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  1. #111
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    Quote Originally Posted by Lyokira View Post
    1) Mixed mob arkfalls
    2) Dark Matter arkfalls
    3) Arkfall-related PvP
    The first two don't sound particularly challenging.
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  2. #112
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    Yes.. and when you do those very increases that your talking about, you may as well remove the horizontal leveling system and start segregating the maps into zones based on levels...

    Oh wait...

    That's exactly what Defiance IS NOT, and EXACTLY what makes Defiance a great game.

    If you need to "level up!" and prove you've gained something more than what your seeing in the game now, before the first episode has even launched, before the first set of patches have even come in.. before the first DLC has even been introduced..

    Perhaps YOU need to look at what's really wrong with the picture, and perhaps this just isn't the game for you.

  3. #113
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    Quote Originally Posted by JonDav View Post
    Older zones don't become useless when an MMO has multiple classes which encourages a player to have multiple characters. Those charactera are going to need to utilize those "useless areas". When an MMO is like defiance, where there is zero incentive to have multiple characters, then yes certain areas become useless. Real progression comes from increasing challenges and you counter the increasing challenge but allowing a player to have noticeably better gear. If two different players both level to 50 and one acquires better gear while the other lingers in gear 20 levels behind, what do you think the result would be? One will deal more damage and live longer than the other. There's no illusion there. It's progression staring you right in the face...
    I think youre kind of missing the point and also foolishly assuming everyone wants to keep rerolling new toons and play every class to max level. Your average player might try out several classes at lower levels, but they generally pick 1 or 2 that they really enjoy and stick with that and never bother to get to high levels with other character. Youre right in that if youre constantly playing alts, the content has purpose. However, for an individual character there is 0 purpose to ever go back and play earlier content int he majority of games. Not only is it not challenging, but you also typically gain no reward (like XP and loot). The only purpose might be if youre trying to do some sort of achievement unlock or to help power level a friend.

  4. #114
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    Quote Originally Posted by Lyokira View Post
    Eventually you level up past the beginner area with all classes, then the low level zones become useless again.
    Areas get useless anyway. They decided to make quests repeatable for a reason. I bet it involved the vast majority of the world being empty.
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  5. #115
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    Quote Originally Posted by PseudoCool View Post
    Yes.. and when you do those very increases that your talking about, you may as well remove the horizontal leveling system and start segregating the maps into zones based on levels...

    Oh wait...

    That's exactly what Defiance IS NOT, and EXACTLY what makes Defiance a great game.

    If you need to "level up!" and prove you've gained something more than what your seeing in the game now, before the first episode has even launched, before the first set of patches have even come in.. before the first DLC has even been introduced..

    Perhaps YOU need to look at what's really wrong with the picture, and perhaps this just isn't the game for you.
    The DLC is coming way too early and has the stink of completing an unfinished game.

    Horizontal leveling system is an oxymoron.
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  6. #116
    Quote Originally Posted by JonDav View Post
    Older zones don't become useless when an MMO has multiple classes which encourages a player to have multiple characters. Those charactera are going to need to utilize those "useless areas". When an MMO is like defiance, where there is zero incentive to have multiple characters, then yes certain areas become useless. Real progression comes from increasing challenges and you counter the increasing challenge but allowing a player to have noticeably better gear. If two different players both level to 50 and one acquires better gear while the other lingers in gear 20 levels behind, what do you think the result would be? One will deal more damage and live longer than the other. There's no illusion there. It's progression staring you right in the face...
    No one is EVER going to stay in their level 20 gear! Gear is pretty much handed to you as you level in most MMOs. If you level to level 10 and do 100 more damage it doesn't matter because the mobs have 100 more health. What you do at low levels is exactly the same as high levels. The gear isn't better because the ratio of your stats to the contents/mob/boss stats remains the same.

    And even with multiple classes old zones still become dead, and when you make an alt there is no one around to play with. This is that "single player game" feeling allot of MMOs end up with and make people want to rush to "endgame" so they can play with people again.

  7. #117
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    Quote Originally Posted by jnt View Post
    Areas get useless anyway. They decided to make quests repeatable for a reason. I bet it involved the vast majority of the world being empty.
    Yes.. empty... like YOUR HEAD!

    The game is tied in with the show.. the show hasn't even aired yet..

    What part of "STOP WHINING!" don't you understand. Enjoy the game for what it is and let it EVOLVE like it's designed to do so. Complaining now is like kicking the cow because she didn't squirt you out chocolate milk!

  8. #118
    Quote Originally Posted by Warkaiser View Post
    Thats one of the great things about a system like Defiance, or even the down leveling system of GW2. When you go back and play earlier content, you will have an advantage, but it wont be to the point where you can just sit there letting 50 mobs hit you and take 0 damage and then just 1 shot everything in sight. The content still presents a bit of a challenge, and is still rewarding.
    This. Also wish more people on this forum would reply like you did instead of start waving their pitchforks because someone said something that could be seen as negative.

    The OP does have a point, there's very little "sense" of progression as you never feel you're getting stronger. That's fine as it means there's always a challenge in killing enemies for you but that lack of feel of progression needs to be addressed in other ways so that you feel like there's a point in staying on the game. Getting into San Francisco was what I was basing my hopes of progression on but that was quite a let down in all honesty.

  9. #119
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    Quote Originally Posted by PseudoCool View Post
    Yes.. empty... like YOUR HEAD!

    The game is tied in with the show.. the show hasn't even aired yet..

    What part of "STOP WHINING!" don't you understand. Enjoy the game for what it is and let it EVOLVE like it's designed to do so. Complaining now is like kicking the cow because she didn't squirt you out chocolate milk!
    It's less about lacking comprehension and more like I don't give a **** about your demand I stop whining. Why would I?
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  10. #120
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    Quote Originally Posted by jnt View Post
    It's less about lacking comprehension and more like I don't give a **** about your demand I stop whining. Why would I?
    Ok.. I'm going to break this down for you so that even YOU can understand it...

    In most of your MMO's, as you level up, you get more powerful. You start doing more damage.. you get to see those little numbers roll off your target like inverted rain on a hot Oklahoma sunday. And those numbers get HUGE...

    So at level 10, your hitting your target for like 30 points of damage per shot. Your feeling pretty puny because it's taking you 10 shots/hits to drop a single enemy. Or maybe 8 if you get lucky and pop a crit.

    So.. you jam it out.. and get allll the way up to level 50.. your crafting skill is crazy high, and you've got all the monster gear in the game. You are the bee's knees. Your the cat's pajama's... You are the UBER-PWNZOR!!

    So you go into this giant boss fight.. and you hitting this minion with your massive shots doing 4K or 5K per hit.. and his health bar is just dropping, and your like "YEAH MOFO! WHO'S Your Daddy!?!"

    But.. here's the thing your NOT catching...

    Instead of taking 10 shots (or 8 if you crit) to beat that poor little minion up at level 10 doing 30hp per hit...
    Your *STILL* taking 8 to 10 shots at level 50 to beat that new poor little minion up doing 4K per shot.

    YOU don't get any more powerful! The enemies just get more HP to deal with your ability to deal out more damage.

    Level Progression = Damage Output IS THE GREAT LIE!

    If you want to keep drinking that koolaid dude.. there's a litany of games for you to play out there.. go grind away for your gear and your fake and non-glorious progression.

    NONE OF THAT is what Defiance IS. Sorry that you spent your $60 on a game that didn't fit your mindset of what "every game should be dammit!", but ya did. Time to either broaden your horizons on gaming, or take the bullet train to "geargrindville". Your call.

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