- We dont no if Defiance will have crafting and in FireFall the PvE is all build around crafting, you dont have nothing more to drive your PvE.
Hahahaha
Yeah I was corrected earlier. My fault guys. Should've done more research. However it is not true that PvE in Firefall is built all around crafting. Red5 has repeatedly said that they want the Chosen War to be the main focus with cooperation between the entire server pushing back against the Melding and Chosen not crafting. The reason that Thumping and Crafting is getting so much attention is that the RTS AI system is not in place yet.
- Defiance will have an Open world PvP that will have a free for all mechanic, in Firefall because thumping is the maine activity open world PvP as no place in my view, and so far they have no faction to choose.
While... yes there are no factions yet in Firefall there will. Defiance has an Open World PvP system as well so i thought that we could include that as a similarity.
- You say "
If you ask me though they are similar enough that they'll be competing on the same territory", well if you ask me, they are different enoff that they will not be in the same territory. PvE in Firefall is more casual frendly and in Defiance for what i have see and the rest of the games of TRION i will assume there will be content for all.
Well I can't really comment on Rift or Trions previous games. I'm a shooter player not an MMO player. You'll have to forgive my ignorance about this.
- You talk of events, first Defiance, lets say just this: look at rift evenst system. Now Firefall, at the very beginning you just add thumping to do in open world (besides there missions), as other games started to appear and the open world activity was a very powerfull stuff they put on the game 3 more open world events. One is like a twister that atract stuff and enemies to fight, an other is a crashed thumper that you go salvage and they also atract stuff and enemies. The last is a patrol that spwons and you go and kill.
You haven't logged into Firefall lately have you? They've just diversified the world and added a lot more missions, aggressive AI spawns, and watchtower/city/POI takeovers.
Now looking at your "
Ongoing list:", i will just say the rongs.
Similarities:
-
Emphasis on team based gameplay- Firefall is more a free for all game, you dont need to be in group to do any of there activities, and they dont have co-op based maps (instanced), you can do all the PvE content alone. Just the PvP in Firefall requires "team play".
They now have unique Melding bosses that you need to work together with multiple squads to defeat. Most of the dynamic events that have cropped up (Tornadoes, Watchtower Takeovers, etc etc.) require multiple people.
Differences:
- "
Thumping", I will tell you why i put this here. Thumping may be in the game a way to gather, but at is core it was to be and it is the maine activity to do in the game. Its like a rift in RIFT, you do it for the final reword, in RIFT its the planarite and the tokens, in Firefall its the mats. Same things diferent look and name.
Like I said didn't play RIFT dunno about the Rift system there.
To finish i will make a list of pros for Defiance, because of after 7 months of playing the Beta of Firefall i can say this: i will not be playing more of this game (stoped 2 weeks ago).
PROS:
- better looking grafics (the arte styl)
Opinion. Shouldn't be a Pro but whatever.
- 2 playable races
I thought we had more races playable in Defiance? Yep Seven.
- in depth character costomisation
Eh. Both of them have this no?
- in depth armor (appearance) costomisation
See ^
- Co-op maps (instanced) for 4 players so far, mabe they will do for more and with different lvl of dificulties (like in rift)
That is definitely something I am looking forward to in Defiance that will not be in Firefall AFAIK.
- World events of diferent typs and size
Again that's in there.
- reword on exploration (look at what RIFT did and is doing)
I'll give you that. Exploration in Firefall really isn't rewarded.
... etc ...
Keep the good worck TRION.