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  1. #21
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    Quote Originally Posted by Dakirn View Post
    You know that you can level SMG up to Skill 20 and greatly increase every aspect of SMGs, right?

    I wouldn't call that no progression.
    Yeah and we get gimped there too! 5 of the levels add fallout damage, which is useless for an upclose gun, we know where to be to not have fallout damage. Other guns add great bonuses at all levels, adding fallout damage is way more useful for a mid-range weapon or long range if that even has fallout. I have a post about this as well.

    http://forums.defiance.com/showthrea...276#post314276

  2. #22
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    Quote Originally Posted by Shiny Pidgey View Post
    Despite how they are portrayed in most video games, SMGs are not strictly close range weapons. In this game, the majority of SMGs are close-range weapons and should be used as such. This means that scopes are less useful here, of course. It doesn't mean they're worthless - and for what feels like the thirtieth time, it absolutely doesn't mean you are gimped or can't use that mod slot.

    That particular SMG isn't a close-range weapon. That's literally the point of the damn thing - it's a long-range SMG. If you can't see the advantages of that, just put the thing away and use any other SMG in the game. Scopes are for long-range or medium-range combat, not close-range. There's a very deliberate trade-off here. Yet again, nothing keeps you from attaching a scope to an SMG and then hipfiring with it. Aside from that one very specific example, you're not getting a significant boost from aiming vs hipfiring on an SMG. And that particular SMG benefits more from having a scope than any other, so it's silly to use it as your basis for complaining.

    It's pointless (and dumb, frankly) to complain about a weapon because it doesn't work the same way as it does in another game. If you want to play Mass Effect, go play Mass Effect.
    And again, I made an example, and I just knew you'd talk **** like that. Ugh, it's pointless, and no, NO SMG IS MEANT FOR LONGRANGE AS THEY ALL HAVE THE SAME FALLOUT RANGE AND THAT'S LIKE 10 METERS AWAY OR SHORTER. It's like a wall that doesn't understand how another person could play differently then them and not play the status quo of lmg and shotguns atm. But I could see shotguns having this same exact issue.

  3. #23
    Quote Originally Posted by Speedstersonic View Post
    My weapon skill is maxed, I have a legendary smg that works great with aim mode, all I need are the mods and it has a good synergy, cannoneer is amazing for smgs with ALL 4, so yeah, it's possible, but the tunnel vision scoping for an up close gun is terrible. Thanks for not supporting options, i really don't understand why you are complaining that i'm asking for an OPTION. You sound like a jerk, it wouldn't hinder your play at all, i'm just asking for an option for up close play.

    Or are you the type of person that's like "no don't buff things I don't play, don't give them more options so they can't be on equal footing!"?

    No, here's the thing: I fully support the idea of adding scope attachments that don't act as scopes. However, you in particular are not asking for an option, you're essentially demanding one. You're also trying to argue that SMGs are gimped due to the lack of one, which isn't the case as I have pointed out over and over. Plus, you won't drop your argument that the game's single long-distance SMG is better used at short distances, and you continue to call me "rude," "moronic," "a jerk," "on a high horse," etc, and think any point you disagree with or perceive as wrong is "talking ****," despite the fact that every single one of your posts has been incredibly narrow-minded and insulting.

  4. #24
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    Quote Originally Posted by shiny pidgey View Post
    no, here's the thing: I fully support the idea of adding scope attachments that don't act as scopes. However, you in particular are not asking for an option, you're essentially demanding one. You're also trying to argue that smgs are gimped due to the lack of one, which isn't the case as i have pointed out over and over. Plus, you won't drop your argument that the game's single long-distance smg is better used at short distances, and you continue to call me "rude," "moronic," "a jerk," "on a high horse," etc, despite the fact that every single one of your posts has been incredibly narrow-minded and insulting.
    but it's not long distance, it has the same fallout as any other smg, it just works differently! How do you not understand???

    And from my end, you're the one being narrow-minded for arguing against adding an option!

  5. #25
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    Ive stopped attaching scope mods altogether because it attaches a sniper scope toany weapon you put the mod on.

    Using a SMG? SNIPER SCOPE!
    Using a BMG? SNIPER SCOPE!
    Using a Detonator? SNIPER SCOPE!
    Using an Infector? SNIPER SCOPE!
    Using a Pistol? SNIPER SCOPE!

    and with the "melee patch*" coming...

    Using a dagger? SNIPER SCOPE!

    In all Seriousness Scope attachments should be weapon appropriate. We need Iron Sight's, Red Dot Scopes, Holo Scopes, Laser Sights, What about Infrared Scopes, Scopes with enhanced night sight?

    ANYTHING BUT SNIPER SCOPES ON EVERYTHING!



