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  1. #1
    Senior Member
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    Mar 2013
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    230

    been hearing alot about people wanting clan wars...

    so i have been hearing people talking abotu wanting clan wars and i think it's a good idea but needs some rules.

    1)i feel no clan should be opted for clan wars unless their roster is over a certain amount of players

    2) if they implement some type of clan ego rating ( dunno if anyone has mentioned it ) where they take an average of all clan members and set it as the clans ego rating, then there should be a ego bracket in which clans can choose their enemy. ( I.E a ego rating 2000 clan cant go after an ego rating 500 clan )

    now this may all become a moot point if people were actually talkign about an option to opt into clan wars and it wasn't automatically put into a list upon makign a clan but thought this woudl be a good starter thread to see some peoples ideas for rules on clan wars. if one has already been made my apologies

  2. #2
    Member Digital Tetsuo's Avatar
    Join Date
    Apr 2013
    Location
    Lompton, California
    Posts
    55
    .factions that each clan must choose among in order to join the wars that either can tie into the tv shows story and influence the show in some way(i assume the script is already finished but allows room for some sort of additions at least in form of special episodes) or that can be explained away as some isolated situation that hasnt yet reached st. louis.

    .the factions ranging from bands of heroes to neutral militias to evil armies (could use a variation of the d&d chaotic good-neutral-evil template) could give clans a theme to go by besides the normal army trope.

    .a player EGO requirement based on the clans average EGO rank to mainly give extra incentive to grind EGO ratings and to keep each clans team on a close playing field.

    .loot rewards for each factions leading clan and each consistently dominate faction.

    .instanced clan bases that can only be entered by a challenge/invite or by destroying some sort of base protector in which the base must be defended-thereby making a defense strategy necessary outside a ctf
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