Actually, the reason I don't bother with PvP is because there is no challenge. PvP just measures who can exploit poor game design decisions, overpowered weapons and game-breaking bugs better than the next guy. /yawn.
20 man raids offer much more challenge--organizing that many players to show up, be raid ready in their gear, consumables and attitude, work together as a cohesive unit, perform their roles well, be ready to meet the complexities of hard-mode bosses, know how other players will react to many situations and much more. PvP offers some of this in small snippets, but it's just not on the same scale.
I'm glad some players enjoy PvP, but the bread-and-butter for MMO's is the much larger PvE player base.
In Defiance, PvP and PvE are both super easy. There's very little "challenge" in either, but the game is still fun. It's something to do until Elder Scrolls Online comes out.



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