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  1. #1
    Community Manager Myll_Erik's Avatar
    Join Date
    Jun 2012

    Patch 1.010 - Sharks in Winter Solstice - Final Patch Notes

    ● Improved server and client stability.
    ● Main missions are now replayable after completion of the last mission.
    ● Extraction timer upped from 30 to 90 seconds to allow more time for fellow players to revive you.
    ● Optimized objects throughout the world to minimize popping and improve overall performance.
    ● Area voice chat has been improved and is now off by default.
    ● Voice and text chat channels can now be muted independently.
    ● Text chat now displays for longer and no longer hides when sprinting or boosting.


    ● General polish and bug fixes for all missions and side missions.
    ● Heart of Darkness: Completing this mission now unlocks new side missions.
    ● Removed timer delays between a few main missions.
    ● Updated several side missions to ensure that they would not be void of enemies.
    ● Bolinas Smeltery, North Point Mine, Alamo, Happy Pow Farms and Kinship Plaza now have increased rewards.
    ● Fixed some data recorder typos.
    ● Removed health bar from APS dropbox at the crash site.
    ● Kith and Kinship: Fixed flyout text for a dead soldier.
    ● Muir Processing: Fixed some inactive enemies.
    ● Sniper’s Ridge: Added flyout text to interactable ammo caches.
    ● Sniper’s Ridge: Fixed an issue where event would reset if you left the area during the boss stage.
    ● Sutro Tower: Added collision to the destroyed monolith.
    ● KTAM: Added some missing doors to the buildings that were disappearing if you returned after completing the mission.
    ● There Goes the Neighborhood: Removed some unnecessary EGO voice overs.
    ● Down at the Docks: Players now receive proper credit if they complete the mission outside the POI radius.
    ● Mine 98: Fixed a missing spawn door.
    ● Iron Demon Ranch: Players will no longer extract to a hostile environment.
    ● Good Ol’ Smets now matches the cutscene in Ridgecrest.
    ● Radio Silence: Fixed comlink antenna animation.
    ● Pirate Radio: Fixed continuously respawning scrappers after completing the mission.
    ● We’re on the Air: Cass should move up to fix the control panel sooner.
    ● Angel of Death: Fixed a bug in Part 1 that caused the mission to not complete properly.
    ● A Little Competition: Fixed an issue where you would be unable to obtain the mission until after you completed the event, if you had entered another player’s phase before getting the mission.
    ● Added some missing scanning interactions to various mission objectives.
    ● Raid the Medicine Cabinet: Fixed an issue that stopped progression
    ● Seize the Day: Fixed a potential progression issue.
    ● Control the Future: Fixed a potential progression issue.
    ● Torc’s Garage: Fixed an issue that caused Von Bach to float.
    ● San Quentin: Fixed some explosions that were not firing after the cutscene.
    ● Safe No More: Moved Smets to lean against the wall to match the cutscene.
    ● Murder in Madera: Fixed some raiders that were fighting each other on the docks.
    ● Enter the Law Keeper: Adjusted player position to match cutscene.
    ● Fixed the reactor in the tutorial being active before the player arrives.
    ● North Point Mine: Fixed an issue where the Foreman and Technician would stop patrolling to each of the objects they are interacting with.
    ● Fixed missing voice overs in a few missions.
    ● Miwok Ranch: Fixed an issue where the rancher during the Boss Stage would sometimes not move after reviving the first fallen rancher and would prevent you from completing the mission.

    ● Hotshot: Dam Defense - Adjusted rocket launcher damage.
    ● Hotshot: Reservoir Chickens - Adjusted chicken re-spawn rates and made scoring points tweaks.
    ● Sharpshooting Savior and Hamburger Hill challenges have had their scoring tweaked.
    ● Rescored Rampage: Minigun Mayhem: Bronze: 20000, Silver: 40000, Gold: 60000
    ● Rankings should now be displaying on the end screen.
    ● Prevented an exploit in which players could get infinite ammo during a rampage.
    ● Players should no longer be able to enter a phase while in a race.

