+ Reply to Thread
Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31
  1. #11
    Junior Member
    Join Date
    Oct 2012
    Location
    San Antonio, TX
    Posts
    13
    It would probably go about the same way it did when I visited Red5 last year. I spent the better part of a day just looking at the artwork and future content that was hanging on the walls. Then I got to talking to the different people about their contributions to the game from art work, sound design, game play, etc. Ask how they all came to work on the game, how much input the different teams had in the final design, what tools were created specifically for the development of the game and where they see it taking them.

    Creating a successful game from what I have seen is a bit like a parent who's raised a child into a wonderful adult. Those who actually put their heart and soul into the game usually speak in terms that a parent would. They speak about it with pride and love. Games take years and are in a sense a work of love.

    Oh and I might try to walk away with some autographed loot.

  2. #12
    Buy the team a cookie to get them to work faster enough said

  3. #13
    Junior Member Pitty's Avatar
    Join Date
    Jul 2012
    Posts
    11
    I'd give myself beta acess

  4. #14
    Quote Originally Posted by Pitty View Post
    I'd give myself beta acess
    (-.-) smart smart man

  5. #15
    I'd familiarize myself with everybody in the studio then start putting in random easter eggs about other games/media/books in the game in as many places as possible. Hellgate bugs! You Shall Not Overpasses! The Defiance Star! Aranhas Hellbugs! The Walking Votans! A Game of Arkfalls! Syfyside 2! World of Earth!

  6. #16
    Quote Originally Posted by Pitty View Post
    I'd give myself beta acess
    i see your beta access and raise you beta access for everybody!

  7. #17
    Quote Originally Posted by Arkamenitas View Post
    i see your beta access and raise you beta access for everybody!
    really smart man (-_-)

  8. #18

    I would......

    Create a Defiance open source role playing software (like PCGen) specifically designed (synced) to work with series and mmo game play. Assemble a team who sends out role-playing events to software for users in clan to respond to of course in line with what is going on in the episodes. This can include those who may not be involved in the gaming but the series allowing them to be involved also. If that makes sense.

    Working on developing a Defiance clan that will be into the role-playing and I need software to track events activities, character progression, role-playing action of clan, sync with game and episodes etc. & etc. Defiance specific!

  9. #19
    After fainting from my good fortune and picking myself off the floor...

    I would visit every department and try to absorb as much Dev Time as possible. I would also want a Dev T-shirt to prove I was there. And go out for some pizza and beer for lunch! -)

    But I would actually rather be an Investor than a Dev. An investor can come and go as they please... Devs' are chained to their desks and require hall passes to visit the wall-o-soda and for bio-breaks! -)

    TQQdles™

  10. #20
    Member
    Join Date
    Dec 2012
    Location
    Los Angeles,CA
    Posts
    1,016
    Leave notes to all the devs to not forget about the aerial combat "we planned to implement"
    I want spaceships!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts