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  1. #31
    Quote Originally Posted by Ataraxia View Post
    I agree with you, kinda.

    Shotgun damage should remain the same, what needs to be tweaked are the hitboxes. Shotguns perform TOO well at mid range.

    I do agree on the fact that the needed nerf is not as drastic as 85% of the community says, but if you're not willing to admit that the shotty abuse is the cheapest thing you can pull off during competitive multiplayer right now... well, it's time to open your eyes. There's a reason why 8(ish) out of 12 players have a shotty in their loadout when playing waterfront. If clan battles are introduced to the game I'm pretty sure no one is gonna want 5v5 scrims consisting of cloaking, bunnyhopping shotty users.

    I am aware of the fact that there's ways to counter shotty users, thing is pvp is REALLY fast paced in this game and most of the combat is close quarters.

    What do you think should be done in order to balance pvp right now? seeing how this topic revolves around shotties being "OP" at the moment.

    Thoughts?

    TLDR; Shotty's range effectiveness is a little OP, not their damage. What do you think makes shotguns OP in PVP?
    All we need is a perk that counters there cloak, so we can see them on the mini map. from time to time when there on cloak.

  2. #32
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    Quote Originally Posted by sc9000 View Post
    All we need is a perk that counters there cloak, so we can see them on the mini map. from time to time when there on cloak.
    There IS ONE. It's next to the DECOY EGO Power.. when you launch off your decoy, it uncloaks all enemies within a certain radius of the decoy. Adding to the power increases the range of the radius. There's also a perk to reduce damage taken from behind by up to 30%. Their just not right around Overcharge, so it's no surprise people missed them.

  3. #33
    mid range? Are you nuts, mid range I land maybe 2-3 pellets.

    Anything beyond close range and most shotguns are useless. There is the birdy shot which clusters their pellets close, but the damage on that thing is horrible, you may as well use an assault rifle.

  4. #34
    Junior Member JACKAL's Avatar
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    I agree with this post 110%. Shotguns are the only weapon filling their combat niche at the moment. Nerfing the damage will put them in the 'broken' category with the other weapons. As other posts had said before, the PvP maps we've been provided are for close/mid range combat. Since both types of shotguns were working as intended (close range weapon or mid when the correct barrel mod was applied), many complained how OP shotguns were in relation to the *non-shotgun* weapon they were using on that map. Cloak is caught in the cross-fire during the whole weapon balancing process.

    Quote Originally Posted by KingGladiator88 View Post
    The problem IS NOT shotguns people!!! Its that the other guns are HORRIBLE for their jobs!

    Assault rifles: Description says they excel at mid range, but anything beyond 20m, which is prime shotgun territory, and you cant aim and shoot because of the horrible damage dropoff and bloom.

    Rockets: I call them butter launchers because they do horrible damage. Single missiles do 1000 damage, which i can outdo with 4 AR rounds, and the clusters deal 3000, which a person rarely takes more than 1/3 of the max damage because of the spread of the cluster bombs.

    SMGs: Cant compete with shotguns because of their recoil, bloom, and dropoff

    Snipers: Tiny rendering distance means that by the time the enemies appear, you are in range of EVERY OTHER weapon

    Pistols: New nerf made them useless

    BMGs: Fun but dont have enough DPS


    Right now shotguns are the ONLY gun that works how they should within their niche-Destroy at close range, all the other guns require you to get into range where the shotgun is good at to be effective. Sure you can fire a few bursts at me from long range with an AR, but you are NOT going to kill me before i can slip away and you will need to put at least a magazine into me before i go down at further range.

  5. #35
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    I hear a lot of complaints about shotties and didn't really care for them much before but now that I am working on the pursuits that require leveling the different versions and getting tons of kills with a combat shotgun - they aren't half bad. Not as good as my SAW which I lay waste to most in PVP with even those pesky cloakers but still... I've only played a handful of maps and that was simply to get the new episode pursuits.

    So far what I've seen is pretty much what someone else said - shotgun spread needs to be greater when hip firing and the rest of the guns need a buff.

    For instance - I was leveling the SMG up for one of the combat pursuits and goodness do I hate that weapon. Is it not meant for running and gunning? Couldn't hit the broad side of a barn at anything further than a few meters and the damage output was so bad enemies with shields like the 99ers or Dark Matter would have their shields regen before the gun could be reloaded to start doing damage to their health.