    ● General polish for all emergencies.
    ● Added new emergency types throughout the bay area.
    ● Tuned emergency sockets in Marin.
    ● Road Minefield: Fixed an issue that caused delayed mine explosion.
    ● Fixed an issue that caused emergencies to not end properly.
    ● Gang War: Fixed a bug that caused enemies to ignore ATV collision.
    ● Fixed a problem where emergency vendors would show as interactive, but not actually be interactive.
    ● Fixed a “no string” text appearing upon completion of some emergencies.

    ● There’s a Bioman Minigunner in the final wave of the Mutant Mayhem Arkfall – Only accessible on the “hard” wave!
    ● Updated wave progressions for the 99er minor destroy arkfall.
    ● Adjusted arkfall difficulty scaling.
    ● Minor arkfalls will now respawn after 30 minutes.
    ● Progenitor Armatures will now destroy vehicles.
    ● Evolved Hellion arkfall now gives credit towards the Ark Hunting as a Way of Life pursuit.
    ● Fixed incorrect key code rewards for arkfalls.
    ● Fixed a floating arkfall crystal.
    ● Results screen now appears if the player teleports to an arkfall.
    ● Emergencies within a major arkfall radius should now despawn.

    ● Fixed a bug that caused characters to dive-roll in place.
    ● Fixed a bug that caused characters to run in place.
    ● Fixed a bug that caused ladder animation to play while not on a ladder.

    ● Updated Dark Matter enforcer’s cloak spawn animation.
    ● Added mutants to Serenity Academy after Kith and Kinship has been completed.
    ● Hellbug skitterlings are now a little more aggressive and deal a little more damage.
    ● Alamo Park in San Fran has now been occupied by Dark Matter when player is not on the area specific mission.
    ● Downtown San Francisco enemies have been updated.
    ● Added disguised Dark Matter allies to Dark Matter base.
    ● Friendly scrappers now have blue lasers instead of red.
    ● Elite Mad Mattock shields have been lowered from 5400 to 4500.
    ● Lowered health on Dark Matter snipers.
    ● Tuned Piercer Boss in Liberate the Lost.
    ● Mutant grenadier in Into the Depths is now Elite.
    ● Crashing a vehicle into a monarch will cause the vehicle to blow up.
    ● Improved “bulldoze” attack for various NPCs.
    ● E Rep Camp: Fixed E Rep Technician animation.
    ● Sausalito: Fixed a Blitzer that was instantly respawning.
    ● Fixed some NPC helicopters that were flying through geometry.
    ● Nano affected raiders now use appropriate effects when taunting.
    ● North Point Mine: Fixed tanker boss pop-in.
    ● Happy Pow Farms: Fixed some disappearing hellbugs.
    ● Fixed a bug that caused some enemies to go invisible.
    ● Bernal Tower: Fixed some scrappers that would respawn after you completed the event.
    ● Fixed a bug that caused ally NPCs to retain their shader after being revived.
    ● Liberate the Lost: Fixed an issue that was causing the siphon monarch to not siphon correctly.
    ● Minimized the chance of blitzers firing out of the side of their guns while running.
    ● Mount Tam: Fixed various floating spawns and some collision issues.
    ● Fixed an exploit that caused mutant minigunners to have a hard time tracking players at close range.
    ● Fixed some 99ers that weren’t flailing when being electrocuted.
    ● East Shore Docks: Fixed an issue in which two hostages freed from the main warehouse would path through the vendor truck.
    ● Tanker rockets should not agro cloaked players.
    ● Fixed a few spawners that were appearing incorrectly.
    ● Fixed siphon blast pods that weren’t healing themselves with the syphon effect.
    ● Soleptor Excavations: Fixed a pathing issue with the Hulker Boss.
    ● Improved firing behavior for multiple enemy NPCs.
    ● Fixed multiple NPCs playing run animation while walking.
    ● Fixed multiple NPCs not playing animation when getting up after knockdown.
    ● Fix bug where NPCs were continually playing shooting animation even when they’ve run out of ammo.
    ● Fixed bug where NPC melee wasn’t damaging fully cloaked players

    ● Observatory & Waterfront: Updated and moved a few ammo caches.
    ● All capture and hold matches in both shadow war and battlegrounds now last for 20 minutes instead of 15.
    ● Updated scoring for capture and hold matches.
    ● Improved matchmaking for multiplayer.
    ● Players are now not able to use inventory vehicles in shadow war or shadow war vehicles outside of shadow war.
    ● Changed kill notifications when killed by an NPC so that it doesn’t look like a suicide.
    ● Kill notification now appears properly when killed by an nano weapon proc.

