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Thread: Infector Nerf

  1. #31
    Junior Member Incendio's Avatar
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    Quote Originally Posted by Wrenito View Post
    But you don't like challenges do you, that's why you don't pvp in the first place.
    Actually, the reason I don't bother with PvP is because there is no challenge. PvP just measures who can exploit poor game design decisions, overpowered weapons and game-breaking bugs better than the next guy. /yawn.

    20 man raids offer much more challenge--organizing that many players to show up, be raid ready in their gear, consumables and attitude, work together as a cohesive unit, perform their roles well, be ready to meet the complexities of hard-mode bosses, know how other players will react to many situations and much more. PvP offers some of this in small snippets, but it's just not on the same scale.

    I'm glad some players enjoy PvP, but the bread-and-butter for MMO's is the much larger PvE player base.

    In Defiance, PvP and PvE are both super easy. There's very little "challenge" in either, but the game is still fun. It's something to do until Elder Scrolls Online comes out.

  2. #32
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    Quote Originally Posted by RawrKitty View Post
    agreed. they need to change the description, but the range nerf was well within necessity, infectors were second only to shotguns in raw power, and theirs could be used at such a long range. now nerf shotguns trion.
    NO. stop nerfing things for pvp. yoiu will ruin pve.

  3. #33
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    Quote Originally Posted by Magrock View Post
    You must be kidding. A weapon with homing projectiles? Aim in their general direction -> win. It's a total joke.
    So lets remove half the rocket launchers from the game too then?

    I rather have them Block sertain weapons from use in PVP, then just swinging the nerf hammer left and right and ruin the PVE experience!

  4. #34
    Ehhhhhh most engagements occur at close to mid range in PVP; due to the extremely over used shotguns. The nerf seems pretty redundant considering that. It's going to make a mediocre PVE weapon even less viable, with little to no change in PVP.

  5. #35
    Senior Member Dwane's Avatar
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    Quote Originally Posted by Jeronan View Post
    Infectors were not OP in PVE at all. I never understood what the problem was in the first Place. Unless I had bad Luck and used the wrong ones or something?
    Their damage output was already an utter joke and the least effective weapon. All it had going for that it was just fun to spray goo on mobs and see a few bugs pop out and do some AoE damage. No more than the average AoE rocket or grenade launcher.
    Cuz mobs wont bunnyhop in fullsprint. And they let u freely shoot you at their heads while u sitting still and ADSing (while they either stand still or slowly moving in incredibly predictable patterns).

  6. #36
    Senior Member Thunderclap's Avatar
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    Quote Originally Posted by DustOfDeath View Post
    how about we boost weapons for PVE now and screw pvp for once?
    How about we ban all weapons but knives and Grenades in PVP. That should make it a real challenge.

    When the world goes to shtako, someone has to clean it up.

  7. #37
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    Quote Originally Posted by RawrKitty View Post
    i second this notion.

    trion specifically designed rift to segregate abilities in pvp and pve.

    do the same for Defiance.

    im a pvp player and even i know that dbarrels, pumps and infectors fall short in pve

    just tweak them.

    don't flame me for wanting pvp balance. while pvp balance should not supersede a game designed for pvp, and vice versa - balancing the weapons is still a good decision.
    A competent PvP player? *Pinches self* no I'm not dreaming. Would it have been so hard for Trion to more or less copy and paste game mechanics that worked really well in Rift into this game? Just hope that I can still find a way to do decent damage with my Infector in PvE land

  8. #38

    Uhhhhhh

    Quote Originally Posted by Lollie View Post
    Exactly, pvp should be made harder. Pvp shouldn't be fun or rewarding at all, should just be hard out slog where people brutalise each other. Pve should be where the rewards and fun gameplay are found, so if a weapon gets nerfed they should only do it to the pvp side of things so that pvp gets harder and more challenging. The challenge in pvp is, as you say, all the reward you need.
    Pvp shouldn't be fun or rewarding? That's got to be one of the dumbest things I've heard.

    Pve should be challenging, just as much as pvp.

    Take your pure-pve mentality and go play a single player game.

  9. #39
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    Infectors needed this. If you think PvE in this game is going to become worse just because they decided to nerf this gun, then I'm sorry but I highly disagree with you because PVE in this game is an utter joke when it comes to difficulty. If you really need the help of a gun that fires homing rounds and applies an OP debuff than you really need to just stick to single player games and set them on easy mode.

  10. #40
    Senior Member RawrKitty's Avatar
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    Quote Originally Posted by Multigun View Post
    A competent PvP player? *Pinches self* no I'm not dreaming. Would it have been so hard for Trion to more or less copy and paste game mechanics that worked really well in Rift into this game? Just hope that I can still find a way to do decent damage with my Infector in PvE land
    yeah. i find it a little peculiar that trion has one of the best track records for balancing rift between pve and pvp (imo), and only to see defiance completely derp all the way to derpland kind of irks me. its very clear that the core design and methods being used to fix issues and priority list is just far from where it should be, i kind of wish the dev team that was on rift would come slap these devs in the face.

    i don't understand the concept behind making a TPS that has an open world with the entire games infrastructure being designed specifically to prevent interacting with other players.

    forced solo instances (always fun to group with people and then be forced every 2 missions to solo, i had to wait an hour on my friend to finally down nim... lol), unusable and practically invisible chat, tiny notifications, no towns or postage or trade options, no global chat.

    whether or not people want to believe it, defiance is an mmo. it needs to feel like one.

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