
Originally Posted by
Seporator
I know i will probably get a lot of people complaining about this suggestion but i was curious why the death penalties are so low, dying during a mission really means nothing to me as losing 100 or so scrip is nothing... so i really can just wander around without a care in the world and if i die no big deal i do not lose much.
I may be alone here but i feel that it should be a little harder than this as right now i really have no fears of dying whatsoever because i lose nothing and when i do re spawn well hey that is no issue either because i just have to run for 5-10 seconds to get right back where i was like nothing ever happened!
Am i missing something here?