Agreed, my bet is they will pick it up little by little.
So you do feel that MMO means 10s of hours of content? Just trying to figure this out. I feel MMO means I can play it online with lots of people. I played one sandbox MMO that had no quests or crafting. Grind mobs and explore the world. My feeling was that MMO means massively multiplayer and online and that using that as an excuse for needing more content wasn't a real argument. 'I don't feel I got my moneys worth out of what was there', is a valid point of view indeed and I can respect that as it is a personal evaluation of your time and money.
You chose to question my post, I made no mention of any of yours. You are entitled your opinion and from what I have read you do have valid personal concerns with the value you got from the game. I hope more content will be added to make you happy, so that you can continue to enjoy this game into the future the way it seems you did when it first came out. Do me a favor though and keep voicing valid concerns, not stuff like 'They claimed this would be an MMO, wheres the content'. That argument does nothing for the betterment of the game for anyone.
I'm just trying to give you a hand. You're not doing yourself any favors linking wiki and Websters definitions.
I've never played an MMO that has this little game play before. MMOs, to me, are games that have depth and goals to work towards which keep people playing. You need players to have an MMO. Right now my character is accomplishing as much logged in as logged out. It just feels weird. I really enjoyed Defiance until I finished the last mission, then the experience fell on its face. Outfit recolors are not for me.
stitch
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.
11 pages written already and I'm too lazy to go through all of them so I'll just respond to OP's post. Yeah I agree that 6 pursuits during the episodes is very very little, but then again, the main storyline was long enough to take me a whole 3 days (12h per day) of playing. That alone is something you cant see in most single player games simply because you finish them in 5-6 hours.
I'm very happy with the content and I'm being very understanding towards Trion for not releasing too much as their focus was on fixing the gamebreaking bugs and exploits. I rather see a game runing as it should, than having 5 missions to complete.
The only thing I am very disappointed about in this patch is the removal of Keys from random encounters... I thought that's what the encounters were for? Now they're just annoying blocks of mobs that you have to avoid smashing your car into... They lost the whole point of being there in the first place. If you could atleast farm something else from them or make them drop only 1 key it'd still be enough, but first they changed them so only the hellbug ones gave keys, now nothing gives keys but arkfalls (3) and PvP (1).
True to a point. I just don't see what Defiance has to lose by having or adding repetitive content. People who don't want to do it can avoid it but it adds value for everyone who enjoys the world. IE:I can overlook the continuity problems inherent in getting paid to kill Dy'Dekuso every couple days if I got something useful out of it.
Otherwise it's like saying that by limiting the desire to repeat content they minimize the server load as people finish most of the content and reduce their play time is how they can afford to have no sub.
stitch
Nevermind.
Your Challenger won't drive? You're probably in the passenger seat.
Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.