
Originally Posted by
Murzin
errr... UO was ruined by the Rep Patch.
most people i know were so deep red it was stupid. then they added the synergy bonuses with like EI and Anat. and destroying the original combat formula of skill + tactics / 2 = % to hit, so at 100 both you were 100% to hit.
want to know the easiest way to wipe out everyone in the bone knight room in deceit?
3-4 people.
1) EQ 2x
2) casts 1-2 MS or CL, and maybe an EB or FB
3) casts EB or FB for cleanup
nice and easy way to have killed 20-30 people trying to level their melee skills.
trammel was just the final knife thrust for PvP. it had already been neutered pretty hard at that point. in its original form, THAT was purest form of PvP ever. it is why i cannot take PvP nowadays outside of like counter strike and such. PvP in MMOs is embarassingly simple and easy compared to real skill that was required in UO, even during the double-tap or insta-hit days. you cant even really call what in current MMOs "skill" because it is not. its all pure randomness of the RNGs, not skill. if you have to rely on a RNG to win, then its not skill.
i wonder when MMO makers/developers are going to realize, you cannot have true "skill" in a MMO environment. people would cry like little whiny babies. ESPECIALLY if you actually include CONSEQUENCES for losing. but then again people are used to the PvP in EQ and WoW and such where you get rewarded for LOSING!
sorry, i cant take anyone seriously who thinks PvP in any current MMO seriously. scratch that, im not sorry, you are just a carebear PvPer. tell me when you want a real PvP game that relies on player skill, not RNGs or gear. oh wait, you cant, those types of PvP MMOs failed because people couldnt hack it other than a select few of us.