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Thread: Death Penalties

  1. #1
    Member Seporator's Avatar
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    Death Penalties

    I know i will probably get a lot of people complaining about this suggestion but i was curious why the death penalties are so low, dying during a mission really means nothing to me as losing 100 or so scrip is nothing... so i really can just wander around without a care in the world and if i die no big deal i do not lose much.
    I may be alone here but i feel that it should be a little harder than this as right now i really have no fears of dying whatsoever because i lose nothing and when i do re spawn well hey that is no issue either because i just have to run for 5-10 seconds to get right back where i was like nothing ever happened!
    Am i missing something here?

  2. #2
    Senior Member Blastiel's Avatar
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    Quote Originally Posted by Seporator View Post
    I know i will probably get a lot of people complaining about this suggestion but i was curious why the death penalties are so low, dying during a mission really means nothing to me as losing 100 or so scrip is nothing... so i really can just wander around without a care in the world and if i die no big deal i do not lose much.
    I may be alone here but i feel that it should be a little harder than this as right now i really have no fears of dying whatsoever because i lose nothing and when i do re spawn well hey that is no issue either because i just have to run for 5-10 seconds to get right back where i was like nothing ever happened!
    Am i missing something here?
    If the costs increase then the enemies need to be balanced. Right now on my own if I got mobbed by 4-5 Dark Matter soldiers my shield is gone in a second followed by all my health. If they occasionally missed or did reduce damage I would happily say raise the death cost.
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  3. #3
    Senior Member Jammylambo's Avatar
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    i think it should be higher , not because im pro or anything , i just i dint feel like its a big deal if i die atm so i play recklessless sometimes. id rather worry about dying and fight proactively .

  4. #4
    Member bman's Avatar
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    i agree with blastiel i dont think it should be increase if their is then we need a balance to enemy mobs as how much damage they can do specially Dark Matter troops because they are OPed an 99ers they have perfect aim. that an we need a balance to how much scrip we currently make if that be the case. besides you learn to adapt and overcome in any game you play that way you dont have worry bout dieing as much problem solved. if memorie serves me correct me if im wrong here but i remember dieing during a mission i remember having lots scrip an for 1 death it took over 1k of scrip of mine so i wouldnt call that cheap or a drop in bucket either but rightly fair to base it on how much cash you have because if your broke/penniless or self revive is used how are you to revive hmm? so i think its fair as it is . besides during arkfalls players are to greedy to pick you up so u got 2 options self revive or bleed out .

  5. #5
    Senior Member J1xx3r's Avatar
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    i would like to see some penalty introduced :-)

  6. #6
    The penelty does need to increase. It doesn't feel like it matters if you die and it shouldn't feel that way. You should feel like you don't want die to make it more exciting.

  7. #7
    Member RoG Goat's Avatar
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    The death penalty should fit the instance. If you die during a mission, it should be high based on the difficulty of the mission.

    If you die during a random emergency it should be how it is now..

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  8. #8
    Member Seporator's Avatar
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    Hmm i am happy to see i am not alone here on this topic.

  9. #9
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    Agreed, right now dieing is nothing more then a slight annoyance at worst but even then its not that big a deal

  10. #10
    Senior Member Gratty's Avatar
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    I am happy to say that I agree with implementing an actual death penalty worth avoiding.
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