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  1. #1

    Make all missions co-op.

    I say this not because I had to play the last guy in game now 10 times each fight but the fact that the game is made to be co-op you state this in almost every video before launch and my clan mates and me would like to play together through the game. So in my opinion I think you should make all the missions co-op so that way a group could play through the whole game together and enjoy it together not just play it solo. If I wanted to play solo I would of went and got a single player game no offense but thats the way I feel when I came across the first solo mission and we had to break group to run it. We all where like this is lame we can't group this well I guess we run it and meet up after and group back up then 2 days latter we got to continue cause one of our members couldn't beat it the first few times. So please think about making all missions co-op this would make the game alot better and more enjoyable to more people.

  2. #2
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    I have to agree with you. The Secret World lost the wife and I as players/customers (and rather quickly) because too many of the mission chains ended in solo instances. No option to continue/complete them together, we had to be segregated from our normal duo and run them alone.

    Defiance doing this has already started turning her off. Heck, the heavy-handed use of zone phasing in WoW starting with Cataclysm pushed us out of that game. If one of us did a mission series without the other for whatever reason, we wouldn't even be in the same version of the zone together anymore!

    Same point you made: if we wanted to do that ad nauseum, we would not be playing a massive multiplayer online game. I don't understand, for the life of me, why games don't do instances the way City of Heroes did them way back beginning in 2004. The instances all scaled. If you went alone, it auto-set for a solo difficulty; 2-3, the difficulty increased; 4-5, the same. Even a game like Defiance with 4-player teams: Solo, 2-3 players, a full team in scaling.

    Yet, I can't name one AAA game that has done that except CoH. And say what you will about it, that game, even being a superhero niche market, lasted 8 years; and lasted 7 years before it implemented F2P.

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