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Thread: Infector Nerf

  1. #71
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    Quote Originally Posted by Murzin View Post
    i wonder when MMO makers/developers are going to realize, you cannot have true "skill" in a MMO environment. people would cry like little whiny babies. ESPECIALLY if you actually include CONSEQUENCES for losing. but then again people are used to the PvP in EQ and WoW and such where you get rewarded for LOSING!

    sorry, i cant take anyone seriously who thinks PvP in any current MMO seriously. scratch that, im not sorry, you are just a carebear PvPer. tell me when you want a real PvP game that relies on player skill, not RNGs or gear. oh wait, you cant, those types of PvP MMOs failed because people couldnt hack it other than a select few of us.
    I wonder when they apply these rules to the real world. Sure, you can have "skill" of making terrible mistakes. And yes, governments reward you for ruining millions of lives (some eternally).

    You only need to be a European banker.

  2. #72
    Quote Originally Posted by Wrenito View Post
    They need to look online for an overpowered spec, in this game? After a couple matches, they can tell what most people are running. Lets not pretend "builds" in this game are complex.
    Every game bud...every game. Go into any game on the market that has PvP. Pick one, I could care less. Then look up a spec for PvP for that game, be it a class or a skill set. Do all of this before installing the game.

    Now, install the game and join PvP. More than half, if not closer to 75% of the people you see will be using what you just found.

    Like I said, I find PvP as a fun side game in most games, but let's not pretend it takes some tremendous skill to actually be good in MMO PvP. That's an oxymoron.

    You also need to realize as a PvP only player that you are a vast minority in these games. No MMO's would survive in today's market catering only to PvP.

  3. #73
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    Quote Originally Posted by PixieStix View Post
    Every game bud...every game. Go into any game on the market that has PvP. Pick one, I could care less. Then look up a spec for PvP for that game, be it a class or a skill set. Do all of this before installing the game.

    You also need to realize as a PvP only player that you are a vast minority in these games. No MMO's would survive in today's market catering only to PvP.
    I'm not denying pvpers roll "flavor of the month". I even stated it in my original post you first quoted. I'm pointing out the fact that builds in this game are not complex. Someone wouldn't have to "do research" to find the op build that everybody is using.

    And who said I was a pvp player? You say no mmo's can survive today catering only to pvp, yet Trion has done that with Rift (class balancing), and thus far is doing it in this game.

  4. #74
    Member umKthcbye's Avatar
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    Quote Originally Posted by Magrock View Post
    You must be kidding. A weapon with homing projectiles? Aim in their general direction -> win. It's a total joke.
    Homing is iffi at most, I know, because I use allot of the infectors. The rang is just stupid short, and the dmg is almost non-existent if you don't hit with everything in the clip. I've developed techniques to survive using it, but for the most part there is nothing easier then point and click like the shotguns.

    I've used the Cankers and while they do decent dmg(if you hit allot) and the dmg is only DOT which can be healed the range is crap and you get pumped in the face one shot killed.

    The Antisniper ones are decent range that I am happy with at 35-40, but the dmg is abysmal, having to spawn bugs then the bugs hardly do ANY dmg if the target is running because you can run faster then the bugs do, and the bugs can be shot, blown up, etc..

    So no, the Infectors are no where close to OP in PVP compared to Stealth noobcanons.
    Also, the homing accuracy isn't that great to begin with you only have a smallish spot that it actually triggers the homing, otherwise it flies right by. Been upgrading Infectors all week and paying very close attention to how the projectiles work and move.

  5. #75
    Senior Member Nexos_Arc's Avatar
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    i think there are sufficient perma-death options out there for the ambitious PvP player.

  6. #76
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    Quote Originally Posted by Ralifur View Post
    Sad yet understandable. Theres more of them so its a bigger income aiming for them.
    The day today its almost all about money. Its rare to see a developer who develops a game which he has a passion for. Its more just income to pay the salary. :-)
    Of course it's about the money. If the developers wouldn't get their paycheck they needed to do other activities instead of programming to make the ends meet.

    It's also about customers. I know I find it much more enjoyable to play with friends. Maybe 20 years ago I had this urge of competiveness over other players. Therefore I probably would like to support more games for co-operation (both Borderlands) rather than pvp-oriented stuff.

    Those who enjoy more of pvp-games do have got their products. Pvp ensures the games never evolve. Like this new idea of infector that needed to turn into pea shooter. Aiming, shooting, throwing grenades... none of these have evolved significantly since the days of Quake or Unreal Tournament.

  7. #77
    Quote Originally Posted by Wrenito View Post
    I'm not denying pvpers roll "flavor of the month". I even stated it in my original post you first quoted. I'm pointing out the fact that builds in this game are not complex. Someone wouldn't have to "do research" to find the op build that everybody is using.

    And who said I was a pvp player? You say no mmo's can survive today catering only to pvp, yet Trion has done that with Rift (class balancing), and thus far is doing it in this game.
    Complex or not, I can assure you people will look to see what others use and copy it. People hate dying, therefore they will look up anything that will give them the perception of being OP.

    As far as Trion surviving, they are doing so by NOT catering to either side, but improving both of them separately. I'm pretty sure you didn't mean to say they cater only to PvP in the quoted post.

  8. #78
    Member Kerry's Avatar
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    "You cant get 40 kills and 3 deaths! F*ucking hacking *****es!"

    http://www.youtube.com/watch?v=Qcaa0yIA8H4

  9. #79
    Senior Member Evilution's Avatar
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    Haven't got the patch yet as I'm on ps3, been levelling infectors most of the week. I don't see why the bug damage and speed should be nerfed tbh, it's not like they are really powerful. Probably all the other weapons will out damage an infector with just there damage stat, add nano effects on top of that and they are even less effective. Infectors do good damage on certain enemies weak spots and the arkfall crystals weak spots, because they still tick after the weak spot has vanished. That is the only advantage, but constant fire from an automatic weapon while the weak spot is available probably does more damage than it. Fire effect can do this too, so it's not like it's unique to infectors. I can understand a nerf to the homing as I can strafe around with Blur and just hit multiple enemies without properly focusing my aim. I hope I can still get good use out of them in pve (don't pvp), as they are probably my favourite weapon type.

  10. #80
    Member Swarm's Avatar
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    why not just get a shotgun if you want to pvp? simple as that rite? i mean i did it pretty easily so why souldnt everyone else?....

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