    I love sniper rifles in PVE - they can be quite effective against mutants, raiders, 99ers & dark matter but next to useless against hellbugs and worse than useless in PVP unless someone is dumb enough to stand still long enough for you to headshot them. And even then the snipers have become so inaccurate that getting that headshot on a stationary target is blind luck.

    Not going to bother going into the other weapons... havn't even bothered playing with explosive weapons yet but will have to eventually use the detonators simply for the pursuit. So yeah - in my opinion - most guns need a serious buff and stat balance to even the playing field against shotguns.

  6. #36
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    I think I'm going to settle this argument once and for all..

    I'm going to jump into PvP this weekend.. I will NOT bunny hop once..

    and to make it MORE interesting.. I'm going to let all you "Nerf-Ninjas" PICK MY WEAPON for me.
    You pick it.. YOU call it out..

    And then I'll come serve you a nice steaming hot plate of humble pied butt-kicking with it in Shadow Wars. And while I'm at it, I'll swat down those pesky bunny hoppers for ya too.

    How about that.. who's game for some slaughter?

  7. #37
    Senior Member Ataraxia's Avatar
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    Quote Originally Posted by PseudoCool View Post
    Mad.. nah.. not really. DISGUSTED is the term that would be applied.

    And yes.. I AM disgusted and going to almost violently disagree with ANYONE who thinks that PvP balance is the ONLY balance required in this game (or any other for that matter). I'm going to disagree with ANYONE who thinks that things are "broken" because the noobs are kicking their backsides using kindergarten level techniques in PvP means that the nerfbat should start swinging.

    C'mon.. I'm not even a PvP'er.. and even *I* know how to defeat the bunnyhoppers! That was PvP 101 back when Renegade released.. which was back in like 2001. I guess learning to play is too much to ask of the PvP crowd huh?

    Enjoy getting PWNED by those bunny hopping NOOBs and NEWBLETS since you can't figure out the most basic pvp tactic EVER... *shakes my head*
    Obviously all the anger that's been building up inside you from all these years of gaming and alpha testing doesn't allow you to read or think properly anymore.

    First of all, the purpose of the thread is to reach common grounds with PvPers and PvEers regarding what should be done about this issue.

    Secondly, you mentioned game mechanics, am I correct? if you truly understand this concept you'll understand why comparing Defiance's to Renegade's is just silly. The thread is not even about bunnyhopping so don't derail.

    Thirdly, it is up to the community to voice their opinion, and up to the devs to decide what is actually best for the game. If you can't take that you should probably stop gaming.

    All this hatred is bad for you, take a chill pill.

  8. #38
    Senior Member Ataraxia's Avatar
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    Quote Originally Posted by illgot View Post
    mid range? Are you nuts, mid range I land maybe 2-3 pellets.

    Anything beyond close range and most shotguns are useless. There is the birdy shot which clusters their pellets close, but the damage on that thing is horrible, you may as well use an assault rifle.
    When combined with OC and perks that thing is horrible though, usually takes me down in 2-3 shots mid range. Not to mention 4 out of 6 perks I'm currently using are defensive perks.

  9. #39
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    Quote Originally Posted by PseudoCool View Post
    There IS ONE. It's next to the DECOY EGO Power.. when you launch off your decoy, it uncloaks all enemies within a certain radius of the decoy. Adding to the power increases the range of the radius. There's also a perk to reduce damage taken from behind by up to 30%. Their just not right around Overcharge, so it's no surprise people missed them.
    This, There are counters, they just mean you lose out on flashier ego powers. There is this video < http://www.penny-arcade.com/patv/epi...fect-imbalance >

    I think developers need to take time to see if it is truly game breaking balance issue; give us some time to work counters on our own.

  10. #40
    Senior Member Ataraxia's Avatar
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    Quote Originally Posted by Racheakt View Post
    This, There are counters, they just mean you lose out on flashier ego powers. There is this video < http://www.penny-arcade.com/patv/epi...fect-imbalance >

    I think developers need to take time to see if it is truly game breaking balance issue; give us some time to work counters on our own.
    Valid point. I'll add it to the main post.

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