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  1. #11
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    Quote Originally Posted by Seporator View Post
    Getting them were too easy to begin with, stop whining kiddies...
    They're the "whining kiddies"?.....really?

    You screwed up a basic grammatical sentence....
    Your indirect object is Singular. "were" is used to express the state of being in a plural sense.


    Getting them was too easy to begin with, stop whining kiddies...
    Maybe you're the kiddie?
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  2. #12
    Quote Originally Posted by Seporator View Post
    Getting them were too easy to begin with, stop whining kiddies...
    and only about 10% of the time I get something useful out of T4 lockboxes.

    I'm not talking about just getting an orange, I am talking about getting something useful green, blue, or orange.

    90% of the time I get items I just 1500 scrip vender trash for the cost of 64 keys and 3000 scrip.

  3. #13
    Quote Originally Posted by exxcess View Post
    There is a reason why keys disappeared from roadside along with major nerfs to equipment.

    Haven't you guys noticed the top priority defiance store being added to your quick menus?
    Hope they don't try to pull that crap. I happily buy vanity items and fluff from a cash shop, but don't buy lottery items (lockboxes)

    God's sake Trion - just add tons of outfits and cars and things that glow and sparkle and leave powdery trails and whatnot into shop - people will buy this stuff.

    And put the key codes back onto the roads, it'll keep the game alive if people are out there in public view fighting all the time, rather than hiding offroad.

  4. #14
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    Quote Originally Posted by Another View Post
    They're the "whining kiddies"?.....really?

    You screwed up a basic grammatical sentence....
    Your indirect object is Singular. "were" is used to express the state of being in a plural sense.





    Maybe you're the kiddie?
    If you honestly think i am going to argue with you then go find somebody else to satisfy that need... If somebody feels the need to whine about things that were obviously needing to be changed that leads me and others to believe you are acting like a whining kid. I come here to try and read constructive posts which seem to be far and few between... All i am seeing is mostly whining...

  5. #15
    Quote Originally Posted by Wabbles View Post
    All Hellbug related emergencies gave 4 keycodes and over 5k exp for completion. This reward was not intended and was believed to be a mistake as non-hellbug related emergencies never gave keycodes or near 5k exp for completion. It seems this issue remained through launch and people considered it normal and used it to farm keycodes. It was until now they finally corrected the appropriate reward for said emergencies, but because people noticed it was corrected they think it was nerfed. I hope some of you understand this and see this is how it was supposed to be.
    Please read.

  6. #16
    Again, I think they're shooting themselves in the foot with this - without players on the roads fighting all the time the game will lose much of the spontaneous life feel...mobs don't make a game come alive no matter how interesting the AI - you need to see people out there running about to make a game seem populated.

    Next to nobody will stick around on the roads now.

    They just need to make all road events have a (decent) chance to drop the keycodes (and not just make a couple of specific events always drop the codes). People will be seen everywhere right through the game's life if they did that.

  7. #17
    just chiming in.

    1. i agree that it was easy to farm keycodes with emergencies (though i realized that only now, too late)

    2. completely not giving key codes is too brutal. the devs could have made it lower (1 key per emergency, with exp capped at 5k and better loot drops)

    3. helping out a random in a roadside emergency is fun (for me atleast)

  8. #18
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    Quote Originally Posted by Wabbles View Post
    Please read.
    So now there is what reason to stop and do all those emergencies? B/c if you call white **** shields and nades "appropriate rewards" then you can have fun with that.


    I personally love the concept of the emergencies, and thought it was a good and fair way to earn keys... Now Im not sure wtf I should do at all for keys, seeing as Co-ops are boring after the 100th time (granted Im not there yet...) and doing major arkfalls, is a major grind.
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  9. #19
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    Quote Originally Posted by Wabbles View Post
    All Hellbug related emergencies gave 4 keycodes and over 5k exp for completion. This reward was not intended and was believed to be a mistake as non-hellbug related emergencies never gave keycodes or near 5k exp for completion. It seems this issue remained through launch and people considered it normal and used it to farm keycodes. It was until now they finally corrected the appropriate reward for said emergencies, but because people noticed it was corrected they think it was nerfed. I hope some of you understand this and see this is how it was supposed to be.
    this is a lie, a lot of them gave keys

  10. #20
    They aren't making enough money and I think they are unsure if people are going to stay in the game very long, so they take away your keys in hopes that you will buy bits to buy boxes.

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