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  1. #21
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    Quote Originally Posted by FantasyMeister View Post
    It's not the size, it's what you do with it.

    Taking WoW as an example, everything is in the exact same place most of the time, in Defiance you never know what type of dynamic event is around the next corner.

    i think it would either be "save the prisoner", "investigate the area" or "clear the hellbugs" what ahve u gotten so far??

  2. #22
    Senior Member Ikagawa's Avatar
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    Quote Originally Posted by DeMoted View Post
    This isn't Wow... Glad we could clear this up
    Glad you missed the point.

  3. #23
    Senior Member Technodude's Avatar
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    Quote Originally Posted by DeMoted View Post
    This isn't Wow... Glad we could clear this up
    WOW was an example to show amount of content at release in comparison to Defiance. But woooooshhh it went over your head.

  4. #24
    Comparing this to fantasy MMOs is wrong. You should be comparing it to FPS games like Planetside 2, Halo, Call of Duty and so forth. I think PS 2 is about three times the size, but considering this is season 1, they probably limited the size for a reason.

  5. #25
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    Quote Originally Posted by Technodude View Post
    WOW was an example to show amount of content at release in comparison to Defiance. But woooooshhh it went over your head.
    Your problem still sits with comparing two games that are not the same so whatever "swooshed over my head" hit you square in the nose and broke it. Thanks for trying though.

  6. #26
    Senior Member Technodude's Avatar
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    Quote Originally Posted by DeMoted View Post
    Your problem still sits with comparing two games that are not the same so whatever "swooshed over my head" hit you square in the nose and broke it. Thanks for trying though.
    Everyone here knows they are not the same. WOW was an example of amount of content a MMO is capable of releasing at launch.

    You are confusing amount of content with type of content. Read very slowly this time. S..l..o..w..l..y!!

  7. #27
    Senior Member Ikagawa's Avatar
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    Quote Originally Posted by Lord Marshal View Post
    Comparing this to fantasy MMOs is wrong. You should be comparing it to FPS games like Planetside 2, Halo, Call of Duty and so forth. I think PS 2 is about three times the size, but considering this is season 1, they probably limited the size for a reason.
    Your logic is flawed. Why would you compare it to an FPS, which is a different game genre, and not MMO's, which are at least in the same genre? Hell, you aren't even comparing the right type of FPS.

    Quote Originally Posted by DeMoted View Post
    Your problem still sits with comparing two games that are not the same so whatever "swooshed over my head" hit you square in the nose and broke it. Thanks for trying though.
    They are MMO's, and one of the requirements is a persistent world. Comparing the relative sizes of persistent worlds against one another makes perfect sense. They aren't talking mechanics; Merely breadth.

    It's amazing that people don't understand this.

  8. #28
    So you wanta brand new game to have just as many zones/land areas as World of Warcraft? Which has been out for close to if not 10 years?
    I play WOW, and I think it has to many zones, land area. I seldom bump into other players, as I walk/fly about the land. Give the game a chance to iron out the bugs, then expand.
    I find the world to be big enough as it is.

  9. #29
    Senior Member Ikagawa's Avatar
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    Quote Originally Posted by alred View Post
    So you wanta brand new game to have just as many zones/land areas as World of Warcraft? Which has been out for close to if not 10 years?
    This has been covered. Read the thread then respond.

  10. #30
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    Quote Originally Posted by Ikagawa View Post
    Your logic is flawed. Why would you compare it to an FPS, which is a different game genre, and not MMO's, which are at least in the same genre? Hell, you aren't even comparing the right type of FPS.



    They are MMO's, and one of the requirements is a persistent world. Comparing the relative sizes of persistent worlds against one another makes perfect sense. They aren't talking mechanics; Merely breadth.

    It's amazing that people don't understand this.
    Amazes you that you don't understand this? Yea well you get lots of that on forums people like you don't understand much. You are comparing apples and oranges. Your definition of MMO is what is flawed. This game is nothing like WoW not even the same category. The only thing it has in common which makes it a MMO is you are playing with other people that is the ONLY thing. I know it is hard for you to realize you're wrong and will probably come back with some stupid reply so I will toss you up as a lost cause.

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