    *(Melee Patch is sarcasm and not really a thing)

  6. #26
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    Quote Originally Posted by WoolySpud View Post
    Ive stopped attaching scope mods altogether because it attaches a sniper scope toany weapon you put the mod on.

    Using a SMG? SNIPER SCOPE!
    Using a BMG? SNIPER SCOPE!
    Using a Detonator? SNIPER SCOPE!
    Using an Infector? SNIPER SCOPE!
    Using a Pistol? SNIPER SCOPE!

    and with the "melee patch*" coming...

    Using a dagger? SNIPER SCOPE!

    In all Seriousness Scope attachments should be weapon appropriate. We need Iron Sight's, Red Dot Scopes, Holo Scopes, Laser Sights, What about Infrared Scopes, Scopes with enhanced night sight?

    ANYTHING BUT SNIPER SCOPES ON EVERYTHING!



    *(Melee Patch is sarcasm and not really a thing)
    Yes! exactly! options!

  7. #27
    Quote Originally Posted by Speedstersonic View Post
    but it's not long distance, it has the same fallout as any other smg, it just works differently! How do you not understand???

    And from my end, you're the one being narrow-minded for arguing against adding an option!
    I didn't say it was a good long-range weapon, for one thing. There are stinkers in every weapon category. For another, scopes aren't useless in short or medium range battles either, if that's how you choose to use the thing. I successfully kill things with scoped SMGs and Shotguns all the time, and use scoped ARs from close range just as often.

    Also, you literally just quoted me saying that I am for the addition of the option. What I'm against is people trying to decry an entire mod category as useless simply because they don't care for the mod's primary effect, or a weapon category as being gimped because they willingly choose to leave off a mod. If every mod category made trade-offs the same way scopes do, would you be complaining that every weapon or every mod was useless?

    Also, have you tried out a variety of scopes? There are several without the tunnel-vision effect you're so against. Not every scope has the same ROV. Notably, the higher tiers of each scope type also have different scope graphics and ROVs.

  8. #28
    You shouldn't add scopes or anything with +Accuracy at the moment, it's not working as intended. The accuracy stat is programmed like bloom, the lower the number, the more accurate the weapon is. The problem is one half of the programmers didn't get the memo and instead designed things the other way around (+accuracy on mods, wrong colors in the compare system), while one half did it the other way (-0.30 Accuracy modifier on green+ weapons).

    You can easily see this by buying two identical weapons, modding one with +accuracy and noticing the crosshair getting larger on the weapon you modded.

  9. #29
    Senior Member cfStatic's Avatar
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    Quote Originally Posted by Shiny Pidgey View Post
    I didn't say it was a good long-range weapon, for one thing. There are stinkers in every weapon category. For another, scopes aren't useless in short or medium range battles either, if that's how you choose to use the thing. I successfully kill things with scoped SMGs and Shotguns all the time, and use scoped ARs from close range just as often.

    Also, you literally just quoted me saying that I am for the addition of the option. What I'm against is people trying to decry an entire mod category as useless simply because they don't care for the mod's primary effect, or a weapon category as being gimped because they willingly choose to leave off a mod. If every mod category made trade-offs the same way scopes do, would you be complaining that every weapon or every mod was useless?

    Also, have you tried out a variety of scopes? There are several without the tunnel-vision effect you're so against. Not every scope has the same ROV. Notably, the higher tiers of each scope type also have different scope graphics and ROVs.
    Why would you put a scope on a shotgun, one that isn't the hip spread one. Even with the slug rounds, that doesn't justify an actual scope. What the hell man.
    | IGN: Reyka Skyyguarde | EGO Level: 1539 |

  10. #30
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    Quote Originally Posted by Shiny Pidgey View Post
    I didn't say it was a good long-range weapon, for one thing. There are stinkers in every weapon category. For another, scopes aren't useless in short or medium range battles either, if that's how you choose to use the thing. I successfully kill things with scoped SMGs and Shotguns all the time, and use scoped ARs from close range just as often.

    Also, you literally just quoted me saying that I am for the addition of the option. What I'm against is people trying to decry an entire mod category as useless simply because they don't care for the mod's primary effect, or a weapon category as being gimped because they willingly choose to leave off a mod. If every mod category made trade-offs the same way scopes do, would you be complaining that every weapon or every mod was useless?

    Also, have you tried out a variety of scopes? There are several without the tunnel-vision effect you're so against. Not every scope has the same ROV. Notably, the higher tiers of each scope type also have different scope graphics and ROVs.
    Hence why I asked the question in the original post to begin with, as Woolyspud stated everything seems to be a sniper scope that i've found and they all have that tunnel vision that i've seen. And others stated here that there seems to be no options other than full on scope. And yeah, if you want to be close enough to not have fallout damage, then those scopes do gimp your sight, plus the close the fov the way more you have to compensate for bloom and you make it worse with those scopes.

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