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  1. #31
    this still needs to be fixed
    The best darn Defiance fan page https://www.facebook.com/Defiancetrion

  2. #32
    Quote Originally Posted by Rumbleskin View Post
    this still needs to be fixed
    It'll be fixed once you bump ten more posts about it.

  3. #33
    Quote Originally Posted by Swag View Post
    It'll be fixed once you bump ten more posts about it.
    I sure as hell hope so
    The best darn Defiance fan page https://www.facebook.com/Defiancetrion

  4. #34
    I'll help with the bumping.
    The emergency issue really thins out the people you see in the world and this is horrible for any MMO to happen.

    I'll even add more content to my post! :>

    Quote Originally Posted by Swag View Post
    Farm mobs, salvage drops (while the free bonus is in effect), buy keycodes. Best way to go now.
    Calling salveging loot in high quanities 'best' for anything really makes me wonder what kind of masochist you are. : o

    ps: Bump!

  5. #35
    I love(d) doing these is there even a point to them? U get exp towards ego? I rhought horizontal progrssion in this game meant u had to do pursuits to increase your ego

  6. #36
    Reducing key drops without increasing the drop rate of good gear from lock boxes is an ill-conceived plan. I've been buying T4 lockboxes and have yet to get anything I care about at all. I've received a few purples, but mostly I get trash that I just end up salvaging. I'm starting to wonder why I bother, and I already know for damned sure that I would never pay real money for that crap. The less rewarding they make it to play, the less incentive I have to play. Is that really what Trion wants?

    The big problem is that everything that I've seen so far is basically just there to grind out the xp and then throw away. Frankly, making everything in the game disposable makes the game disposable. In Borderlands 2, my bank is stuffed with cool stuff that I don't use, but I like because the unique items in Borderlands have personality. (Oh, and because I have a jekking bank that I can save stuff in that I don't want to carry around all the time. Novel idea, that...) They have funny descriptions or wacky features or strange backstories, like the gun that I made from an enemy robot that tried to kill me every time I tried to help it. In Defiance, most of the quest rewards aren't even unique items, they're just green garbage that you could find anywhere, which means that they're really 500 ark salvage. In all of my game time, I've found exactly 1 item that I want to keep. I like the gun I got from Nolan. I've maxed it out but the only real reason I'm keeping it is that it's the gun I got from Nolan.

    It's also bad for the developers. Do they really enjoy creating content that nobody is going to play because it is a relatively poor use of the players' time? If there is only one real way to improve your gear, you'd be stupid not to do that instead of something else that has no chance of improving your gear. Do you really want to be the guy in the office that designs stuff that nobody will bother doing? You might as well be the guy in charge of designing the parts of rocks that are underground.

  7. #37
    Senior Member
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    Quote Originally Posted by shadowkin View Post
    I love(d) doing these is there even a point to them? U get exp towards ego? I rhought horizontal progrssion in this game meant u had to do pursuits to increase your ego
    You can get more exp/minute doing rampages. The only real point to emergencies was keycodes.

    As a note, there is nothing about horizontal progression that means you have to do pursuits. Two completely unrelated things. That you are stuck doing pursuits instead of missions to max your ego is just bad design. You run out of first time content around 5-700 ego :P
    stitch

  8. #38
    Quote Originally Posted by Shogo_Yahagi View Post
    Reducing key drops without increasing the drop rate of good gear from lock boxes is an ill-conceived plan. I've been buying T4 lockboxes and have yet to get anything I care about at all. I've received a few purples, but mostly I get trash that I just end up salvaging. I'm starting to wonder why I bother, and I already know for damned sure that I would never pay real money for that crap. The less rewarding they make it to play, the less incentive I have to play. Is that really what Trion wants?

    The big problem is that everything that I've seen so far is basically just there to grind out the xp and then throw away. Frankly, making everything in the game disposable makes the game disposable. In Borderlands 2, my bank is stuffed with cool stuff that I don't use, but I like because the unique items in Borderlands have personality. (Oh, and because I have a jekking bank that I can save stuff in that I don't want to carry around all the time. Novel idea, that...) They have funny descriptions or wacky features or strange backstories, like the gun that I made from an enemy robot that tried to kill me every time I tried to help it. In Defiance, most of the quest rewards aren't even unique items, they're just green garbage that you could find anywhere, which means that they're really 500 ark salvage. In all of my game time, I've found exactly 1 item that I want to keep. I like the gun I got from Nolan. I've maxed it out but the only real reason I'm keeping it is that it's the gun I got from Nolan.

    It's also bad for the developers. Do they really enjoy creating content that nobody is going to play because it is a relatively poor use of the players' time? If there is only one real way to improve your gear, you'd be stupid not to do that instead of something else that has no chance of improving your gear. Do you really want to be the guy in the office that designs stuff that nobody will bother doing? You might as well be the guy in charge of designing the parts of rocks that are underground.
    Couldent agree more
    The best darn Defiance fan page https://www.facebook.com/Defiancetrion

  9. #39
    Senior Member AZAG0TH's Avatar
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    Quote Originally Posted by Rumbleskin View Post
    Couldent agree more
    At the very least they need to bring key fragments back in and award 2-3 fragments per emergency. After you do a few you have a full key. As it stands there is little point in doing these emergencies anymore - it's a shame.

  10. #40
    Member Starcore's Avatar
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    Quote Originally Posted by Rumbleskin View Post
    Like the title says. I have done a bunch and the only thing they give you now is 80 scrip. Major arkfalls give 3. This really really sucks!
    tell me about it
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