    ● General polish and bug fixes for all co-op and solo maps.
    ● Updated timing for several interactables.
    ● Updated fence collision in Scrapworks and Angel Island.
    ● Ammo caches found in boss rooms have updated visuals.
    ● Time goals for certain Co-op Map Pursuits have been updated.
    ● Scrapworks: Added Dark Matter force fields.
    ● Players can no longer use vehicles to combat the mini-boss in Explosions 101.
    ● Reorganized queue menu so that co-op maps are listed in the right order.
    ● Improved matchmaking for co-op maps.
    ● Players that enter a co-op map now get put where the leader is.
    ● Fixed quick match so players don’t get put in matches they aren’t eligible for.
    ● Co-op map prerequisites now appear in the queue menu.
    ● Players abandoning “Into the Depths” while in the Delta West area of Mount Tam will now be removed from the phase and sent to an extraction point.
    ● Fixed some pathing issues in the hulker fight in Soleptor Excavations.
    ● Something Wicked This Way Comes should no longer end prematurely if multiple players are doing the mission at the same time.
    ● Fixed an issue in Scrapworks Excavation that could cause the progenitor arm bottom heatsink to be obscured by its base.
    ● Fixed missing EGO voice overs during the Motherlode boss battle.
    ● Players who don’t contribute in co-op maps now appear on the results screen.
    ● Fixed some issues with the mini map in Cronkhite Bunker.
    ● Fixed an issues that caused some notifications to appear twice.

    ● Lowered damage output of sawed off shotguns.
    ● General tuning to improve LMGs.
    ● Rate of fire and mag size changes have been made to rocket launchers.
    ● Cluster launchers have had their damage lowered.
    ● Anti-vehicle launcher now does appropriate damage to humanoids and a bonus to damage vs vehicles.
    ● Updated bloom for VBI LMGs.
    ● Added cooldown to prevent nano effects from constantly applying to player.
    ● Tuned lock-on rocket launchers.
    ● FRC LMGs now have a lower rate of fire than other LMGs.
    ● Lowered the damage and crit Multiplier on the Northstar Flare Pistol.
    ● Infectors have had their homing range decreased.
    ● All Infectors now have the same reticle and will not change size when moving crouching or aiming.
    ● Infector bug speed has been slightly decreased.
    ● Infector bug damage has been decreased.
    ● Pistols have had their ammo pools increased in competitive multiplayer.
    ● Legendary detonators no longer have +6 mag rarity bonus.
    ● Reduced auto lobbers’ rate of fire.
    ● Reduced damage for Crash Boomer, Rebounder Lobber and Auto Lobber.
    ● Fixed a bug that caused the swarm rocket launcher to deal too much damage.
    ● Super Rocket Pod from Echelon vendor should now correctly show its model.
    ● Fixed a weird xp bonus that was showing up on some weapons.
    ● VOT and VBI LMG animations now sync with the firing pattern.
    ● Fixed a potential crash caused by weapon holstering.
    ● Fixed the Bull Rush 45 causing an operated vehicle to explode when damaging players inside.

    ● Increased spread damage for incendiary grenades.
    ● Fixed an issue that caused damage from multiple grenades to stack incorrectly.


    ● Fixed damage reducing effect while standing still on the VBI Sentinel.

    ● Added and updated ammo caches throughout the world.
    ● Tuned amount of ammo that drops from NPCs.
    ● Increased chances of NPCs dropping a weapon.
    ● Ammo crates have been added near the vendors at Point Bonita, Bug N Chug and Coit Tower locations.
    ● Removed orange glow that sometimes appeared over loot weapons.

    ● Removed magazine size mods for rocket launchers.

    ● Fixed various issues with helmets and hats.

    ● Shields for rollers have been reduced.
    ● Increasing vehicle skill now adds to EGO rating.
    ● Flyout will now specify when you enter a vehicle as a passenger.
    ● Fixed a bug that caused other players to appear to mount vehicles from the wrong side.
    ● Fixed a bug that caused placed Cerberuses to not have collision.

