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  1. #11
    Member Pyth's Avatar
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    Quote Originally Posted by Cavadus View Post
    It's taken me two weeks to get to 1k and I've been going pretty slow and playing a few hours per night. In fact, as far as missions go I've only advanced to Iron Demon Ranch and haven't even done the first mission there.

    So one month to get 2k while playing fairly casually. Is that really considered "a lot?"
    I guess it's all really just perspective. Certain people will hit 1000 EGO in 40 hours while others will hit that same mark in 200 hours. Generally speaking, I think getting to EGO 2000 will take a long time. Especially considering that most of the "easier" pursuits will be knocked out of the way.

  2. #12
    Senior Member Dwane's Avatar
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    There sure is progression. At ego 1000 vendors got weapons with 4 opened slots, at ego 1625 they have same weapons but only with 1 slot...

  3. #13
    Senior Member The Oncoming Storm's Avatar
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    Doing the pursuits is a huge difference I'm at 1995 and it mostly from pursuits It all adds up...
    Heck getting the Black challenger nets you like 200ish EGO.

  4. #14
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    Quote Originally Posted by Dixa View Post
    links to videos or it didnt happen.

    stupid easy to photoshop your ego
    With that logic it is stupid easy to edit the EGO score in vid too, sense the that spot of the vid never moves... I actually did a co-op with someone that was 2k+ and saw someone in SF with a EGO of 4K+... People are already up there, it just depends on how much you can play per day and how hard you want to push your EGO score...

  5. #15
    Senior Member Agonist's Avatar
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    Quote Originally Posted by Dwane View Post
    There sure is progression. At ego 1000 vendors got weapons with 4 opened slots, at ego 1625 they have same weapons but only with 1 slot...
    Looks more closely. Not the same weapons.

  6. #16
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    Reposting:

    There is, in fact, progression in the game. The problem? It's pretty deep in.

    See early on most items have single stats. For example most items follow the following formula:

    Green = 1 base modifier (1.15x crit dmg, or 1.10x magazine, or 1.15x melee dmg, etc)
    Blue = 1 base modifier, sometimes a Synergy
    Purple = 1 base modifier, 1 special modifier (15% grenade recharge on kill, 10% ego refresh on critical kill, etc), Synergy
    Orange = 1-2 base modifiers (sometimes stronger such as a 1.25x crit dmg), 1 special modifier, Synergy

    Now those are the basic stats on most of the weapons right out the game. It follows these trends pretty good with the only real noticeable thing as you level is full Synergies become more common.

    HOWEVER...around 1600 that's when another progression tick comes into play. That's when you start to see basic level weapons get better and stronger. You start to see things such as basic greens having two set bonuses that are also stronger like an Orange:

    http://steamcommunity.com/sharedfile.../?id=139277536

    Note the way that Assault Rifle has a 1.25x modifier instead of just a 1.15x modifier. You also see Blues with full Synergies and again the dual bonuses:

    http://steamcommunity.com/sharedfile.../?id=139277346
    (note that's +40% melee damage...)

    This means you can have greens with stronger base modifiers than Oranges. Think of it like this:



    Another thing you'll notice is these weapons don't have all their mod slots. Likely what this means is as things ramp up towards 1500 (around 750? 1000?) weapons get all their mod slots and then lose them when they tick into the next bracket of power scaling. Over time I imagine you will see more mod slots in the bracket as you work towards the next bracket (which would make sense if it was around 3000-3200 or so because that'd give a place for a final bracket around 4500-4700 leading to 5000).

    So the real problem isn't that there isn't progression, it's that progression takes such a long time that your average player won't notice it for quite some time. I mean really once you hit around 1250 and have done most of the pursuits (or grinded a lot) things slow down quite a bit as Major Arkfalls become your only real source of XP. That means your average person won't be hitting 1600 for a while (since honestly it REALLY slows down 1400-1500+) which means they likely won't start to see these bonuses kicking in.
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  7. #17
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    Quote Originally Posted by KodiakX View Post
    Reposting:
    This was a nice post man!

  8. #18
    Quote Originally Posted by Olcsonn View Post
    With that logic it is stupid easy to edit the EGO score in vid too, sense the that spot of the vid never moves... I actually did a co-op with someone that was 2k+ and saw someone in SF with a EGO of 4K+... People are already up there, it just depends on how much you can play per day and how hard you want to push your EGO score...
    perhaps. just doing the story, side missions and pursuits related to those won't break 1k. you have to pvp.

    total pursuits math was already done and it wont take you to 4k. it wont take you to the 2600 needed to unlock the entire ego grid. so that's a lot of grinding on their part, or possibly an exploit for those above 2k imo.

    http://www.arkfalls.com/defiance-ego-rating-breakdown/

    2416 total ego from all pursuits and all weapon/vehicle skills being maxed at 20 each. you get what? 10 ego rating everytime you fill that xp bar and that can actually take quite a while each time. so im a little skeptical anyone over 3k ego did it legit at this point in time.

  9. #19
    Senior Member Dwane's Avatar
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    Quote Originally Posted by Agonist View Post
    Looks more closely. Not the same weapons.
    Looked closely, they are same, only with 1 slot instead of 4. Still got few "old" weapons for lvling purpose and they are SAME.

  10. #20
    Senior Member Sdric's Avatar
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    Thanks for the pic KodiakX hadn't seen it yet, I just opened this thread after I saw the 10.000th post about the lack progression and got accordingly mad about people crying about something that's simply not true.

    @Dixa
    You seem to forget about all the random quests spawning at street corners.
    I was playing with some friends, what we did was doing each quest that appeared in sight while we finished the story line.
    In the end it makes a huge difference if you skip everything and try to rush through the game or if you actually play it.

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