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  1. #1

    Suggestion: Have diff stats for pve and pvp mode for weapons.

    I say this because Trion seems to be content nerfing the hell out of things without testing at all the effect it'll havce on the bigger pve side of the game. Case in point: infectors, these are already fairly bad in pve and now the idiots are nerfing them more cuz of a few lame-***** who suck at pvp and don't know how to roll? Easiest way to fix them is remove its homing ability on the darts, this wouldn't effect their pve use much, but would effect pvp.

    Rocket and Grenade launchers are already fairly **** weapon types, save for the ones that split into mutiple projectiles.. OH WAIT, those are getting nerfed too on the 15th, Guess those 2 weapon types are now totally fracking worthless. No point useing one when 1 pull of the trigger with an assault rifle (vbi-tacc) does more damage than any rocket launchers single hit.

    The simple soltuion is for Trion to do what they did with rift: make skills (or in this case guns) have diffrent stats when your in pve and pvp mode, this way you don't nerf a weapon in pvp and then totally kill its usefulness in pve. i mean a rocket launcher should do more than 1000-1200 a shot, considering sniper rifles that have almost 4 times the ammo do just as much as a rocket/grenade launcher does, usually 3 times what those weapons do if your good at hitting crit points.

    This way you can balance each side seperatly, rocket launchers should have a single shot damage of 2000-3000 minimum in pve when you consider it only can store 15 rounds and for most you need to reload after 1 shot. Grenade launchers are sort of fine, they have 50 rounds so their damage can be a tad less, but for heavens sake don't nerf the ones where a single projectile can be manually (or automatically in the case of a vot swarm cannon) split into 3-5 grenades that rain down, for most of these it actually takes a bit of skill to aim them.

    Anyway thats my suggestion because alot of people are getting pissed off at all these unneeded pve nerfs for the sake of the much less popular pvp side of the game.. The game is already getting crap for reviews and you really do not want alot of bad word of mouth going around.

    Also: Make a way for us to farm faction because once a week is total BS (least I heard it was once a week).

    Now if this cannot be done I'd like to hear a dev post as to why, because its pretty damn common sense to be able to balance both sides seperatly if you plan to inclue both these days.

  2. #2
    Senior Member Agent T8235's Avatar
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    This is already being put into effect. The pistol will be different in pvp.

    This is the only one I can recall right now

  3. #3
    Senior Member Rhorge's Avatar
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    Yeah, PvE sawed off needs a buff if anything.

  4. #4
    PvP balancing could be easily done with a new stat giving you a percent based PvP effectiveness. Think resilience, just backwards.

    Quote Originally Posted by Scyris View Post
    Rocket and Grenade launchers are already fairly **** weapon types, save for the ones that split into mutiple projectiles.. OH WAIT, those are getting nerfed too on the 15th, Guess those 2 weapon types are now totally fracking worthless. No point useing one when 1 pull of the trigger with an assault rifle (vbi-tacc) does more damage than any rocket launchers single hit.
    Pretty sure this has nothing to do with PvE & PvP ... yes, there are a number of subpar weapons.

    And btw ... the Ground Pounder detonator is probably more than a little overpowered. It needs two rounds to AoE kill all warriors when no one else is around. That and 40 ammo makes it better than anything else against any armored enemy.
    Wouldn't be my choice in PvP though, since it has a small delay before the damage hits, unlike the ~1500 damage manual detonator that hits instantly.

  5. #5
    Quote Originally Posted by Tgreen View Post
    PvP balancing could be easily done with a new stat giving you a percent based PvP effectiveness. Think resilience, just backwards.

    Pretty sure this has nothing to do with PvE & PvP ... yes, there are a number of subpar weapons.

    And btw ... the Ground Pounder detonator is probably more than a little overpowered. It needs two rounds to AoE kill all warriors when no one else is around. That and 40 ammo makes it better than anything else against any armored enemy.
    Wouldn't be my choice in PvP though, since it has a small delay before the damage hits, unlike the ~1500 damage manual detonator that hits instantly.
    Thats because warriors are weak to explosions, its their only real weakness other than their mouths. Which half the time even though you can clearly shoot into it, it doesn't count as a crit unless its in certan animations. Rocket/detonators used to be alot better weapons before they got nerfed to garbage due to pvp complaints, now they do less than sniper rifles usually. Also when there is just you around enemies have very low hp, like 2 bursts from my vbi tacc rifle will kill a warrior when I am alone. (each burst is 370x3 damage) which is 2320 ish damage or so from the 2 bursts? Assuming I hit it in the mouth when its avail to be hit. So its not really overpowered, considering it fires from those 2 rounds 6 grenades and assuming you aim em right they are getting hit by all 6.

