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  1. #41
    Quote Originally Posted by Taaltos View Post
    I'd say put a daily cap on Keycode's.
    I'd say what does it matter if everyone is running around with orange gear anyway. Isn't like the gear is sharply tiered in power, plus there are tons more things to grind for, like getting good mods.

    Not like orange gear even drops out of a lockbox that often, so it's still a grind if that's the look they're going for - even if people actually get their hands on the keycodes.

    And why don't they just concentrate on outfits, cars, and fluff items in the cash shop instead of trying to sell gear with stats (lockboxes are effectively them selling gear for real money). Whole thing seems shady, and ill-planned.

  2. #42
    Quote Originally Posted by Hiten View Post
    Since there's bound to be some smart-alec out there who asks me what -my- fix would be...

    My idea for a fix:

    1. Reduce the number of Emergencies available at any time in the world by ~50%.

    2. 1 key drop minimum per Emergency, up to 3. 1 = easy/solo, 2 = medium difficulty, solo-able though will take time (15-20m). 3 = requires a team.

    3. Increase both Arkfall and Co-op instance key drops (I can't recall how many they give, so let's just say double the current amount).

    4. Profit?

    What do ya'll think? Balanced? Stupid? Should Trion hire me? I do live in Austin and they do have a major office here...
    Its well balanced, but wouldn't decreasing the number of Emergencies by half make the world feel empty? I don't know how others play but I flat out ignore the random mobs, and complete Emergencies/instances on my way two the contract zones.

  3. #43
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    Quote Originally Posted by Taaltos View Post
    I'd say put a daily cap on Keycode's from emergencies too.

    Similar to capping your Random Dungeon Finder rewards in Rift and/or WoW.
    I'd agree with this. Though I'd rather see it operate on an 8 hour basis (or something similiar) rather than "per day." That way the major players can still profit beyond what the "casuals" are also able to achieve, though not ridiculously so.

    Edited my previous post to reflect the key-cap. Though this can be seen as a point of contention, so I starred it.

  4. #44
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    Quote Originally Posted by kyxsune View Post
    Its well balanced, but wouldn't decreasing the number of Emergencies by half make the world feel empty? I don't know how others play but I flat out ignore the random mobs, and complete Emergencies/instances on my way two the contract zones.
    Honestly? I really don't think so. I hardly see people completing them as it is (pre-patch), and it actually feels like there are *too many* right now. I can't drive for 20 seconds without seeing yet another Emergency! Haha.

  5. #45
    Senior Member Jeff Kaos's Avatar
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    I agree with OP, there should be some sort of tangible reward for doing emergencies. If Trion is going to remove keys as rewards maybe there should be something than makes the completion of emergencies reflect in the world, like if so many emergencies in a zone are completed each week then the enemies in that zone are slightly weaker and if a minimum of emergencies aren't then mobs get slightly more powerful in these zones. Another idea might be that every time a player completes an emergency they get some sort of minor buff that lasts for a few hours like a small damage or damage resistance buff. These are just some ideas and not something I'd actively lobby for.

  6. #46
    Senior Member Shawnchapp's Avatar
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    Quote Originally Posted by Hiten View Post
    Honestly? I really don't think so. I hardly see people completing them as it is (pre-patch), and it actually feels like there are *too many* right now. I can't drive for 20 seconds without seeing yet another Emergency! Haha.
    I rarely do themLol i find they just get in the way when I'm driving around... wouldn't be so bad if the FoV was good but sadly the FoV sucks so i end just running into them Lol
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  7. #47
    Senior Member CReaper210's Avatar
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    They really did this? Wow. Even less content for me to do...
    I wonder when they will reduce all XP we gained by 50% and change the paid boosts to +50%.
    Well, if I don't get anything useful for doing the emergency events, that will just be another thing I am NEVER doing on top of the rampages and time trials. I can sell a gun for the same scrip that I get for doing the emergency events.

  8. #48
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    Quote Originally Posted by CReaper210 View Post
    I can sell a gun for the same scrip that I get for doing the emergency events.
    This is a big, BIG part of the issue. Motivation. Why spend the time doing these Emergency events, when the rewards are absolutely minimal for time invested? As in, you can earn just as much scrip/xp/salvage just by doing...anything else involving combat...in the same amount of time, while progressing your storyline, etc.

    It just doesn't seem like a well-thought out maneuver by the Trion staff. It wasn't - contrary to what some conspiracy-theorists might believe - a change made to force/persuade you to buy Bits to get those precious lockboxes; it was to curb the easily-farmable Emergency events that handed out lots of keycodes such as "Hellbug Extermination" or "Skitterlings!" or whatever the heck they were.

    In typical MMO fashion, they "over-nerfed" the Emergency rewards. Not the first time I've seen a game mechanic obliterated because of a small group of farmers exploiting the same thing over and over, and certainly won't be the last I'm sure. I just hope Trion realizes their mistake and is quick to rectify it before they start losing players, etc.

  9. #49
    Junior Member Devin's Avatar
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    I'm SEVERELY disappointed with Trion and how the first patches have been Anarchy Online-style nerfnerfnerfnerfnerf....

    I was having fun and the first major patch has lessened that fun and made me feel extremely worried that they're going to choose the wrong path to take the game and destroy PVE in the interest of PVP balance despite the fact they are COMPLETELY different and incompatible game modes and should thus be balanced seperately.

    And the keycode thing kinda feels like Hey, lets make the game less fun and more grind! That's always smart!

    There is no "overkill". There is only "open fire" and "I need to reload."

  10. #50
    Member Valethar's Avatar
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    I used to do them regularly to get keys and replace weapons as I leveled them via the lockboxes. Now I just pass them by most of the time. There's little point in doing them given the craptastic rewards for completing them.

    Many are also bugged and don't complete properly (despite the patch notes stating otherwise) and don't give the meager rewards they do have, and leave the banner at the top of the screen following you everywhere else you go. The only way I've found to clear this is to log out and back in again.

    Most days, between Arkfalls and the emergency missions, I'd end up opening several lockboxes over the course of the day. I've yet to open one today.


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