    ● Hidden vendors now appear as people instead of the vendor trucks.
    ● Titles are now available at faction vendors.
    ● Fixed any duplicate items that might appear in stores.

    ● Updated placement of a few perks on the EGO grid.
    ● Thick Skinned perk now has a 15 second cooldown.
    ● Fixed an issue that caused decoy projections to not have shields.
    ● Fixed an issue that caused decoy pursuits to update when enemies attacked another player’s decoy.
    ● Fixed a bug that caused decoys to slide.
    ● Error audio will now play if you attempt to use an ability before its cooldown finishes.

    ● Updated the order in which pursuits are listed.
    ● Contracts now display the amount of time left until the contract expires, even after the contract has been completed.
    ● Updated outfit rewards for Living to Kill V and In the Inner Circle II pursuits.
    ● Fixed contract icons in notifications.
    ● Weekly contracts should now only be playable once per week.
    ● Mutants at the South Radio Tower now give credit towards the Atlas Attrition contract.

    ● General polish for all cinematics.
    ● Fixed a bug that caused incapacitation screen overlay to appear over cinematics.

    ● Updated music for co-op and solo maps.
    ● Updated combat music timing.
    ● Made some adjustments to when and how combat music comes in.
    ● Added spawn and despawn audio to Dark Matter drop ships.
    ● Added taunt audio to nano affected blitzers.

    ● Added pop-up text after completing the last mission notifying that missions can be played again.
    ● Previewing head gear in the loadout menu will now zoom in on the character’s head.
    ● You can create CS petitions in game now.
    ● Added Defiance Store option to quick menu.
    ● Hooked up new inventory items/new claim items indicator.
    ● Polished the character create screen.
    ● Added scrip deduction notification upon extraction.
    ● Added clan invite to the search list in the social menu.
    ● Added region and other location names to the map.
    ● Reconfigured player interaction picking to make interacting with objects easier in high population areas.
    ● Fixed a bug that caused arkfall and multiplayer end screens to appear on top of each other.
    ● Fixed an issue that caused audio to loop when picking up an item.
    ● Fixed an issue that caused controllers to loose functionality when a drop down was expanded.
    ● Fixed an issue that caused direction pads on controllers to stop working in the pursuits menu.
    ● Fixed task boxes so that they update without opening different pursuits.
    ● Pursuit rewards preview pane now displays both helmet and outfit rewards.
    ● Fixed results screens to show consistent data.
    ● Fixed full screen settings persisting after logout.
    ● Fixed tutorial arrows persisting after logging out during the tutorial.
    ● Fixed skill progress bars to update correctly.
    ● Fixed clanmate options appearing when the clan member is offline.
    ● Fixed some issues with group invites.
    ● Fixed a bug that caused UI interact audio to play twice for some buttons.
    ● Fixed some buttons that were not highlighting properly in the salvage matrix.
    ● Fixed a bug that caused quantity to appear as -1 in the Defiance store.
    ● Prevented mission complete and mission reward notifications from overlapping.
    ● Medals displayed on multiplayer end screens no longer blink.
    ● Fixed a bug with revive stat on the arkfall end screen.
    ● Fixed an issue that caused key remappings to not save after exiting the client.

    Lance James - Community Manager
    "Trample the Weak - Hurdle the Dead"

  2. #2
    Community Manager Myll_Erik's Avatar
    Join Date
    Jun 2012
    ● Added option to turn off voice chat.
    ● Fixed not being able to select some options in character create with a controller.
    ● Fixed arkfall end screens only being scrollable with arrow keys.

    XBOX 360
    ● Fixed various Kinect bugs.
    ● Fixed some voice chat issues.
    ● “Last online” for friends now appears correctly.
    ● Optimized audio.
    ● Fixed a bug that could causes players to fall through the world while on a vehicle.

    ● Fixed a bug that caused friend invites to be delayed.
    ● Fixed a bug that caused friend logout notifications to be delayed.
    ● Fixed some voice chat issues.
    ● “Last online” for friends now appears correctly.
    ● Optimized audio.
    ● Fixed an issue that prevented some characters from being entered on the keypad.

    Lance James - Community Manager
    "Trample the Weak - Hurdle the Dead"

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