    The ground pounder and mass cannon's are getting nerfed in the patch tomorrow, because of pvp whiners. Which is sad for how easy it is to dodge the damage from those when you see it coming.

    If anything infenctors need a buff for pve, because as they are now they are pretty bad, and they are nerfing them to make them even worse? thats kinda a stupid move.

  6. #6
    Quote Originally Posted by Agent T8235 View Post
    This is already being put into effect. The pistol will be different in pvp.

    This is the only one I can recall right now
    Yeah, a change that isin't needed really, insted they should be putting rocket/detonators back to their old damage, while having their damage in pvp lowered to what it currently is, if they can change clip sizes of pistols while in pvp mode, there is no damn excuse why they cannot edit other weapons in the same way for the 2 modes, well other than sheer lazyness, which defiance sadly shows alot of lazyness on Trion part. Look at the missions for an example: 90% of the missions are the exact same click 2-5 glowies just in a diffrent area.

    Sorry I just get really pissed off when I see the pve side getting nerfed to cater to the pvp side in a game, it should be the otherway around. I like pvp if it has a point (eg: dark age of camelot, eq2 i think u get AA exp for pvping) but in defiance I fail to see any point to the shadow war at all, its feels like it was just tacked on there for no apparent reason, which is the case with most pve mmo's they just tack on some pvp to shut people up, and it usually tends to be bad.

    Also Lets be honest on another note, the rewards for arkfalls suck for how long they can take. Most of the time I am lucky to get 500 exp for doing an entire major arkfall, which is a real waste of my time. They need to give everyone who helped the same exp, and not have it be based by damage done. Just make it so you have to be within range of the arkfall to get the reward to prevent people from hitting it once and getting a reward(like the rifts in Rift, if you hit even 1 enemy you get some reward even 40 mins later once someone finally closes it).

  7. #7
    Senior Member Rhorge's Avatar
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    Quote Originally Posted by Scyris View Post
    Yeah, a change that isin't needed really, insted they should be putting rocket/detonators back to their old damage, while having their damage in pvp lowered to what it currently is, if they can change clip sizes of pistols while in pvp mode, there is no damn excuse why they cannot edit other weapons in the same way for the 2 modes, well other than sheer lazyness, which defiance sadly shows alot of lazyness on Trion part.
    I don't think it's laziness, rather the fact that they have a strict schedule and had to rush the game for release because of the show.

  8. #8
    Quote Originally Posted by Rhorge View Post
    I don't think it's laziness, rather the fact that they have a strict schedule and had to rush the game for release because of the show.
    Then explain why infectors are getting nerved in pve? due to pvp whiners? when they are already considered pretty bad? if anything the pve version needs a buff, and they can nerf the pvp version of it if they want. I just can't get over how they are taking an already ineffective weapon and making it even worse, I don't see the logic they are using here. Well then maybe the pistol change is a test to see how it works with the game engine? and maybe if it works other weapons will be changed in this way? If so, thats good. I do wish they would clarify, because as I have said I hate it when the pve side gets destroyed due to changes made for pvp balance.

  9. #9
    Senior Member Rhorge's Avatar
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    Quote Originally Posted by Scyris View Post
    Then explain why infectors are getting nerved in pve? due to pvp whiners? when they are already considered pretty bad? if anything the pve version needs a buff, and they can nerf the pvp version of it if they want. Or maybe the pistol change is a test to see how it works with the game engine? and maybe if it works other weapons will be changed in this way? If so, thats good.
    Don't ask me, I don't work there.

  10. #10
    clearly people complaining about pvp nerfes effecting pve never played an mmo it happens all the time because the minority pvp groups trump the thousands that pve. i for one dont understand why devs do this as they tend to piss off their majority populous of pve players for a few pvp players. for one the weapons are screwed anyways at ego rating of 1021 im still finding sniper rifles with the same base stats as the deadbolt. also the fact at which if you buy lockboxes with bits instead of resources you get what you need instead of random crap this has been tested i have bought with both and i got more weapons from a t4 box with bits that are the synergy for my class other than brutal or non synergy crap i can get if i start a new toon just a poor way to make cash from an already frustrated member base.
    please allow orange drops to be a random sighting in certain enemies such as wandering hulks or make storyline missions replayable with bosses and add a drop percent for orange items also in the co-op how about a drop rate going on end boss most mmos do this for raids and alerts or just give a chance for orange drops in major arkfalls instead of us relying clearly and only on t4 boxes. and they could always make pvp variants of weapons drop just as much as regular weapons they would just need to figure out what would make them different they can both be equipped in pve but only pvp tagged weapons can be equipped in pvp and how about the loadout slots instead of using a co-op one making 5 slots for competitive also.

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