It would probably go about the same way it did when I visited Red5 last year. I spent the better part of a day just looking at the artwork and future content that was hanging on the walls. Then I got to talking to the different people about their contributions to the game from art work, sound design, game play, etc. Ask how they all came to work on the game, how much input the different teams had in the final design, what tools were created specifically for the development of the game and where they see it taking them.
Creating a successful game from what I have seen is a bit like a parent who's raised a child into a wonderful adult. Those who actually put their heart and soul into the game usually speak in terms that a parent would. They speak about it with pride and love. Games take years and are in a sense a work of love.
Oh and I might try to walk away with some autographed loot.


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