AGREEd IT SUKS HAVING TO GET A NEW WEAPON EVERY TIME TO LEVEL UP A WEAPON SKILL
AGREEd IT SUKS HAVING TO GET A NEW WEAPON EVERY TIME TO LEVEL UP A WEAPON SKILL
I'm pretty sure you misunderstood the thread.
I'm not saying that there's a problem with people at a higher ego rating getting some more interesting stuff....
I'm saying that I should be able to use whatever gun I enjoy using and I shouldn't have to switch to something I like less because of the silly experiance cap on weapons.
You said Fix but you are actually trying to CHANGE the game to fit what YOU want.
i am Ego 2015 and i need to agree..i have my main weapons which are really good but i dont/cant use them because of the weapon leveling cap. Anyway...i really enyoing the game and hope they will fix/change some things to make Defiance even more better!
Add me as friend ingame, Warjack (2095)
ROFLMMFAO!! Um, Trion doesn't fix crap in Rift which is their "money cow" what makes you think they're going to fix stuff here!?!
While most don't "require" you to use a weaker weapon, many MMOs that had/have weapon skills that leveled on use were configured in such a way that using weaker weapons was the best way to level them. This is mainly due to hits = exp and not damage.
WoW used to be that way, UO is that way and I'm sure there's others.
What people don't realize is that when you wrap your head around the concept instead of beating it against a wall whining about how the exp gaining is different, you realize there's some actual logic(intentional or not) here.
The logic is simple, you don't become a master of a concept by merely using one form of it.
Let's take two handgun enthusiasts for example: Joe and Greg.
Joe, likes his Glock and shuns all other types of handguns. He's been training with that Glock for years and every time he does maintenance on it, he can be heard muttering, "This is my Glock, there are many like it but this one is mine...."
Greg, on the other hand, enjoys using all types of handguns. He trains with one model and when he feels like he's mastered it, moves on to another.
Now, let's take Joe and Greg out for a little shooting competition.
Round 1: Glocks(Competitors supply their own)
Odds are that Joe is going to win but it's doubtful the margin will be high. Joe is extremely comfortable with his gun and it is practically an extension of his hand. Greg, while not as in tune with his Glock, is still pretty close to Joe's skill level with his Glock and the extra practice with other handguns may still give him an edge(via concepts he learned while using the other models) that may still allow him to beat Joe.
Round 2: Glocks(Stock models offered by organizers)
Greg has the undisputed advantage here. While Joe is looking to compensate for the difference in feel compared to his weapon, Greg has long since learned how to adjust and will most likely be vastly more accurate than Joe is.
Round 3: Revolvers(Provided by organizers)
Same as before except Joe is even more out of his depth. Not only is he not using his preferred gun, but neither is he using something remotely similar even though they are in the same category. Greg wipes the floor with Joe when it comes to scoring.
Another example(and shorter) involving languages:
Bill knows Spanish, English and French.
Jack knows the above, as well as Latin, Portuguese, Japanese, and Chinese.
Both are able to read and write their known languages fluently. Who is the more cunning linguist?
The only thing I think that could be changed in regard to weapon levels while still preserving the concept the devs came up with is this: Allow weapons to keep leveling past level 1 at the normal rate with a chance of either improving any previous bonus or adding a new one. However, as a weapon ranks up, the amount of exp that goes to the skill gets penalized. So say you're using the Survivalist's Rifle and get enough exp to rank it up. May have gained say 3/4s of a manual rifle skill level with the exp. By leveling the rifle from 1 to 2, you then suffer a 5-10% decrease in skill exp and may only gain 5/8ths of a level. And so on, and so forth culminating with say, going from level 4 to 5 on the rifle does not give any skill exp but then maxes out the weapon.