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  1. #51
    Senior Member Youngwings's Avatar
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    Quote Originally Posted by Amonkira View Post
    Can you please elaborate what the difference is between error and bug in this game? Also - keep in mind..the way I lost my weapon was this:

    I zoned into Shadow Wars. I had the sniper rifle in hand. I saw an enemy, shot at him with sniper rifle. Switched to AR to finish him, TRIED to switch back to sniper rifle immediately after his death, but it was gone.... Where did I switch phase there?
    Errors are problems of contradicting code, bugs are unexpected occurances. errors are usually worse. As for your sniper rifle, i can see this happening when changing world cells.

    What i'm saying is people shouldn't be so careless when logging out of the game. I dont Alt + f4 or go "Exit Game" i log out first, then close the game. haven't had a weapon dissapear yet.

    I appologize if any of my comments come off a bit arrogant, its 3 AM and i really don't like rude comments (Like 7 out of 10 comments on the defiance forums are rude).
    I don't always fight for whats right... i fight to be whats left.
    Stress Test 1
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  2. #52
    Quote Originally Posted by Youngwings View Post
    From personal Experience, Patience will solve 90% of all problems, and from what im seeing, alot of the bugs are forced. Sure, some of the pursuits are bugged, iv seen that... but i haven't found a single Bugged side mission or vehicle.

    So, the point to this post, Can someone explain to me what exactly people are doing to get these bugs? I would like to help (I have already proven that none of the quests, vehicles, or weapons are truly bugged.
    I'm not sure what you mean by "patience will solve 90% of all problems". If you are saying patience but really mean the bugs can be worked around you are missing the point. A bug you can circumvent with a workaround is still a bug.

    As for the complaints about the game, they are valid. Some of the pursuits require fairly difficult tasks to be done or significant time has to be invested to unlock them and when people do spend the time on doing them and they do not receive credit they have reason to be annoyed because they now have to do it again with the knowledge that they might not get credit a second time.

    I am sure the developers are working hard to fix these bugs but their primary focus is on game breaking bugs, functional bugs will have a lower priority because the game doesn't grind to a halt when a pursuit can't be earned... it's annoying but that's all.

  3. #53
    Senior Member Youngwings's Avatar
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    Quote Originally Posted by Teran View Post
    I'm not sure what you mean by "patience will solve 90% of all problems". If you are saying patience but really mean the bugs can be worked around you are missing the point. A bug you can circumvent with a workaround is still a bug.

    As for the complaints about the game, they are valid. Some of the pursuits require fairly difficult tasks to be done or significant time has to be invested to unlock them and when people do spend the time on doing them and they do not receive credit they have reason to be annoyed because they now have to do it again with the knowledge that they might not get credit a second time.

    I am sure the developers are working hard to fix these bugs but their primary focus is on game breaking bugs, functional bugs will have a lower priority because the game doesn't grind to a halt when a pursuit can't be earned... it's annoying but that's all.
    First of all, Thank you for not coming out with a rude comment (not in the mood hehe).

    Second, im not saying there are NO bugs in the game, just saying that many of them can be avoided or repaired on your own. For instance, say you see a Tank stuck in a wall on Battlefield 3... that's a bug, but its not going to happen a lot, and its not something the devs are going to rush to fix. Another example from defiance, the Project Aegis I... Simply stop thinking that they are instantly interactive, and instead thing you can only use them out of combat, instantly it goes from a bug to a challenge.

    And you are right, the devs are working on the game breaking ones, as for the functional ones, this post is for getting around them so people can get farther into the game.
    I don't always fight for whats right... i fight to be whats left.
    Stress Test 1
    Beta Mission 1
    Stress Test 2
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    Beta Mission 3
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  4. #54
    Senior Member Amonkira's Avatar
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    Quote Originally Posted by Youngwings View Post
    Errors are problems of contradicting code, bugs are unexpected occurances. errors are usually worse. As for your sniper rifle, i can see this happening when changing world cells.

    What i'm saying is people shouldn't be so careless when logging out of the game. I dont Alt + f4 or go "Exit Game" i log out first, then close the game. haven't had a weapon dissapear yet.

    I appologize if any of my comments come off a bit arrogant, its 3 AM and i really don't like rude comments (Like 7 out of 10 comments on the defiance forums are rude).
    Np - we can all be a bit tired / arrogant sounding at 3 AM

    But thing is - I didn't change "world cell" there.. I was in a firefight. Upon switching weapons about 1 second after the fight was over, the weapon was gone.
    Bunnyjumpers killed with headshot since day 1: 305

    Loadout:

    Main: Frontline Repeater with 1.15% native crit multi - crit multi barrel - nano effect mag - recoil/bloom stock.

