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Thread: Infector Nerf

  1. #61
    A better fix would be to remove the targeting completely. If you have a gun that has no targeting system and it comes down to pointing directly at your target and shoot as to whether you hit or not, maybe that would fix things?

  2. #62
    Junior Member TANKGERL's Avatar
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    Quote Originally Posted by Multigun View Post
    Freaken PvP whiners.....Infector was perfectly fine in PvE. Why do game developers always follow the whining crowd and/or nerf things that directly effects PvE for PvP? Sigh...


    I agree. I think the damage on all guns is to low already.

  3. #63
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    Honestly if the homing guns just effing shot straight you wouldnt need homing.

  4. #64
    Senior Member SweetMadness's Avatar
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    Quote Originally Posted by Wrenito View Post
    PVPers do adapt. Their weapons get nerfed, they migrate to the next best op flavor of the month. PVEers need to adapt too.

    As for why they're not balancing perks instead of weapons... I'd assume its just easier to nerf X weapon, than changing a perk that could potentially involve the effectiveness of a far wider range of weapons.
    Obviously they don't adapt if the weapons need to be nerfed for them to begin with. They don't need to balance/alter any perks. Players need to learn to use what's already there instead of crying for the nerf bat because they choose not to adapt.
    Madness in its sweetest form.

  5. #65
    Quote Originally Posted by TANKGERL View Post
    I agree. I think the damage on all guns is to low already.
    It is in pve - the mobs have tons more hitpoints than the players have...this is why the pve and pvp stats on guns and whatnot should be completely separate.

    In pve the damage on guns actually needs to be increased across the board.

  6. #66
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    Quote Originally Posted by SweetMadness View Post
    Obviously they don't adapt if the weapons need to be nerfed for them to begin with. They don't need to balance/alter any perks. Players need to learn to use what's already there instead of crying for the nerf bat because they choose not to adapt.
    The forum QQers don't adapt, be it PVP or PVE QQers. But the majority of the players that continue to play their respective halves of the game, adapt.

    Quote Originally Posted by Lollie View Post
    It is in pve - the mobs have tons more hitpoints than the players have...this is why the pve and pvp stats on guns and whatnot should be completely separate.
    More HP =/= harder. PVE in this game is a joke. AI is terrible. Most the time the mobs just stand there, negating any added difficulty from shields and higher hp.

  7. #67
    Member Kerry's Avatar
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    Quote Originally Posted by Murzin View Post
    errr... UO was ruined by the Rep Patch.

    most people i know were so deep red it was stupid. then they added the synergy bonuses with like EI and Anat. and destroying the original combat formula of skill + tactics / 2 = % to hit, so at 100 both you were 100% to hit.

    want to know the easiest way to wipe out everyone in the bone knight room in deceit?

    3-4 people.

    1) EQ 2x
    2) casts 1-2 MS or CL, and maybe an EB or FB
    3) casts EB or FB for cleanup

    nice and easy way to have killed 20-30 people trying to level their melee skills.

    trammel was just the final knife thrust for PvP. it had already been neutered pretty hard at that point. in its original form, THAT was purest form of PvP ever. it is why i cannot take PvP nowadays outside of like counter strike and such. PvP in MMOs is embarassingly simple and easy compared to real skill that was required in UO, even during the double-tap or insta-hit days. you cant even really call what in current MMOs "skill" because it is not. its all pure randomness of the RNGs, not skill. if you have to rely on a RNG to win, then its not skill.

    i wonder when MMO makers/developers are going to realize, you cannot have true "skill" in a MMO environment. people would cry like little whiny babies. ESPECIALLY if you actually include CONSEQUENCES for losing. but then again people are used to the PvP in EQ and WoW and such where you get rewarded for LOSING!

    sorry, i cant take anyone seriously who thinks PvP in any current MMO seriously. scratch that, im not sorry, you are just a carebear PvPer. tell me when you want a real PvP game that relies on player skill, not RNGs or gear. oh wait, you cant, those types of PvP MMOs failed because people couldnt hack it other than a select few of us.
    I was hoping to run into someone just like you here.

    You do not disappoint.

    PvP in UO is the only true form of PvP that has ever existed.

    Anyone who hasn't experienced that doesn't not know the true meaning of the term "Player Killer".

    Its sad how game developers continue to cater to the carebear players.

  8. #68
    Quote Originally Posted by Wrenito View Post
    PVPers do adapt. Their weapons get nerfed, they migrate to the next best op flavor of the month. PVEers need to adapt too.

    As for why they're not balancing perks instead of weapons... I'd assume its just easier to nerf X weapon, than changing a perk that could potentially involve the effectiveness of a far wider range of weapons.
    PvPers adapt? LOL - 95% of the PvP only clowns look online for the overpowered spec everyone else uses and then copies it without having a clue as to why they are using what they are using.

    I prefer doing both and I would prefer my stats being separate.

  9. #69
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    Quote Originally Posted by Kerry View Post
    I was hoping to run into someone just like you here.

    You do not disappoint.

    PvP in UO is the only true form of PvP that has ever existed.

    Anyone who hasn't experienced that doesn't not know the true meaning of the term "Player Killer".

    Its sad how game developers continue to cater to the carebear players.
    Sad yet understandable. Theres more of them so its a bigger income aiming for them.
    The day today its almost all about money. Its rare to see a developer who develops a game which he has a passion for. Its more just income to pay the salary. :-)

  10. #70
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    Quote Originally Posted by PixieStix View Post
    PvPers adapt? LOL - 95% of the PvP only clowns look online for the overpowered spec everyone else uses and then copies it without having a clue as to why they are using what they are using.
    They need to look online for an overpowered spec, in this game? After a couple matches, they can tell what most people are running. Lets not pretend "builds" in this game are complex.

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