First off let me start off by saying that most people will respond to this post with the reply that I as a gamer should just get better and let me tell u, that in fact is not the case. There is a huge problem with an aspect of how these missions are designed. In the case that u have a npc ally in a mission and that ally dies more enemies are added continuously until the npc is revived and the mission becomes increasingly harder as if dying isnt punishment enough. This simple mistake in design makes some missions almost unbeatable and makes the game, to me at least, not even playable.


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