10. #10
    Senior Member Foxhop's Avatar
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    I feel like its all just an illusion here, a means of trying to make us want to keep farming for new stuff even though the only advantage of these things is maybe saving on a bullet or two.

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