    Backup: FRC Assault Carbine with 1.15% native crit multi - aim/hip dmg barrel - nano effect mag - recoil/bloom stock.



  5. #55
    Senior Member Lambchops's Avatar
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    Quote Originally Posted by Youngwings View Post
    I think ill turn this into a simple little help thread, People with problems can post here and get help from other peoples. and Lambchops, that would be a perfect example of patience, Instead of instantly going to the forums to complain after it glitches once, retry it and it may work the next time. As for Aegis, you need to kill everything before you can "Reboot" the turrets. I think "Reboot" is the key word there.
    Trust me, I've played enough MMOs to know this stuff is basically to be expected. I'm not going to go rampaging around the forums over it. Usually will come back later and if it doesn't work then, possibly report it. Otherwise I will usually just skip it until I see or hear about a fix. Probably wouldn't have said much of anything if it weren't for this thread, but I suppose there's something of value in sharing experiences and offering advice.

    And with Aegis yes I know you have to kill everything to activate the turrets, but there is a bug that stops that from happening even if you do so. I'm not sure exactly what causes it, but I have run into it a few times where I have cleared all the enemies around the 4th turret 3-4 times in a row (including the Hulker) and it still won't let me activate it. I guess it's possible there was a single Skitterling I missed or something but if there was it was no where near the turret area.

  6. #56
    Senior Member Youngwings's Avatar
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    Quote Originally Posted by Amonkira View Post
    Np - we can all be a bit tired / arrogant sounding at 3 AM

    But thing is - I didn't change "world cell" there.. I was in a firefight. Upon switching weapons about 1 second after the fight was over, the weapon was gone.
    The think about world cell's is the game is made up of Hundreds of them, the boundaries are invisible, and (for all we know) could be changing. I still feel that its an error involving some kind of phase shift. hence when people put an item in the Salvage Matrix, then they move phases, and it leaves the weapon in the previous phase. Maybe i should test this theory more... hmm
    I don't always fight for whats right... i fight to be whats left.
    Stress Test 1
    Beta Mission 1
    Stress Test 2
    Beta Mission 2
    Alpha
    Beta Mission 3
    ... and counting

  7. #57
    Senior Member Amonkira's Avatar
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    Quote Originally Posted by Youngwings View Post
    The think about world cell's is the game is made up of Hundreds of them, the boundaries are invisible, and (for all we know) could be changing. I still feel that its an error involving some kind of phase shift. hence when people put an item in the Salvage Matrix, then they move phases, and it leaves the weapon in the previous phase. Maybe i should test this theory more... hmm
    Yup that is true.. you dont experience it when travelling.. but when this being in a shadow war, at one specific place in a farm, I don't think I was phasing there.. but that might be the cause of many ppl who lost their weapons. Be careful of testing mate.. loosing a weapon aint fun :/
    Bunnyjumpers killed with headshot since day 1: 305

    Loadout:

    Main: Frontline Repeater with 1.15% native crit multi - crit multi barrel - nano effect mag - recoil/bloom stock.

    Backup: FRC Assault Carbine with 1.15% native crit multi - aim/hip dmg barrel - nano effect mag - recoil/bloom stock.



  8. #58
    Senior Member Youngwings's Avatar
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    Quote Originally Posted by Amonkira View Post
    Yup that is true.. you dont experience it when travelling.. but when this being in a shadow war, at one specific place in a farm, I don't think I was phasing there.. but that might be the cause of many ppl who lost their weapons. Be careful of testing mate.. loosing a weapon aint fun :/
    hehe, ill use a maxed out white weapon... I dont do anything risky with my orange or Purples
    I don't always fight for whats right... i fight to be whats left.
    Stress Test 1
    Beta Mission 1
    Stress Test 2
    Beta Mission 2
    Alpha
    Beta Mission 3
    ... and counting

  9. #59
    Senior Member Bornhald's Avatar
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    Quit feeding the troll.
    "Once more into the breach"

  10. #60
    Quote Originally Posted by Youngwings View Post
    What i'm saying is people shouldn't be so careless when logging out of the game. I dont Alt + f4 or go "Exit Game" i log out first, then close the game. haven't had a weapon dissapear yet.
    Was not aware there was a bug that caused your gear to disappear if you didn't log out properly. I've been doing it anyways. ^^; Would suck if a power outage caused me to lose a rare or irreplaceable weapon. -_-

    Anyways, only bug I can recall running into was when Nolan froze in the mine when doing the episode mission. Abandoned and went back in only to realize I still went in to the same instance, had to wait some amount of time for it to finally clear and reset.

    For those wondering, I disabled the turrets and cleared the room before reviving him, so second time around I made sure they were both alive and moving before disabling the last turret.

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