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  1. #271
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    Quote Originally Posted by Rayness25 View Post
    This is it! this post should be spammed. to stop your crying and your bi*ching just stop playing the game... theres a vast majority of people enjoying the game. dont make it bad for us by making us read your crappy little comments.
    No one makes you read anything.
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  2. #272
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    Agreed, my bet is they will pick it up little by little.

  3. #273
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    Quote Originally Posted by jnt View Post
    Why do you have to go there? It's not even a definition in the strictest sense. All that has is the meaning of the acronym.

    End user expectation of gameplay in an MMO is something shaped by the industry. Obviously some people come into this game expecting more depth and gameplay based on the MMO label. It's not the same for everyone. I know that don't make a point of investigating the meaning of a genre label before checking out a game. If I had, all I would have been is confused anyway.
    So you do feel that MMO means 10s of hours of content? Just trying to figure this out. I feel MMO means I can play it online with lots of people. I played one sandbox MMO that had no quests or crafting. Grind mobs and explore the world. My feeling was that MMO means massively multiplayer and online and that using that as an excuse for needing more content wasn't a real argument. 'I don't feel I got my moneys worth out of what was there', is a valid point of view indeed and I can respect that as it is a personal evaluation of your time and money.

    You chose to question my post, I made no mention of any of yours. You are entitled your opinion and from what I have read you do have valid personal concerns with the value you got from the game. I hope more content will be added to make you happy, so that you can continue to enjoy this game into the future the way it seems you did when it first came out. Do me a favor though and keep voicing valid concerns, not stuff like 'They claimed this would be an MMO, wheres the content'. That argument does nothing for the betterment of the game for anyone.

  4. #274
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    Quote Originally Posted by Ashnon View Post
    So you do feel that MMO means 10s of hours of content? Just trying to figure this out. I feel MMO means I can play it online with lots of people. I played one sandbox MMO that had no quests or crafting. Grind mobs and explore the world. My feeling was that MMO means massively multiplayer and online and that using that as an excuse for needing more content wasn't a real argument. 'I don't feel I got my moneys worth out of what was there', is a valid point of view indeed and I can respect that as it is a personal evaluation of your time and money.

    You chose to question my post, I made no mention of any of yours. You are entitled your opinion and from what I have read you do have valid personal concerns with the value you got from the game. I hope more content will be added to make you happy, so that you can continue to enjoy this game into the future the way it seems you did when it first came out. Do me a favor though and keep voicing valid concerns, not stuff like 'They claimed this would be an MMO, wheres the content'. That argument does nothing for the betterment of the game for anyone.
    I'm just trying to give you a hand. You're not doing yourself any favors linking wiki and Websters definitions.

    I've never played an MMO that has this little game play before. MMOs, to me, are games that have depth and goals to work towards which keep people playing. You need players to have an MMO. Right now my character is accomplishing as much logged in as logged out. It just feels weird. I really enjoyed Defiance until I finished the last mission, then the experience fell on its face. Outfit recolors are not for me.
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  5. #275
    Senior Member ironhands's Avatar
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    Quote Originally Posted by jnt View Post
    I'm just trying to give you a hand. You're not doing yourself any favors linking wiki and Websters definitions.

    I've never played an MMO that has this little game play before. MMOs, to me, are games that have depth and goals to work towards which keep people playing. You need players to have an MMO. Right now my character is accomplishing as much logged in as logged out. It just feels weird. I really enjoyed Defiance until I finished the last mission, then the experience fell on its face. Outfit recolors are not for me.
    Most MMO games you've experienced stem from one fact - subscription fees. The amount of grind content, and repetitive missions were implemented to keep you paying your 10-15$ a month, after taking your $50 or whatever to start.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  6. #276
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    11 pages written already and I'm too lazy to go through all of them so I'll just respond to OP's post. Yeah I agree that 6 pursuits during the episodes is very very little, but then again, the main storyline was long enough to take me a whole 3 days (12h per day) of playing. That alone is something you cant see in most single player games simply because you finish them in 5-6 hours.

    I'm very happy with the content and I'm being very understanding towards Trion for not releasing too much as their focus was on fixing the gamebreaking bugs and exploits. I rather see a game runing as it should, than having 5 missions to complete.

    The only thing I am very disappointed about in this patch is the removal of Keys from random encounters... I thought that's what the encounters were for? Now they're just annoying blocks of mobs that you have to avoid smashing your car into... They lost the whole point of being there in the first place. If you could atleast farm something else from them or make them drop only 1 key it'd still be enough, but first they changed them so only the hellbug ones gave keys, now nothing gives keys but arkfalls (3) and PvP (1).

  7. #277
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    Quote Originally Posted by ironhands View Post
    Most MMO games you've experienced stem from one fact - subscription fees. The amount of grind content, and repetitive missions were implemented to keep you paying your 10-15$ a month, after taking your $50 or whatever to start.
    True to a point. I just don't see what Defiance has to lose by having or adding repetitive content. People who don't want to do it can avoid it but it adds value for everyone who enjoys the world. IE:I can overlook the continuity problems inherent in getting paid to kill Dy'Dekuso every couple days if I got something useful out of it.

    Otherwise it's like saying that by limiting the desire to repeat content they minimize the server load as people finish most of the content and reduce their play time is how they can afford to have no sub.
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  8. #278
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    Nevermind.

  9. #279
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    Quote Originally Posted by ironhands View Post
    Most MMO games you've experienced stem from one fact - subscription fees. The amount of grind content, and repetitive missions were implemented to keep you paying your 10-15$ a month, after taking your $50 or whatever to start.
    Oh and, have you ever seen an MMO routinely force players to handle pivotal story moments in single player dungeons? This sticks out like a sore thumb.

    Bottlenecking progress in the story by forcing groups to split up for bosses is just ****ing strange.
    stitch

  10. #280
    Senior Member ironhands's Avatar
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    Quote Originally Posted by jnt View Post
    True to a point. I just don't see what Defiance has to lose by having or adding repetitive content. People who don't want to do it can avoid it but it adds value for everyone who enjoys the world. IE:I can overlook the continuity problems inherent in getting paid to kill Dy'Dekuso every couple days if I got something useful out of it.

    Otherwise it's like saying that by limiting the desire to repeat content they minimize the server load as people finish most of the content and reduce their play time is how they can afford to have no sub.
    It's busy work, but what a lot of people are missing is that we were originally intended to be playing with new DLC right now, but it was unfortunately delayed due to bug-repair.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

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